Transcript
WEBVTT
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Everybody and welcome to just played.
This is the podcast I recap the tabletop
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RPG's I've recently participated in as player
or again, master. I'm Jim Crocker
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of Jim Lakes Gamescom and today I'm
going to be talking about Derby drama,
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which is a game that I just
played by libby horror check. It's in
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play test and it is about Roller
Derby Bouts. You are plan the women
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of Roller Derby in this game.
It's an original system that libby has been
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working on herself, developing over the
last several months, and it is currently
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in kickstarter. So if you are
interested in finding out more about it,
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just check the show notes and you
can find a link to the kickstarter there.
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This was a oneshot playtest that I
took part in, organized through Gauntlet
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hangouts on the gauntlet gaming community online. That's Gauntlet rpgcom if you want to
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find out more about what the gauntlet
is doing in terms of running games and
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playing games. This was libby herself
the facilitated the game. I think technically
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it's meant to be gmless, but
she took on the role of facilitator and
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walked us through the game, but
didn't actually play herself. Players with characters
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were well, I was actually a
player in this one and not a GM
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so, and of course one of
the fun things about Roller Derby is coming
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up with names for your characters that
are delicious pop culture puns. So I
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was Tomic Blondie. My job on
the team was to be a jammer,
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but during the day I was the
assistant manager of the local big box sporting
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goods store. Y was brick,
a blocker and a grubbub delivery driver during
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her day shift. Rich was Duello
Witz, a blocker and someone who had
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a job I can't exactly remember right
now, and Sarah Bell was Killie Eilish,
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a jammer who was still a high
school senior. As far as our
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sessions starting state goes, we spent
a fair amount of time building relationships and
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creating our setting. Wet a little
bit of a like a session zero thing
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that took up the first ninety minutes
or so of our playtime. In this
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case, we ended up with a
ruralish midwestern town that an interstate highway ran
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through, with farmland sort of spread
out around it. So there was a
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shopping center and fast food joints for
folks to work at that were adjacent to
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the exits off of the interstate.
Our initial setup was that the squad that
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brick and I were members of were
these perpetual underdogs that they lost the championship,
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the local championship, every year.
But finally we had a shot at
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it this year because their star,
jammer, just found out that she was
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pregnant and dropped out of the match, which in this case was being held
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in a converted carpet warehouse store that
the landlord leased to us for one night
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because their daughter was on one of
the teams. So so we were taking
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advantage of some of the difficulty of
keeping businesses in town by having our bout
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at a place that otherwise would have
been vacant. So our team was poised
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to finally claim victory, but Duella
and killies squad the burning wheels. They
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weren't going to give up without a
fight. We were the lady blackbirds.
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That was the name of our team, so a nod to our story gaming
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Bona fidays there with our team names. As FAR AS PLOT SYNOPSIS GOES,
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once we had the session zero stuff
out of the way, we started with
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some establishing scenes of our characters arriving
at the match. I'm already there and
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amped up and ready to roll,
but brick, as usual, is running
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late because of the last minute delivery
and I'm getting nervous. But all is
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forgiven when she shows up with a
bubble tea for me from the sushi placed
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by the highway, which I almost
never forget to have, but occasionally she'll
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bring me one just as a treat, so I helped her lace up between
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sips of my tasty beverage. The
burning wheels are meanwhile ready to go and
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as we start our warmup skate,
Killie is kind of mooning over atomic blondie,
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who she's had a little bit of
a crush on from when she was
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her assistant softball coach. I see
her staring at me and tease her by
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pretending to offer some of my drink, but she's clearly embarrassed and distressed by
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this little practical jokes that kind of
pull it back like I'm joking and a
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bad die roll from the that interaction
mechanically means that, as I suddenly realize
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that I've really hurt her feelings and
not paying attention, I just smack right
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into kapaw one of the columns that's
holding up the ceiling, and that's an
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I'm actually hurt a little bit.
So killy retreats to ask Duella about meeting
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the fans, and Duelli kind of
gets cranky with her about not wanting to
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work the merch table, that Duella
is always work in the merch table,
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but killy never wants to because she
doesn't like doing it. So she kind
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of guilt trips her and they agreed
that they're going to work it together and
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meet some of the fans, such
as they are in this scrappy little venue.
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I mean there's only a few of
them that the ones that are there
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are there to have fun and to
enjoy the match and to kind of psych
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each other up for the bout.
So I at this point the match starts
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and the actual mechanics kick in.
In this case we only did a couple
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of rounds too out of the usual
six rounds that you'd play, each of
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which is called a jam. So
there's three jams, there's a halftime,
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there's three more jams. They total
up all the points from each jam and
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then you end up with a final
match score. In a jam, the
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skaters take to the track and the
jammers, which is what I was they
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try to lap the pack of skaters, as blockers try to keep them from
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getting by, and everyone generally just
messes with each other physically and psychologically.
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So in our first jam we got
out to a slow start, losing the
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first I roll, but then we
surged back, only to be overtaken right
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at the end of the jam.
Total score after one jam, burning wheels
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ten lady blackbird seven, so still
pretty close. We did some halftime role
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playing to rebuild our dice pools.
Now, normally you would go the full
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three jams and your dice pools would
be pretty depleted because that kind of reflects
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everybody's skating around and getting tired and, you know, getting banged up and
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stuff like that, and then you
refresh everything. But in this case we
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didn't have a ton of time,
so we just did the one jam.
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Then we did halftime, so we
can see how that work. Rebuilt our
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dice pools and, you know,
messed with each other, did a little
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trying to psyche each other out and
stuff. Killie sent me a text and
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psyched me out to get me thinking
about what was going on and whether I
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had really hurt her feelings and done
something bad, while Duella, knowing that
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brick is sweet on killy, rases
her to put stress on her, and
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so we've got this kind of little
platonic Roman it's triangle going on that is
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just, you know, making things
messy and fun. So we went into
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the second half of the match weighed
down by their mind games and, as
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you might expect, and ended up
going poorly for us. They raced off
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to a very strong start and our
attempt to slow them down resulted in a
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total botch of a role, which
in this case meant a penalty for a
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Tomic Blondie, my character in the
fiction. We decided that I accidentally,
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and I'm going to put that in
scare quotes, accidentally, gave killy this
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hard elbow to the Chin when she
tried to kind of come inside and cut
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a corner on me, and I
just later out fictionally, in the game,
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I didn't even wait for the refs
whistle. I just skated straight to
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the penalty box, arms up in
the air, like totally my fault.
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So Rick Pause to skate over and
make sure that killy wasn't concussed or anything.
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And that was a cute little moment. But we actually managed, despite
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that, to pull out a narrow
victory for that jam, but lost on
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points. Total was finally we had
fifteen burning wheel had a total of seventeen.
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Are Only consolation was that it was
the closest we'd ever come to beating
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them. But it's still stung because
the penalty may well have cost us our
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chance at eking out of win.
If it wasn't for that, maybe we
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might have. We just might have
gotten the championship finally after so long without
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having it. But are ending fictional
state. We closed out the game with
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the Afterparty, which is a derby
tradition. Everybody gets together and has fun
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after the bout. It was held
at a local pizza parlor with plastic pictures
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of cheap beer and hard salts are
in cans, just like you might expect
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to find in a barn. Ohio
Tomic Blondie had to buy the first picture
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for the burning wheels because she was
captain the losing team, but she snug
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some of her tapioca beads into the
picture just for fun to kind of gross
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out killy, because she knows that
Killie thinks the whole tapioca thing is discussing.
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Even though she wasn't drinking like from
afar, she saw it and just
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thought it was gross. So so
that was fun. Killy, of course,
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was too busy texting her parents about
picking her up before curfew and assuring
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them that everything was on the up
and up and that she wasn't getting in
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trouble that she totally did not get
that brick was trying to buy her a
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soda and chat her up so they
could sit and talk and stuff like that.
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So she was kind of oblivious to
it and poor brick had to kind
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of slink away. Duella was just
stoked about winning, even with their best
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jam er out, and she finished
out the evening by telling killy that she
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shouldn't worry about the Goofy cosplay touches
that she adds to her uniform that she's
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kind of selfconscious about, because she
keeps skating like that, she can wear
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whatever the heck she wants. So
that was the cool moment right at the
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end. My favorite other player moment. Sarah Belle is an actual derby skater,
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so she was our patient and funny
guiding hand on Cool Derby moves.
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What the terms meant, but you
might do in a certain situation to countermove
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that the other team makes that kind
of thing. She helped me choregraph exactly
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what that penalty might have looked like, and and result was way more brutal
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than I would have come up with
on my own, which was a really
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played to lose moment, a very
story game thing that I really loved.
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As far as my favorite jamming moment
goes. Libby was as patient and good
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humored as Sarah Belle was with the
three Derby neophites that were in the game
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and she guided us through both of
the mechanics and the culture, which was
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really cool. She wasn't there just
to teach us about which cards to pull
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or dice to roll, but also
how the culture impacted the game and how
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it was designed and how the action
flowed and stuff like that is really neat.
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Especially loved that she made sure to
set that time side at the end
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so that we could see the afterparty, the social stuff, re established that
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Real World Midwest blue color setting that
sort of fell away during the match when
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we were competing. It was you
know, it's basically like an arpg combat
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where the sort of stuff outside of
it didn't matter all that much, but
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to have that bit at the end
that re established it was really great.
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It did a great job of getting
across the appeal of not having to worry
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about our jobs or bills or grades
for an hour or two as we flew
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around and got bruised up. But
at the end of it the real world
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does come back and I really liked
that she was able to get that across
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and emphasize that. As far as
missed opportunities go, the obvious issue for
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us was that we only got to
play two jams out of the standard six
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jam match. It was still great
fun, but we didn't really get to
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see how our stats getting degraded over
multiple jams mechanized that real world effect of
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fatigue, you know, just run
it out of gas, and minor injury,
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all kinds of getting banged against the
you know, falls and skinned knee
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is and all that kind of stuff. As the about war on. We
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did have that halftime refresh, but
it didn't feel terribly urgent since we were
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all in pretty good shape after doing
just the one jam. Her sissors weren't
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really depleted the way that they would
be. I am very much looking forward
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to seeing the finish game and getting
a chance to really participate in a full
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length match and Sy Hall how all
that Works and how your options narrow kind
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of as you get tired and stuff
like that. So I'm that's that's an
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opportunity to that I'm really looking forward
to. So the thing I noticed is
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that I continue to be genuinely surprised
at how much fun I'm having with story
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Games based on sports. Sometimes I
catch myself being a little too dismissive of
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sports because it's not my thing.
I was a mediocre competitive swimmer and a
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JV baseball player in high school,
but I have not really gotten anywhere near
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sports since then. That said,
it's become pretty apparent that sports, as
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enacted are pretty directly adjacent to RPG
combat, like I said before. So
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there's lots of compelling and fun ways
that you can mechanize the on field part
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of the game while using good old
story game principles to make the off field
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drama really sing. So Libby has
managed to inject some very specific and granular
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mechanics that capture some of the specific
idiosyncrasies of Derby while keeping the overall system
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pretty manageable even for players new to
the sport. The game definitely shares headspace
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for me with riches bat hack,
which is he is game of about Minor
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League Baseball that I have run and
talked about on just played, and the
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story Brewers anime team sports game that
they're working on right now called fight with
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spirit that I got to play at
last year's Gauntlet Cohn where we played championship
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high school volleyball team with lots of
anime, soap opera stuff going on,
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and it was a blast. It
was the most one I had at gauntlet
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con. So I am really looking
forward to seeing what other fun contemporary sports
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dramas this little design boomlet produces.
So that's all for this episode. Thanks
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very much for listening. If you're
enjoying the show, please rate and review
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it wherever you found it. If
you wanted to leave me one of those
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little anchor messages, I think I
figured out how to actually incorporate those into
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the show. So if you wanted
to leave a comment or ask me about
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something happy to I may be able
to get a chance to put it on
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the air and talk about it.
And speaking of anchor, I do want
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to take a moment to thank Ray
Otis, who sent me early on in
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this podcast, sent me a very
encouraging message through the anchor APP, a
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little voice message. If I can
figure out how to extract it and play
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it and attach it to a later
show, I might, but I did
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want to make sure. I took
a mom to call up plunder grounds,
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which is ray's really wonderful anchor podcast
that is in kind of similar to mine.
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Runs twenty to thirty minutes. It's
a lot more eclectic than this is.
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He covers all sorts of stuff.
OHS are appendix and books, he's
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reading, movies, he's watching and
I'm really enjoying it. It's the kind
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of thing that Judd Carlman has gone
on with his daydreaming about dragons mini podcast.
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That's another one that I really had
the recommend. So check both of
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those out. I'll include something about
him in the show notes here. You
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can also check out the show notes
for a video of this session if Libby
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makes one available. I'm not sure
whether it's going to be on one online,
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but absolutely I will link to the
kickstarter for Derby drama. It is
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up on kickstarter right now. You
definitely should check it out and back it
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if this sounded at all interesting to
you. As always, you can follow
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me on twitter at Jim Likes Games
and buy games for me at my website,
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Jim Likes Gamescom or to convention I
tend as a vendor. That is
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absolutely the best way to support the
show. Next shows that I'll be at
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dreamation in Morristown, New Jersey,
and just a couple of weeks and immediately
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following that in Boston packs east,
the eight hundred pound gorilla of a show
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that I attend every year and do
very well at. So you're at either
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of those shows, do please stop
by the booth and say hello. I
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will have my stuff from any press
revolution and Goodman Games, but right now,
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if you'll excuse me, I am
going to go play another game.