Transcript
WEBVTT
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Hey everybody, and welcome to just
played. This is the podcaster. I
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RECAP THE TABLETOP RPG's I've recently participated
in as player orgume master. I'm Joe
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Cracker of Jimlikes Gamescom, and today
I will be talking about, well,
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I'll be talking about a game that
I played a couple of months ago.
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With the craziness that has been going
on over the past several months, everybody
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knows how insane things have been,
it has been really tough for me to
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put down a podcast, so I
buckled down. I have moved my out
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of so of course, as all
of you may know, there are no
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conventions going on right now and that
means that I need to move out of
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my office that I was occupying when
I was doing conventions on a regular basis,
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because now I've gotten a revenue coming
in. I'm okay, please don't
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worry about me. I'm fine.
I've got a family situation that means I'm
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all right, even though I can't
attend conventions for the time being. But
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that did mean I couldn't afford my
office anymore. So I spent the last
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couple of months getting everything together moving
out of there, and it made it
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really tough for me to put down
a podcast. So what I'd like to
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do is I've got some write ups
of games that I played over the last
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couple of months and I'm going to
just stick those in there and pretend that
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I did in fact just play them
for all of you. You're just hearing
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about it now, so I guess
that's sort of counts. So to catch
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up, I'd like to talk about
a session I played of blue beards bride.
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This was the boarding school variant.
Bill Bit's bride is a powered by
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the apocalypse game of feminist body or. The base setting is a haunted house.
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It is the haunted castle of Blue
Beard, but in this case we
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were playing in a haunted boarding school. Our Game Master who ran the game
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for us, daryld Ross over gauntlet
hangouts. This is the Guntlet RPG community
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that I'm a part of, Collet
d rpgcom, so we can find out
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more info about them. Darreld wanted
to run all of the various variants of
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blue beards bride, so I got
to play in some other ones as well.
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We played in the Carnival and the
mental hospital, but I wanted to
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talk about the boarding school variant that
we play. So blue beards bride is
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a little different from some other games
in that you don't play individual characters,
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you play different aspects of a single
character. In this case in blue beard's
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bride, it's the bride. Because
we were playing the boarding school variant,
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it was the teacher. So which
player takes on different aspect of the character?
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I was the witch, Jami was
the mother, Robert was the Animus
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and Rappie was the pure. So, because this is an alternate setting for
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blue beards bride, it frames the
bride as a teacher at a boarding school
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where blue beard is the headmaster.
Our teacher had a difficult first semester and
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blue beard left her the keys to
the school so that she could stay there
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over break and consider whether she should
remain there as a teacher, assuming she
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could curtail the feminine wiles that were
causing problems for the lads who were the
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students of the boarding school. As
far as plot snopsis, just like with
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standard blue beards bride, we had
a ring of keys that allowed us to
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explore the grounds of the school,
going anywhere we liked, with the explicit
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exception of Blue Beard's own office.
So we set out to explore, with
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the pure holding the school crest that
gave her agency over our teacher's movements.
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We entered a library. We found
a student having difficulty with a book,
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which he hurled across the room and, frustration, then grabbed up an odd
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pair of shears and started cutting the
pages out of another book. So,
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after scolding him and grabbing the shears
away, we sent him packing out of
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there, but the librarian was upset
as all the books had started to bleed
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ink all over the place. This
is the sort of thing that happens in
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these games. Things get creepy pretty
quick. The pure proposed that this room
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was where blue beard instructed select students
in dark rituals taken from forbidden texts,
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marking a grade. And in this
case, instead of deciding whether they are
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a loyal husband or a disloyal husband, we need to decide with is a
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loyal or a disloyal headmaster. So
in this case the peer gave him the
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grade of disloyal or his betrayal of
the institution's ideals. As we exited,
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she passed the crest to me,
the which so we recovered an inch.
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So I wanted to clean that up, so I went looking for a washroom,
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but instead we found ourself in a
sweltering utility closet with steaming hot pipes.
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Hearing giggling from behind the walls,
I decided that I would complain about
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the heat and that the only way
to cool off was to remove my petticoats,
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and this elicited a sharp intake of
breath from behind the wall. So,
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taking one of the keys from the
key I spun around and jabbed it
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into the hole, and a stifled
yelp of pain emerged from next door.
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No sooner had the cry been cut
off than we got tackled from behind and
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jacked up against the hot pipe,
the unseen assailant muttering to us that we
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had spoiled the show. So I
know when I'm out of my depth,
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so I passed the crest to the
Animus, and the animus wrenched US free
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and ordered what turned out to be
the janitor, a ragged and burning woman
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in sodden overalls, to reprimand the
boys next door, a command she executed
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with exceeding Gusto. Discovering a corkscrew
with the woman's name carved rudely into it.
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The animals proposed that this room was
established by blue beard to reward both
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the boys and the janitor, who
would put on obscene displays to each be
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viewed by the other through the wall, and of course this received a grade
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of disloyal disloyal to the students and
the staff for allowing such a mutually degrading
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activity to persist. The animals passed
the crest to the mother upon our exit.
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So whenever you leave a room you
have to pass the crest. Technically
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it's not part of the rules,
but Darreld wrote this in in a way
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that I think is really interesting.
We just agreed that we, whenever we
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leaved, left it whom we would
pass the crest onto a different aspect of
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the teacher. So, hurt and
exhausted, the mother found our way to
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the school infirmary, where we staggered
down the row of beds to this bizarre
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colossal medicine in cabinet carved in the
shape of blue beards recently deceased wife.
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Like I said, it gets creepy
pretty quick. After swallowing a handful of
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random pills hoping that they would help
our pain dulled, but we were accosted
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by a nurse wielding a Syringe,
who insisted that she was there to help
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us and attempted to forcibly strap us
down onto a bed. After the ensuing
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struggle, we fell through the floor
into this morglike space beneath the infirmary,
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where corpses were arrayed, and we
realized these were all former patients of the
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infirmary. After chasing way the nurse, the animus proposed that this place proved
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blue beards loyalty, as it was
hardly his fault that the quite necessary sedative
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to the nurse administered to recalcitrant students
intent on disrupting the entire institution occasionally had
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unforeseen effects. That wasn't his fault. Likely it was exacerbated by poor breeding
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and deportment among the students who found
such treatments to be necessary in the first
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place. So she took with her
a token of loyalty, which was an
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empty Syringe, and then pass the
crest back to me. I was fed
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up with our being hot, exhausted
and filthy, so I had US walked
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down to the school boat house on
the lake and, finding a boy's bathing
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costume that seemed to fit we changed
into it and waded into the water to
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swim, we noticed the presence of
a huge luminous jellyfish, despite the fact
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that it was supposed to be a
fresh water lake that we were swimming in,
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and we were astonished to discover a
diving bell anchor to the rocks at
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the bottom of the lake. Inspecting
it, we discerned the story of the
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inventor of the device who, falling
in love with another lad when he was
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a student here, consummated this perversion
beneath the waters of the lake. This
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little fish swam up and whispered in
our ear about how we couldn't allow such
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bombinations, but we would have none
of it and flew from the water to
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leave the place, attempting to escape, but we were confronted by the wife
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of one of the men, who
insisted that we had had some sort of
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dalliance with him, and a punctuated
that quite emphatically by stabbing us in the
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shoulder. We insisted we had no
part of it, making plain the nature
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of her husband's disinterest in her,
and us for that matter, given his
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real proclivities, and left the place, little interested in whatever truth that it
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might hold. That's one of the
options you have is to just escape the
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room because you want to be out
of there and you don't necessarily need to
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propose a truth about it if you
just want to be done with it.
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The shock of the encounter was sufficient
that the pure could take no more and
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she shattered, which allowed the witch
to consume the shards of her essence and
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regain strength. With sufficient evidence of
blue beards disloyalty, it was time to
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make a choice for the ending fictional
state. We were presented with a choice
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to either keep quiet about everything we
had seen or attempt to report principal blue
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beard and get the school shut down. We chose to attempt to shutter the
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school, which proved wildly unsuccessful,
as all the parents assisted that there was
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no problem and that the idea that
anything had happened to their precious sons was
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preposterous. So we remained haunted by
the way the janitor had touched us as
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no man ever had, patiently absorbing
the books of Tamed Women that Blue Beard
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left us as instructional tales, our
faith in the rigor and value of proper
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classical education permanently dispelled. My favorite
other player moment in this particular session was
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the way Robert Stuck the landing for
us on the final question of which room
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will haunt the teachers dreams. It
was the utility closet, and that rough
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handling that the janitor gave us was
unlike anything we ever experienced from any of
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the Genteel men we would know for
the rest of our lives. It was
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this really sublime call back to the
simultaneously deeply problematic but also unrelentingly erotic force
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of that particular encounter, and it
just distilled but what I hope to get
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out of this game in terms of
walking the line be between shuddering discomfort and
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atavistic fascination. It was so good. A favorite gamming moment was the way
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Darald hit us with an incredibly hard
move when I refused to engage the boathouse
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demand of complicity and punishing the boys
and men who loved each other in defiance
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of propriety. He didn't just let
us run away, he forced us to
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pay a price for not participating in
the shaming and punishment that was expected of
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us by the cool by the rules. It was exceptionally brutal and just very
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real. It's the kind of thing
that can emerge at a moment's notice from
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really unexpected places in this game and
one of the things I love about it
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as far as missed opportunities go.
Because we were playing online with the usual
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limited time frame and this series of
vexing technical difficulties that ate up sometime,
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we ended the game for time just
stopped at the three hour mark. As
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opposed to collecting the requisite number of
tokens that you're supposed to trigger the end
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game ideal. You're supposed to collect
three of one or the other. In
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this case we had two disloyalty tokens, one loyalty token when it became clear
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that we were running out of time
and wouldn't have time to do another rooms,
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when we got to do like about
half of what you would do in
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a typical game. The end game
still happens, certainly, and it was
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very satisfying, but I am looking
forward to getting a chance to play one
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of these alternate play sets in a
full convention slot facetoface where we don't have
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a lot of overhead with tech and
having enough time and enough space to have
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it just fully play out, because
every single one of these we played we
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ended up running a little bit short. We were engaged and we love them,
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but it would be cool to really
see the whole thing play out.
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So a thing I noticed. This
was not my first online play through a
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blue beard's bride, but mostly I've
played the game facetoface up until now,
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including running it for Magpie Games at
the packs conventions last year, and we
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only had a single player invoke the
shiver with fear remove in any of the
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online games that I played. It's
happened a lot in those tabletop sessions.
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Now this is a move where when
something happens in the game that causes a
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player to react somehow kind of goose
or cringe or shiver or go oh that's
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too much, it actually triggers mechanics
in the game. It's an interesting little
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Meta thing that plays on the horror
aspects of what's going on. But it
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didn't really happen when we were playing
online, so I'm wondering why that is.
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In future one shots of this that
I play online, I will definitely
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be keeping an eye out and trying
to be more conscious myself of triggering that
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move and keeping an eye on the
other players to see if it's happening and
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we're just missing it because we're tiny
little squares on the zoom screen. It
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may just be that those cues are
just way harder to Parse when the person
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you're looking at is, like I
said, in a tiny little window rather
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than clenching their jaw and shaking their
head while they're sitting right next to you
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to real table. This is one
of those questions where there's so many potential
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variables. Is it because we're using
a different play set? Is it just
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that mix of players didn't have that
reaction? Was It online play? Was
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it technical difficulties that disrupted the flow
and so we kind of ended up not
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being in that spirit of building tension? I don't know. I definitely can't
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point at one particular one and go
that's it. Hopefully, with more of
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these games under my belt I'll have
a better idea of what's going on and
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if our sparse use of that core
move has a discernible cause or it's just
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a cork of this session. I
don't know that. Wait See, I
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guess. So that's it for this
episode. Thanks for tuning back in.
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Sorry it took so long for me
to get back in the saddle here.
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I've got more episodes in the pipeline. Absolutely coming. I've got several more
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write ups. I did that.
I didn't do episodes four, so stay
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tuned. They'll be coming in pretty
rapid succession. Thanks very much for listening.
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If you're enjoying the show, please
rate and review it wherever you found
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it. That does help other people
find it. Check out the show notes
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for a link to the full video
of this session, if one's available.
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I think it's on Youtube. All
linked to it if we've got it there,
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as well as further info on the
game that I played. Blue beards
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bright is, of course available from
Magpie Games. I'll put a link to
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where you can get it. They're
either from my store directly or from them.
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As always, you can follow me
on twitter at Jim Likes Games,
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and you can buy games from me
at my website, Jim Likes Gamescom or
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at a convention I attend as a
vendor. Hullo, yeah, that's boiler
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plate. Whenever they do convinced again
and I'm attending those evender, you'll be
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able to buy games from me there. Hopefully we won't be too too long
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before that happens. Maybe in a
limited and hopefully very safe kind of a
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way. Will find out, but
that is the best way to support the
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show. But now, if you'll
excuse me, I'm gonna go play another game.