Transcript
WEBVTT 1 00:00:00.040 --> 00:00:03.640 Hey everybody, and welcome to just played. This is the podcast where I 2 00:00:03.680 --> 00:00:08.720 recap the TAILTOP RPG's I've recently participated in as a player or a game master. 3 00:00:08.800 --> 00:00:13.359 I'm Jim Cracker of Jim Likes Gamescom and today I'll be talking about night 4 00:00:13.400 --> 00:00:16.879 whiches. Night, which is is a game by Jason Morning Star. It's 5 00:00:16.960 --> 00:00:21.600 powered by the apocalypse and it features the natural born Soviet air women who were 6 00:00:21.600 --> 00:00:25.760 the only all women regiment in the Red Army during World War Two. They 7 00:00:25.760 --> 00:00:32.640 flew night harassment missions against the Nazis and in this game we are falling the 8 00:00:32.679 --> 00:00:37.679 story of the regiment. The game has highly thality, so the idea that 9 00:00:37.759 --> 00:00:42.159 you are going to play the same player character through the entire war is pretty 10 00:00:42.240 --> 00:00:46.880 unlikely. It's certainly a thing that can happen and there's a curve where the 11 00:00:46.960 --> 00:00:49.920 more experience you get, the more likely it is you are to survive. 12 00:00:49.960 --> 00:00:54.439 But really this story, as we go through these various duty stations, use 13 00:00:54.560 --> 00:00:58.039 the story of the regiment across the course of the entire war. We've had 14 00:00:58.079 --> 00:01:00.600 a bunch of players that are participated in this campaign. I'm running it on 15 00:01:00.640 --> 00:01:07.400 the gauntlet now. In this case, this particular little snapshot of the campaign. 16 00:01:07.480 --> 00:01:11.680 This was my first episode of four that I ran in October. We 17 00:01:11.719 --> 00:01:15.359 are in our fourth duty station of the full war. There's a total of 18 00:01:15.400 --> 00:01:19.560 six duty stations that they're going to fly missions out of and all together I 19 00:01:19.599 --> 00:01:22.200 think the game is probably going to take about seven or eight months, something 20 00:01:22.239 --> 00:01:25.159 like that, where in month I think five or six. At this point 21 00:01:25.200 --> 00:01:27.120 of the ongoing game that we've been running on the gauntlet, and it's kind 22 00:01:27.120 --> 00:01:30.680 of neat because open table played means we've got players switching in and out. 23 00:01:30.760 --> 00:01:34.280 We have a certain cast of folks that are enjoying the game enough that they 24 00:01:34.319 --> 00:01:38.400 are regulars month to month, but we've also got pilots coming in and out, 25 00:01:38.400 --> 00:01:41.640 which really does feel like the situation that we might encounter in an actual 26 00:01:41.680 --> 00:01:45.000 military station like this. So, as I said, I've been facilitating this 27 00:01:45.040 --> 00:01:47.840 game on the MC now in a typical game of night, which is you 28 00:01:47.879 --> 00:01:52.680 would rotate MC duties with each duty station. So it's a game where, 29 00:01:52.680 --> 00:01:57.400 if you played as written, one person starts out doing the training duty station 30 00:01:57.439 --> 00:02:00.319 and then when you move to the next duty station, someone else rotates in 31 00:02:00.400 --> 00:02:05.079 his GM and you do that across the different duty stations so that ideally you 32 00:02:05.120 --> 00:02:07.680 have a different GM and the duty station will have a very different feel. 33 00:02:07.719 --> 00:02:10.759 They'll have a different approach. But this case, because of the way things 34 00:02:10.759 --> 00:02:14.800 work on the gauntlet with open table play, I'm just going to be the 35 00:02:14.879 --> 00:02:17.439 MC across the course of the entire war. So that's a little different than 36 00:02:17.560 --> 00:02:21.680 night, which is as written. If you're familiar with the game, are 37 00:02:21.840 --> 00:02:27.000 players. For this particular session we had Bethany. She was Gallia, the 38 00:02:27.039 --> 00:02:32.280 Hawk Protector, Sarah was Oxana, the Raven leader, Maria was Nina, 39 00:02:32.319 --> 00:02:38.599 the Raven Protector and Eli was Hanna, the Sparrow dreamern. So what night 40 00:02:38.599 --> 00:02:40.919 which is all of the player characters have a nature that is based on a 41 00:02:40.960 --> 00:02:46.319 bird and a role in the regiment that uses a descriptor like protector, leader, 42 00:02:46.439 --> 00:02:51.400 Zelot, something like that, and these two combine to basically give you 43 00:02:51.400 --> 00:02:54.560 what would be your playbook in another PBTA game. Now, because we have 44 00:02:54.639 --> 00:02:59.800 players swapping in and out and, just as written, characters may be a 45 00:03:00.039 --> 00:03:01.560 Doun for a while they may not. We don't worry as much about the 46 00:03:01.599 --> 00:03:06.319 overlap of playbooks like we would in some other PBTA Games. So for this 47 00:03:06.360 --> 00:03:09.360 particular session, our session starting state. We had just gotten through the day 48 00:03:09.360 --> 00:03:13.639 phase of the last game night, which is games are split up into a 49 00:03:13.719 --> 00:03:20.039 day phase where there's interpersonal connections, training and folks try to get some sleep 50 00:03:20.080 --> 00:03:23.000 and maybe a couple of good meals into them, and then a night phase 51 00:03:23.039 --> 00:03:25.560 where the missions actually happen. So we had just gotten through the day phase 52 00:03:25.599 --> 00:03:30.840 in our last games, so we started right in with a mission. Because 53 00:03:30.840 --> 00:03:34.240 of the way we rotate players in and out online. We said at the 54 00:03:34.240 --> 00:03:37.759 start of this mission that a couple of the pilots from our last month who 55 00:03:37.759 --> 00:03:40.719 had been regulars for four or five sessions, they were rotated out to other 56 00:03:40.759 --> 00:03:44.759 sections to fill gaps. Now this is just natural. I think that would 57 00:03:44.800 --> 00:03:46.199 happen. You know, some pilots get killed in one section. You don't 58 00:03:46.199 --> 00:03:50.080 want to have all rookies, so you move some of your veterans over and 59 00:03:50.120 --> 00:03:53.639 that's a really great way for us to explain player characters swapping in and out. 60 00:03:53.680 --> 00:03:58.280 So we had two regular players who've had multiple advances and two pilots who 61 00:03:58.280 --> 00:04:00.840 played previously but they hadn't for a while, so their characters were not nearly 62 00:04:01.120 --> 00:04:05.439 as advanced to some of the other veterans. We learned in Hannah's only previous 63 00:04:05.439 --> 00:04:09.479 session that she was Jewish. That was a secret that she's got to keep 64 00:04:09.560 --> 00:04:14.120 under wraps, given the Soviet state and their attitude towards religion in general, 65 00:04:14.159 --> 00:04:17.480 but Judaism in particular. And when we last saw a Sana, she had 66 00:04:17.519 --> 00:04:23.839 survived a terrible crash with this hideous compound fracture of her leg and returned, 67 00:04:23.879 --> 00:04:27.040 in this case in game time. This is months and months later, over 68 00:04:27.079 --> 00:04:30.480 a year later, with a limp. We were in the RIOTNA duty station 69 00:04:30.639 --> 00:04:35.360 deep in the Beyelo Russian forest and headed towards the German border. Right now, 70 00:04:35.399 --> 00:04:40.000 the Soviets are on the offensive and the Nazis are in retreat and the 71 00:04:40.000 --> 00:04:43.800 pilots can kind of just smell Berlin on the air right now. As FAR 72 00:04:43.839 --> 00:04:46.319 AS PLOT SYNOPSIS In this case, the session began with a mission briefing. 73 00:04:46.360 --> 00:04:53.560 The mission was a stealth attack against an SS unit composed entirely of Russian traders. 74 00:04:53.560 --> 00:04:57.959 So Galia assigned duties and they were in the air after only a cursory 75 00:04:58.079 --> 00:05:00.120 reintroduction. Of The new pilots are folks that we played with before, so 76 00:05:00.160 --> 00:05:04.040 we kind of gave them a quick introduction and then just we're right up in 77 00:05:04.079 --> 00:05:09.720 the air. On the mission. Oxana clearly was harboring some resentment that she 78 00:05:09.800 --> 00:05:14.319 had to bomb this occupied Russian village in her last mission, the one where 79 00:05:14.360 --> 00:05:17.319 she crashed and got hurt. She hadn't been told that she was actually going 80 00:05:17.360 --> 00:05:21.199 to be dropping bombs on a Russian village that probably had Russian civilians in it. 81 00:05:21.240 --> 00:05:25.399 She was going to be destroying Russian buildings and in particular, she blew 82 00:05:25.480 --> 00:05:28.680 up a church that was a historic landmark and that really has kind of haunted 83 00:05:28.720 --> 00:05:30.920 her. Hannah, on the other hand, is eager to go black to 84 00:05:30.959 --> 00:05:38.480 flying after having spent the last several months behind a desk in logistics doing paperwork 85 00:05:38.560 --> 00:05:43.240 and requisitioning supplies, and she is ready to get back on the front. 86 00:05:43.279 --> 00:05:46.639 So they're in the air and Hannah isn't charge of wayfinding. She gets everyone 87 00:05:46.759 --> 00:05:50.759 there, but the beautiful clear night means that the planes are visible from the 88 00:05:50.759 --> 00:05:56.519 ground and they encounter ground fire from vehicle mounted machine guns that are among the 89 00:05:56.560 --> 00:06:00.240 trees on their path to the target. Fortunately, Ninas up hard and they 90 00:06:00.360 --> 00:06:04.759 actually avoid getting shot up. The plane skates through unscathed. So they arrive 91 00:06:04.800 --> 00:06:10.120 at the camp and Oxana leads the attack run, but here's the troops below 92 00:06:10.199 --> 00:06:14.879 singing Russian folk songs as they glide in and drops her bombs early. So 93 00:06:14.959 --> 00:06:17.399 there's very little damage in this case. One of the things that can happen 94 00:06:17.439 --> 00:06:21.519 on attack run is the target is not damaged in it's your fault. That's 95 00:06:21.600 --> 00:06:27.600 the reaction that oxanas player chose for that particular attack run. The experience marks 96 00:06:27.680 --> 00:06:32.319 her and would kill Sasha, her NPC copilot, because the way marks work 97 00:06:32.439 --> 00:06:35.600 is that that is the war kind of leaving its imprint on you, and 98 00:06:35.639 --> 00:06:40.639 eventually those marks pile up until you have to take the last one, which 99 00:06:40.759 --> 00:06:43.680 is and those marks will pile up until you have to take the last one, 100 00:06:43.720 --> 00:06:46.800 which is embrace death. So PCs have a limited number of these marks. 101 00:06:46.800 --> 00:06:50.240 But if an MC character, and what other Games might call an MPC, 102 00:06:50.399 --> 00:06:55.000 one of my characters, the pilots, does not actually be being played 103 00:06:55.000 --> 00:06:58.560 by player character, if they take a mark, that ends them. It 104 00:06:58.639 --> 00:07:00.839 may kill them instantly, it may mean that they die when they land or 105 00:07:00.839 --> 00:07:03.759 they get hauled off by the Nkbd or something like that, never to be 106 00:07:03.800 --> 00:07:08.839 seen again. But if an MPC pilot takes a mark, then that means 107 00:07:08.879 --> 00:07:11.639 they are out of the game. So in order to keep Sasha from getting 108 00:07:11.639 --> 00:07:15.079 eliminated, Nina steps in as a vetemiah, which means that she can take 109 00:07:15.120 --> 00:07:19.399 the consequences for someone in another plane. So she takes that consequence to take 110 00:07:19.439 --> 00:07:25.680 the mark for Sasha. Ghalia follows Oxana into try and complete the mission, 111 00:07:25.720 --> 00:07:30.319 making attack run of her own. She actually sees the commander that they have 112 00:07:30.399 --> 00:07:33.680 been sent to kill, basically to assassinate, and drops her bombs directly on 113 00:07:33.839 --> 00:07:39.720 him and he his retinue of guards, obliterating them. Nina and Hannah's plane 114 00:07:39.800 --> 00:07:44.079 is struck by groundfire, but Galia moves in to protect them as vetemiah and 115 00:07:44.160 --> 00:07:47.360 takes on the consequences of her plane being damage. One of her wing Guy 116 00:07:47.360 --> 00:07:53.000 Wires snaps and that means she's going to be forced to actually make a move, 117 00:07:53.040 --> 00:07:56.399 a roll, to get her wheels down to land when they get back 118 00:07:56.399 --> 00:08:00.680 to base. So they make their way back to base that wing kind of 119 00:08:00.759 --> 00:08:05.480 rattling the whole way and when Galia brings it in, her wing comes apart 120 00:08:05.600 --> 00:08:09.240 and the plane slams into the ground on the landing, badly bruising and battering 121 00:08:09.240 --> 00:08:13.480 her and her co pilot and her lack of care with the people's machinery is 122 00:08:13.560 --> 00:08:18.160 noted, so is everyone checks to make sure Galia and Hannah are still alive. 123 00:08:18.279 --> 00:08:20.839 Tanya, who's the most zealous of the MPC pilots, sets off towards 124 00:08:20.879 --> 00:08:26.639 the political officers cabin but Auxana catches up with her and they have a talk 125 00:08:26.639 --> 00:08:33.879 and eventually Tanya let's Uxana know that she prefers her as leader to Galia and 126 00:08:33.960 --> 00:08:39.320 convinces her that she should keep quiet about her failure on the mission. So 127 00:08:39.399 --> 00:08:43.159 Galia delivers the debrief, as you do after every mission. It doesn't report 128 00:08:43.200 --> 00:08:46.480 that anything unusual happened. She reports the success of the mission, that they 129 00:08:46.519 --> 00:08:50.840 got the target that they were sent for. When they get to breakfast, 130 00:08:50.879 --> 00:08:54.960 Sasha, who's Galia, is copilot and the other NPC pilot, is loudly 131 00:08:56.039 --> 00:09:00.919 bragging about their assassination of the treacherous commander, and the section is celebrated by 132 00:09:00.960 --> 00:09:05.799 the other pilots. They're toasted and given extra little bits of other people's breakfast 133 00:09:05.840 --> 00:09:09.919 and stuff like this. Oxana meanwhile decides that she's going to submit an official 134 00:09:09.919 --> 00:09:15.960 report that contradicts Galia's version of how the mission went. So she hands that 135 00:09:16.000 --> 00:09:20.919 in the women all get through the day. Nina is the personal project of 136 00:09:20.960 --> 00:09:24.399 the deputy political officer, which she doesn't really love, so she tries to 137 00:09:24.399 --> 00:09:28.759 convince her to focus on Galia's heroism instead, but this request of course, 138 00:09:28.799 --> 00:09:35.559 falls on deaf ears and the deputy political officer increases the pressure on her to 139 00:09:35.799 --> 00:09:41.440 actually go on tour as a model soldier. Now, in a previous episode 140 00:09:41.519 --> 00:09:46.120 Nina actually was made up and they did a propaganda piece about her and Pravda, 141 00:09:46.240 --> 00:09:50.879 and so now they're wanting to follow up on that, and Nina's not 142 00:09:50.919 --> 00:09:54.679 to thrilled about it. Galia and Axana have it out, with Galia telling 143 00:09:54.679 --> 00:09:58.639 Oxana that she needs to decide if she can do this or not. As 144 00:09:58.679 --> 00:10:03.080 they settle down to sleep, Olga the mechanic comes by and tells Galia that 145 00:10:03.120 --> 00:10:05.919 they need one of her pilots to help get her plane back in the air 146 00:10:05.000 --> 00:10:09.559 tonight after it got shut up, which Nina volunteers for. It turns out 147 00:10:09.600 --> 00:10:13.320 that Nina's sense of humor helps keep everyone's morale up and they get the plane 148 00:10:13.360 --> 00:10:18.000 fixed and ready for flight. Pilots wake and they get their new mission, 149 00:10:18.039 --> 00:10:22.759 bombing a luftwaffe airfield which Galia pointedly notes, has no civilians at all, 150 00:10:22.879 --> 00:10:28.879 just Nazis, and assigns Oxana to make the attack run. The weather is 151 00:10:28.000 --> 00:10:33.360 foul with hum huge thunderclouds and lightning in the distance. So Hannah leads the 152 00:10:33.399 --> 00:10:35.919 flight to the Enemy Air Field by wayfinding. But they are forced to go 153 00:10:35.919 --> 00:10:41.519 through blistering heale that hammers the plane, pelts the pilots, and normally this 154 00:10:41.600 --> 00:10:46.840 means that there would be harm that gets dulled out between the pilots enough to 155 00:10:46.919 --> 00:10:52.200 hurt them pretty badly. But Hannah, as a character, has an ability 156 00:10:52.240 --> 00:10:56.000 that lets her take one of those marks upon herself to ease someone else's pain, 157 00:10:56.039 --> 00:11:01.559 and that erases their arm. So Hannah takes that mark and erases Gallia's 158 00:11:01.639 --> 00:11:07.000 harm. Just all around smart move for Hannah to trade that mark for erasing 159 00:11:07.000 --> 00:11:11.159 all of Gallia's arm. The storm clears a moment and there is the Nazi 160 00:11:11.240 --> 00:11:16.960 base. Oxana leads the attack run and her bombs hit the mark and planes 161 00:11:16.000 --> 00:11:20.679 and personnel go up in flames. But as she flies up and away, 162 00:11:20.759 --> 00:11:28.639 the storm blows back over them and her plane is struck by lightning. Now 163 00:11:28.679 --> 00:11:31.799 in this case this is a little MC license that I took because as her 164 00:11:31.840 --> 00:11:35.159 consequence for the attack run, Oxana chose enemy fire. I said, this 165 00:11:35.200 --> 00:11:39.159 is seeing how you deal with the weather. So we frame that enemy fire 166 00:11:39.279 --> 00:11:43.600 roll as dangerous weather conditions, and she just blew it. Plane is struck 167 00:11:43.639 --> 00:11:48.320 by lightning. It basically incinerates her copilot, Sasha, and horrific Lily Burns 168 00:11:48.320 --> 00:11:52.480 Oxana as the engine just cuts out and the plane plummets into the trees where 169 00:11:52.480 --> 00:11:56.639 it crashes and hangs suspended, you know, like ten feet off the ground, 170 00:11:56.720 --> 00:12:01.039 something like that. As the Nazi base SC rambles to respond, Gallia 171 00:12:01.519 --> 00:12:07.080 tempts fate to come around to allow Hannah to use the mounted machine gun on 172 00:12:07.120 --> 00:12:11.960 the back of the plane to attack a couple of motorcycles that have raced into 173 00:12:11.960 --> 00:12:16.399 the woods to go looking for Axana's plane, and she sprays bullets sufficient to 174 00:12:16.440 --> 00:12:20.799 crash one of the motorcycles get the other to take cover, buying oxanus sometime, 175 00:12:22.559 --> 00:12:26.559 Nina elects to make her own separate attack run to suppress the response by 176 00:12:26.600 --> 00:12:33.159 the base and somehow manages to fly safely through this hail of Nazi anti aircraft 177 00:12:33.159 --> 00:12:37.919 fire to destroy several of their planes and give them enough time that they can 178 00:12:37.960 --> 00:12:41.960 get away and fly back without being pursued. And in the final scene Axana, 179 00:12:43.039 --> 00:12:48.919 here's Tanya Moaning incoherently behind her and cuts her throat to quiet her so 180 00:12:48.960 --> 00:12:54.960 that the Nazis don't find her, then crawls away into the woods, probably 181 00:12:54.000 --> 00:12:58.200 mortally wounded. Will we see her again? We don't know, but she 182 00:12:58.240 --> 00:13:03.440 just disappears, crawling injured into the woods. Now we know that there's Soviet 183 00:13:03.440 --> 00:13:07.240 partisans out there in the wood, so maybe they find her before the Nazis 184 00:13:07.279 --> 00:13:11.080 do. We don't know. That was the end of the session so we 185 00:13:11.159 --> 00:13:13.120 left it at that. CLIFFHANG and effects on his player comes back, will 186 00:13:13.159 --> 00:13:18.399 actually have a role to tempt fate, just to see what Axana's final fate 187 00:13:18.840 --> 00:13:22.360 turned out to be. Ending fictional state for this one. The surviving pilots 188 00:13:22.360 --> 00:13:26.519 are in the air, returning to the base for debrief to report the loss 189 00:13:26.600 --> 00:13:31.320 of aircraft to fifty three and it's two pilots bad news. My favorite player 190 00:13:31.399 --> 00:13:37.080 moment from this game was Galia's hard nosed assessment of the vicissitudes of war. 191 00:13:37.159 --> 00:13:41.559 This is Bethany having that talk with Oxana. She noted that of all the 192 00:13:41.600 --> 00:13:48.679 missions they've been on, bombing Russian traders were the ones who most deserved it, 193 00:13:48.000 --> 00:13:52.360 and she said this great line about the Germans don't know any better, 194 00:13:52.399 --> 00:13:56.480 but these are our people and they do, and that, more than any 195 00:13:56.519 --> 00:14:03.480 other mission she's been on, dropping bombs on Russians who switched over to fight 196 00:14:03.480 --> 00:14:07.200 for the Nazis was the most important one that they had done, and she 197 00:14:07.240 --> 00:14:09.840 had absolutely no cause to be upset about that. It was a super hard 198 00:14:09.879 --> 00:14:13.840 nosed moment for a character that's been fairly easy going up till now, and 199 00:14:13.840 --> 00:14:16.200 it was really great. I was glad I was there for it. My 200 00:14:16.200 --> 00:14:18.000 favorite gming moment, the most fun thing that I got to do. I 201 00:14:18.039 --> 00:14:22.960 am really enjoying playing the NPC's in this run, but the highly thality means 202 00:14:24.039 --> 00:14:30.200 that the section and PC's those other pilots sometimes don't last very long. I 203 00:14:30.240 --> 00:14:37.639 loved the conversation between Tanya and Axana, where Tanya got to quietly undermine Galia 204 00:14:37.679 --> 00:14:41.320 without implicating herself. She's been around long enough that were kind of actually getting 205 00:14:41.360 --> 00:14:46.360 to learn who she is. Players tend to hesitate to play zealots in this 206 00:14:46.399 --> 00:14:50.080 game because you have to portray being a true believer in Soviet ideology. So 207 00:14:50.120 --> 00:14:54.159 it was cool to get to play that out myself and be a representative of 208 00:14:54.240 --> 00:14:58.759 the the state intruding in on their world, and I'm looking forward to continuing 209 00:14:58.840 --> 00:15:01.600 to quietly make Galia is life a political mess. That is a fun thing 210 00:15:01.600 --> 00:15:05.879 that we've only touched on a bit but is starting to ramp up as the 211 00:15:05.879 --> 00:15:09.120 war progresses. Missed opportunity. We pushed the timing on this section so that 212 00:15:09.159 --> 00:15:13.440 we get that second mission in. So it meant the end of the mission 213 00:15:13.559 --> 00:15:16.159 ran right up against our game end time. We didn't get to do a 214 00:15:16.240 --> 00:15:20.240 debrief, so we'll have to start our next mission with a debrief of that 215 00:15:20.279 --> 00:15:24.559 mission. It's an odd fit. There is mission assignment at the beginning, 216 00:15:24.639 --> 00:15:28.720 then you fly the mission and then there's a debrief for the second leader reports 217 00:15:28.759 --> 00:15:31.240 their commanding officer how the mission went and if there are questions to be asked 218 00:15:31.240 --> 00:15:33.679 an answer, that's when that happens. It's not fit if you have to 219 00:15:33.679 --> 00:15:37.080 split them up and I don't like to do it if I can avoid it, 220 00:15:37.120 --> 00:15:41.279 because the momentum of the session can feel strange if you're starting cold with 221 00:15:41.320 --> 00:15:45.360 a debrief from what was an intense mission the week before. That won't be 222 00:15:45.399 --> 00:15:48.720 fresh for everyone. You might not even have the same players. In this 223 00:15:48.759 --> 00:15:52.919 case, Sarah, who was playing Oxana, only dropped in this week, 224 00:15:52.919 --> 00:15:56.600 so they'll be a new pilot there for that debrief who didn't even participate in 225 00:15:56.639 --> 00:16:00.639 the mission. This entire project has been in experiment and some aspects of it 226 00:16:00.679 --> 00:16:03.519 have worked great for drop in play, but splitting missions in the debrief, 227 00:16:03.519 --> 00:16:08.679 that did not work in a way that I really didn't anticipate how uncomfortable and 228 00:16:08.720 --> 00:16:11.960 unsettling it would be. So I'm going to very much avoid trying to ever 229 00:16:12.000 --> 00:16:17.440 do that again. A thing I noticed once again the dice gave me permission 230 00:16:17.480 --> 00:16:22.240 to just straight up murder one of the PCS when Oxana blew that enemy fire 231 00:16:22.360 --> 00:16:26.440 roll. I could have just said and the plane goes up and it's destroyed, 232 00:16:26.559 --> 00:16:30.000 but I always find that that's the least interesting response, even though it's 233 00:16:30.080 --> 00:16:33.799 the absolutely sensible one in a war zone. But in this case I saw 234 00:16:33.840 --> 00:16:38.639 something I maybe new intuitively but hadn't consciously planned out, and that's by knocking 235 00:16:38.720 --> 00:16:44.320 usana out of the sky and mortally wounding her instead of just killing her outright. 236 00:16:44.440 --> 00:16:48.679 The other pilots felt this huge obligation to do stupid stuff to try and 237 00:16:48.799 --> 00:16:53.039 save her, even though it was clearly impossible. If I just blew her 238 00:16:53.039 --> 00:16:57.240 plane up, they might have felt bad for a bit but then just flew 239 00:16:57.279 --> 00:17:00.840 home, because what could they do? But knowing that she might even be 240 00:17:00.879 --> 00:17:04.960 alive, no matter how badly hurt, no matter how feudal their efforts would 241 00:17:06.000 --> 00:17:10.359 be, that was enough to get them to do all kinds of risky, 242 00:17:10.400 --> 00:17:15.640 crazy things, which I can only imagine is how things must happen in that 243 00:17:15.680 --> 00:17:18.799 situation, and it was great. So that's all for this episode. Thanks 244 00:17:18.839 --> 00:17:22.559 for listening. If you're enjoying the show, please rate and review it wherever 245 00:17:22.559 --> 00:17:23.880 you have found it. Check out the show notes for a video of this 246 00:17:23.920 --> 00:17:27.039 session, as well as further info on the game that we played. As 247 00:17:27.039 --> 00:17:30.400 always, you can follow me on twitter at him likes games, and Buy 248 00:17:30.480 --> 00:17:34.880 Games from me at my website, Jim Likes Gamescom or to convention I attend 249 00:17:36.000 --> 00:17:37.920 as a vendor. I'm never going to have advertising on this show, so 250 00:17:38.000 --> 00:17:41.839 buying games for me. That's the way you support it if you'd like to. 251 00:17:41.960 --> 00:17:44.799 Now, if you'll excuse me, I'm going to go play another game