Oct. 16, 2019

2019.10.15 Night Witches: Rudnya 1943

https://bullypulpitgames.com/products/night-witches is the pbta game of the single women-only regiment in the Red Army, bomber pilots flying outdated WWI-era planes.

We organized and played this session via the https://www.gauntlet-rpg.com/.

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Night Witches is the pbta game of the single women-only regiment in the Red Army, bomber pilots flying outdated WWI-era planes.

We organized and played this session via the Gauntlet Online Gaming Community.

Check out a video of the full session on Jim's YouTube channel.

Check out the cool Jewish TTRPG Anthology that our player Eli appears in.

Find out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.040 --> 00:00:03.640 Hey everybody, and welcome to just played. This is the podcast where I 2 00:00:03.680 --> 00:00:08.720 recap the TAILTOP RPG's I've recently participated in as a player or a game master. 3 00:00:08.800 --> 00:00:13.359 I'm Jim Cracker of Jim Likes Gamescom and today I'll be talking about night 4 00:00:13.400 --> 00:00:16.879 whiches. Night, which is is a game by Jason Morning Star. It's 5 00:00:16.960 --> 00:00:21.600 powered by the apocalypse and it features the natural born Soviet air women who were 6 00:00:21.600 --> 00:00:25.760 the only all women regiment in the Red Army during World War Two. They 7 00:00:25.760 --> 00:00:32.640 flew night harassment missions against the Nazis and in this game we are falling the 8 00:00:32.679 --> 00:00:37.679 story of the regiment. The game has highly thality, so the idea that 9 00:00:37.759 --> 00:00:42.159 you are going to play the same player character through the entire war is pretty 10 00:00:42.240 --> 00:00:46.880 unlikely. It's certainly a thing that can happen and there's a curve where the 11 00:00:46.960 --> 00:00:49.920 more experience you get, the more likely it is you are to survive. 12 00:00:49.960 --> 00:00:54.439 But really this story, as we go through these various duty stations, use 13 00:00:54.560 --> 00:00:58.039 the story of the regiment across the course of the entire war. We've had 14 00:00:58.079 --> 00:01:00.600 a bunch of players that are participated in this campaign. I'm running it on 15 00:01:00.640 --> 00:01:07.400 the gauntlet now. In this case, this particular little snapshot of the campaign. 16 00:01:07.480 --> 00:01:11.680 This was my first episode of four that I ran in October. We 17 00:01:11.719 --> 00:01:15.359 are in our fourth duty station of the full war. There's a total of 18 00:01:15.400 --> 00:01:19.560 six duty stations that they're going to fly missions out of and all together I 19 00:01:19.599 --> 00:01:22.200 think the game is probably going to take about seven or eight months, something 20 00:01:22.239 --> 00:01:25.159 like that, where in month I think five or six. At this point 21 00:01:25.200 --> 00:01:27.120 of the ongoing game that we've been running on the gauntlet, and it's kind 22 00:01:27.120 --> 00:01:30.680 of neat because open table played means we've got players switching in and out. 23 00:01:30.760 --> 00:01:34.280 We have a certain cast of folks that are enjoying the game enough that they 24 00:01:34.319 --> 00:01:38.400 are regulars month to month, but we've also got pilots coming in and out, 25 00:01:38.400 --> 00:01:41.640 which really does feel like the situation that we might encounter in an actual 26 00:01:41.680 --> 00:01:45.000 military station like this. So, as I said, I've been facilitating this 27 00:01:45.040 --> 00:01:47.840 game on the MC now in a typical game of night, which is you 28 00:01:47.879 --> 00:01:52.680 would rotate MC duties with each duty station. So it's a game where, 29 00:01:52.680 --> 00:01:57.400 if you played as written, one person starts out doing the training duty station 30 00:01:57.439 --> 00:02:00.319 and then when you move to the next duty station, someone else rotates in 31 00:02:00.400 --> 00:02:05.079 his GM and you do that across the different duty stations so that ideally you 32 00:02:05.120 --> 00:02:07.680 have a different GM and the duty station will have a very different feel. 33 00:02:07.719 --> 00:02:10.759 They'll have a different approach. But this case, because of the way things 34 00:02:10.759 --> 00:02:14.800 work on the gauntlet with open table play, I'm just going to be the 35 00:02:14.879 --> 00:02:17.439 MC across the course of the entire war. So that's a little different than 36 00:02:17.560 --> 00:02:21.680 night, which is as written. If you're familiar with the game, are 37 00:02:21.840 --> 00:02:27.000 players. For this particular session we had Bethany. She was Gallia, the 38 00:02:27.039 --> 00:02:32.280 Hawk Protector, Sarah was Oxana, the Raven leader, Maria was Nina, 39 00:02:32.319 --> 00:02:38.599 the Raven Protector and Eli was Hanna, the Sparrow dreamern. So what night 40 00:02:38.599 --> 00:02:40.919 which is all of the player characters have a nature that is based on a 41 00:02:40.960 --> 00:02:46.319 bird and a role in the regiment that uses a descriptor like protector, leader, 42 00:02:46.439 --> 00:02:51.400 Zelot, something like that, and these two combine to basically give you 43 00:02:51.400 --> 00:02:54.560 what would be your playbook in another PBTA game. Now, because we have 44 00:02:54.639 --> 00:02:59.800 players swapping in and out and, just as written, characters may be a 45 00:03:00.039 --> 00:03:01.560 Doun for a while they may not. We don't worry as much about the 46 00:03:01.599 --> 00:03:06.319 overlap of playbooks like we would in some other PBTA Games. So for this 47 00:03:06.360 --> 00:03:09.360 particular session, our session starting state. We had just gotten through the day 48 00:03:09.360 --> 00:03:13.639 phase of the last game night, which is games are split up into a 49 00:03:13.719 --> 00:03:20.039 day phase where there's interpersonal connections, training and folks try to get some sleep 50 00:03:20.080 --> 00:03:23.000 and maybe a couple of good meals into them, and then a night phase 51 00:03:23.039 --> 00:03:25.560 where the missions actually happen. So we had just gotten through the day phase 52 00:03:25.599 --> 00:03:30.840 in our last games, so we started right in with a mission. Because 53 00:03:30.840 --> 00:03:34.240 of the way we rotate players in and out online. We said at the 54 00:03:34.240 --> 00:03:37.759 start of this mission that a couple of the pilots from our last month who 55 00:03:37.759 --> 00:03:40.719 had been regulars for four or five sessions, they were rotated out to other 56 00:03:40.759 --> 00:03:44.759 sections to fill gaps. Now this is just natural. I think that would 57 00:03:44.800 --> 00:03:46.199 happen. You know, some pilots get killed in one section. You don't 58 00:03:46.199 --> 00:03:50.080 want to have all rookies, so you move some of your veterans over and 59 00:03:50.120 --> 00:03:53.639 that's a really great way for us to explain player characters swapping in and out. 60 00:03:53.680 --> 00:03:58.280 So we had two regular players who've had multiple advances and two pilots who 61 00:03:58.280 --> 00:04:00.840 played previously but they hadn't for a while, so their characters were not nearly 62 00:04:01.120 --> 00:04:05.439 as advanced to some of the other veterans. We learned in Hannah's only previous 63 00:04:05.439 --> 00:04:09.479 session that she was Jewish. That was a secret that she's got to keep 64 00:04:09.560 --> 00:04:14.120 under wraps, given the Soviet state and their attitude towards religion in general, 65 00:04:14.159 --> 00:04:17.480 but Judaism in particular. And when we last saw a Sana, she had 66 00:04:17.519 --> 00:04:23.839 survived a terrible crash with this hideous compound fracture of her leg and returned, 67 00:04:23.879 --> 00:04:27.040 in this case in game time. This is months and months later, over 68 00:04:27.079 --> 00:04:30.480 a year later, with a limp. We were in the RIOTNA duty station 69 00:04:30.639 --> 00:04:35.360 deep in the Beyelo Russian forest and headed towards the German border. Right now, 70 00:04:35.399 --> 00:04:40.000 the Soviets are on the offensive and the Nazis are in retreat and the 71 00:04:40.000 --> 00:04:43.800 pilots can kind of just smell Berlin on the air right now. As FAR 72 00:04:43.839 --> 00:04:46.319 AS PLOT SYNOPSIS In this case, the session began with a mission briefing. 73 00:04:46.360 --> 00:04:53.560 The mission was a stealth attack against an SS unit composed entirely of Russian traders. 74 00:04:53.560 --> 00:04:57.959 So Galia assigned duties and they were in the air after only a cursory 75 00:04:58.079 --> 00:05:00.120 reintroduction. Of The new pilots are folks that we played with before, so 76 00:05:00.160 --> 00:05:04.040 we kind of gave them a quick introduction and then just we're right up in 77 00:05:04.079 --> 00:05:09.720 the air. On the mission. Oxana clearly was harboring some resentment that she 78 00:05:09.800 --> 00:05:14.319 had to bomb this occupied Russian village in her last mission, the one where 79 00:05:14.360 --> 00:05:17.319 she crashed and got hurt. She hadn't been told that she was actually going 80 00:05:17.360 --> 00:05:21.199 to be dropping bombs on a Russian village that probably had Russian civilians in it. 81 00:05:21.240 --> 00:05:25.399 She was going to be destroying Russian buildings and in particular, she blew 82 00:05:25.480 --> 00:05:28.680 up a church that was a historic landmark and that really has kind of haunted 83 00:05:28.720 --> 00:05:30.920 her. Hannah, on the other hand, is eager to go black to 84 00:05:30.959 --> 00:05:38.480 flying after having spent the last several months behind a desk in logistics doing paperwork 85 00:05:38.560 --> 00:05:43.240 and requisitioning supplies, and she is ready to get back on the front. 86 00:05:43.279 --> 00:05:46.639 So they're in the air and Hannah isn't charge of wayfinding. She gets everyone 87 00:05:46.759 --> 00:05:50.759 there, but the beautiful clear night means that the planes are visible from the 88 00:05:50.759 --> 00:05:56.519 ground and they encounter ground fire from vehicle mounted machine guns that are among the 89 00:05:56.560 --> 00:06:00.240 trees on their path to the target. Fortunately, Ninas up hard and they 90 00:06:00.360 --> 00:06:04.759 actually avoid getting shot up. The plane skates through unscathed. So they arrive 91 00:06:04.800 --> 00:06:10.120 at the camp and Oxana leads the attack run, but here's the troops below 92 00:06:10.199 --> 00:06:14.879 singing Russian folk songs as they glide in and drops her bombs early. So 93 00:06:14.959 --> 00:06:17.399 there's very little damage in this case. One of the things that can happen 94 00:06:17.439 --> 00:06:21.519 on attack run is the target is not damaged in it's your fault. That's 95 00:06:21.600 --> 00:06:27.600 the reaction that oxanas player chose for that particular attack run. The experience marks 96 00:06:27.680 --> 00:06:32.319 her and would kill Sasha, her NPC copilot, because the way marks work 97 00:06:32.439 --> 00:06:35.600 is that that is the war kind of leaving its imprint on you, and 98 00:06:35.639 --> 00:06:40.639 eventually those marks pile up until you have to take the last one, which 99 00:06:40.759 --> 00:06:43.680 is and those marks will pile up until you have to take the last one, 100 00:06:43.720 --> 00:06:46.800 which is embrace death. So PCs have a limited number of these marks. 101 00:06:46.800 --> 00:06:50.240 But if an MC character, and what other Games might call an MPC, 102 00:06:50.399 --> 00:06:55.000 one of my characters, the pilots, does not actually be being played 103 00:06:55.000 --> 00:06:58.560 by player character, if they take a mark, that ends them. It 104 00:06:58.639 --> 00:07:00.839 may kill them instantly, it may mean that they die when they land or 105 00:07:00.839 --> 00:07:03.759 they get hauled off by the Nkbd or something like that, never to be 106 00:07:03.800 --> 00:07:08.839 seen again. But if an MPC pilot takes a mark, then that means 107 00:07:08.879 --> 00:07:11.639 they are out of the game. So in order to keep Sasha from getting 108 00:07:11.639 --> 00:07:15.079 eliminated, Nina steps in as a vetemiah, which means that she can take 109 00:07:15.120 --> 00:07:19.399 the consequences for someone in another plane. So she takes that consequence to take 110 00:07:19.439 --> 00:07:25.680 the mark for Sasha. Ghalia follows Oxana into try and complete the mission, 111 00:07:25.720 --> 00:07:30.319 making attack run of her own. She actually sees the commander that they have 112 00:07:30.399 --> 00:07:33.680 been sent to kill, basically to assassinate, and drops her bombs directly on 113 00:07:33.839 --> 00:07:39.720 him and he his retinue of guards, obliterating them. Nina and Hannah's plane 114 00:07:39.800 --> 00:07:44.079 is struck by groundfire, but Galia moves in to protect them as vetemiah and 115 00:07:44.160 --> 00:07:47.360 takes on the consequences of her plane being damage. One of her wing Guy 116 00:07:47.360 --> 00:07:53.000 Wires snaps and that means she's going to be forced to actually make a move, 117 00:07:53.040 --> 00:07:56.399 a roll, to get her wheels down to land when they get back 118 00:07:56.399 --> 00:08:00.680 to base. So they make their way back to base that wing kind of 119 00:08:00.759 --> 00:08:05.480 rattling the whole way and when Galia brings it in, her wing comes apart 120 00:08:05.600 --> 00:08:09.240 and the plane slams into the ground on the landing, badly bruising and battering 121 00:08:09.240 --> 00:08:13.480 her and her co pilot and her lack of care with the people's machinery is 122 00:08:13.560 --> 00:08:18.160 noted, so is everyone checks to make sure Galia and Hannah are still alive. 123 00:08:18.279 --> 00:08:20.839 Tanya, who's the most zealous of the MPC pilots, sets off towards 124 00:08:20.879 --> 00:08:26.639 the political officers cabin but Auxana catches up with her and they have a talk 125 00:08:26.639 --> 00:08:33.879 and eventually Tanya let's Uxana know that she prefers her as leader to Galia and 126 00:08:33.960 --> 00:08:39.320 convinces her that she should keep quiet about her failure on the mission. So 127 00:08:39.399 --> 00:08:43.159 Galia delivers the debrief, as you do after every mission. It doesn't report 128 00:08:43.200 --> 00:08:46.480 that anything unusual happened. She reports the success of the mission, that they 129 00:08:46.519 --> 00:08:50.840 got the target that they were sent for. When they get to breakfast, 130 00:08:50.879 --> 00:08:54.960 Sasha, who's Galia, is copilot and the other NPC pilot, is loudly 131 00:08:56.039 --> 00:09:00.919 bragging about their assassination of the treacherous commander, and the section is celebrated by 132 00:09:00.960 --> 00:09:05.799 the other pilots. They're toasted and given extra little bits of other people's breakfast 133 00:09:05.840 --> 00:09:09.919 and stuff like this. Oxana meanwhile decides that she's going to submit an official 134 00:09:09.919 --> 00:09:15.960 report that contradicts Galia's version of how the mission went. So she hands that 135 00:09:16.000 --> 00:09:20.919 in the women all get through the day. Nina is the personal project of 136 00:09:20.960 --> 00:09:24.399 the deputy political officer, which she doesn't really love, so she tries to 137 00:09:24.399 --> 00:09:28.759 convince her to focus on Galia's heroism instead, but this request of course, 138 00:09:28.799 --> 00:09:35.559 falls on deaf ears and the deputy political officer increases the pressure on her to 139 00:09:35.799 --> 00:09:41.440 actually go on tour as a model soldier. Now, in a previous episode 140 00:09:41.519 --> 00:09:46.120 Nina actually was made up and they did a propaganda piece about her and Pravda, 141 00:09:46.240 --> 00:09:50.879 and so now they're wanting to follow up on that, and Nina's not 142 00:09:50.919 --> 00:09:54.679 to thrilled about it. Galia and Axana have it out, with Galia telling 143 00:09:54.679 --> 00:09:58.639 Oxana that she needs to decide if she can do this or not. As 144 00:09:58.679 --> 00:10:03.080 they settle down to sleep, Olga the mechanic comes by and tells Galia that 145 00:10:03.120 --> 00:10:05.919 they need one of her pilots to help get her plane back in the air 146 00:10:05.000 --> 00:10:09.559 tonight after it got shut up, which Nina volunteers for. It turns out 147 00:10:09.600 --> 00:10:13.320 that Nina's sense of humor helps keep everyone's morale up and they get the plane 148 00:10:13.360 --> 00:10:18.000 fixed and ready for flight. Pilots wake and they get their new mission, 149 00:10:18.039 --> 00:10:22.759 bombing a luftwaffe airfield which Galia pointedly notes, has no civilians at all, 150 00:10:22.879 --> 00:10:28.879 just Nazis, and assigns Oxana to make the attack run. The weather is 151 00:10:28.000 --> 00:10:33.360 foul with hum huge thunderclouds and lightning in the distance. So Hannah leads the 152 00:10:33.399 --> 00:10:35.919 flight to the Enemy Air Field by wayfinding. But they are forced to go 153 00:10:35.919 --> 00:10:41.519 through blistering heale that hammers the plane, pelts the pilots, and normally this 154 00:10:41.600 --> 00:10:46.840 means that there would be harm that gets dulled out between the pilots enough to 155 00:10:46.919 --> 00:10:52.200 hurt them pretty badly. But Hannah, as a character, has an ability 156 00:10:52.240 --> 00:10:56.000 that lets her take one of those marks upon herself to ease someone else's pain, 157 00:10:56.039 --> 00:11:01.559 and that erases their arm. So Hannah takes that mark and erases Gallia's 158 00:11:01.639 --> 00:11:07.000 harm. Just all around smart move for Hannah to trade that mark for erasing 159 00:11:07.000 --> 00:11:11.159 all of Gallia's arm. The storm clears a moment and there is the Nazi 160 00:11:11.240 --> 00:11:16.960 base. Oxana leads the attack run and her bombs hit the mark and planes 161 00:11:16.000 --> 00:11:20.679 and personnel go up in flames. But as she flies up and away, 162 00:11:20.759 --> 00:11:28.639 the storm blows back over them and her plane is struck by lightning. Now 163 00:11:28.679 --> 00:11:31.799 in this case this is a little MC license that I took because as her 164 00:11:31.840 --> 00:11:35.159 consequence for the attack run, Oxana chose enemy fire. I said, this 165 00:11:35.200 --> 00:11:39.159 is seeing how you deal with the weather. So we frame that enemy fire 166 00:11:39.279 --> 00:11:43.600 roll as dangerous weather conditions, and she just blew it. Plane is struck 167 00:11:43.639 --> 00:11:48.320 by lightning. It basically incinerates her copilot, Sasha, and horrific Lily Burns 168 00:11:48.320 --> 00:11:52.480 Oxana as the engine just cuts out and the plane plummets into the trees where 169 00:11:52.480 --> 00:11:56.639 it crashes and hangs suspended, you know, like ten feet off the ground, 170 00:11:56.720 --> 00:12:01.039 something like that. As the Nazi base SC rambles to respond, Gallia 171 00:12:01.519 --> 00:12:07.080 tempts fate to come around to allow Hannah to use the mounted machine gun on 172 00:12:07.120 --> 00:12:11.960 the back of the plane to attack a couple of motorcycles that have raced into 173 00:12:11.960 --> 00:12:16.399 the woods to go looking for Axana's plane, and she sprays bullets sufficient to 174 00:12:16.440 --> 00:12:20.799 crash one of the motorcycles get the other to take cover, buying oxanus sometime, 175 00:12:22.559 --> 00:12:26.559 Nina elects to make her own separate attack run to suppress the response by 176 00:12:26.600 --> 00:12:33.159 the base and somehow manages to fly safely through this hail of Nazi anti aircraft 177 00:12:33.159 --> 00:12:37.919 fire to destroy several of their planes and give them enough time that they can 178 00:12:37.960 --> 00:12:41.960 get away and fly back without being pursued. And in the final scene Axana, 179 00:12:43.039 --> 00:12:48.919 here's Tanya Moaning incoherently behind her and cuts her throat to quiet her so 180 00:12:48.960 --> 00:12:54.960 that the Nazis don't find her, then crawls away into the woods, probably 181 00:12:54.000 --> 00:12:58.200 mortally wounded. Will we see her again? We don't know, but she 182 00:12:58.240 --> 00:13:03.440 just disappears, crawling injured into the woods. Now we know that there's Soviet 183 00:13:03.440 --> 00:13:07.240 partisans out there in the wood, so maybe they find her before the Nazis 184 00:13:07.279 --> 00:13:11.080 do. We don't know. That was the end of the session so we 185 00:13:11.159 --> 00:13:13.120 left it at that. CLIFFHANG and effects on his player comes back, will 186 00:13:13.159 --> 00:13:18.399 actually have a role to tempt fate, just to see what Axana's final fate 187 00:13:18.840 --> 00:13:22.360 turned out to be. Ending fictional state for this one. The surviving pilots 188 00:13:22.360 --> 00:13:26.519 are in the air, returning to the base for debrief to report the loss 189 00:13:26.600 --> 00:13:31.320 of aircraft to fifty three and it's two pilots bad news. My favorite player 190 00:13:31.399 --> 00:13:37.080 moment from this game was Galia's hard nosed assessment of the vicissitudes of war. 191 00:13:37.159 --> 00:13:41.559 This is Bethany having that talk with Oxana. She noted that of all the 192 00:13:41.600 --> 00:13:48.679 missions they've been on, bombing Russian traders were the ones who most deserved it, 193 00:13:48.000 --> 00:13:52.360 and she said this great line about the Germans don't know any better, 194 00:13:52.399 --> 00:13:56.480 but these are our people and they do, and that, more than any 195 00:13:56.519 --> 00:14:03.480 other mission she's been on, dropping bombs on Russians who switched over to fight 196 00:14:03.480 --> 00:14:07.200 for the Nazis was the most important one that they had done, and she 197 00:14:07.240 --> 00:14:09.840 had absolutely no cause to be upset about that. It was a super hard 198 00:14:09.879 --> 00:14:13.840 nosed moment for a character that's been fairly easy going up till now, and 199 00:14:13.840 --> 00:14:16.200 it was really great. I was glad I was there for it. My 200 00:14:16.200 --> 00:14:18.000 favorite gming moment, the most fun thing that I got to do. I 201 00:14:18.039 --> 00:14:22.960 am really enjoying playing the NPC's in this run, but the highly thality means 202 00:14:24.039 --> 00:14:30.200 that the section and PC's those other pilots sometimes don't last very long. I 203 00:14:30.240 --> 00:14:37.639 loved the conversation between Tanya and Axana, where Tanya got to quietly undermine Galia 204 00:14:37.679 --> 00:14:41.320 without implicating herself. She's been around long enough that were kind of actually getting 205 00:14:41.360 --> 00:14:46.360 to learn who she is. Players tend to hesitate to play zealots in this 206 00:14:46.399 --> 00:14:50.080 game because you have to portray being a true believer in Soviet ideology. So 207 00:14:50.120 --> 00:14:54.159 it was cool to get to play that out myself and be a representative of 208 00:14:54.240 --> 00:14:58.759 the the state intruding in on their world, and I'm looking forward to continuing 209 00:14:58.840 --> 00:15:01.600 to quietly make Galia is life a political mess. That is a fun thing 210 00:15:01.600 --> 00:15:05.879 that we've only touched on a bit but is starting to ramp up as the 211 00:15:05.879 --> 00:15:09.120 war progresses. Missed opportunity. We pushed the timing on this section so that 212 00:15:09.159 --> 00:15:13.440 we get that second mission in. So it meant the end of the mission 213 00:15:13.559 --> 00:15:16.159 ran right up against our game end time. We didn't get to do a 214 00:15:16.240 --> 00:15:20.240 debrief, so we'll have to start our next mission with a debrief of that 215 00:15:20.279 --> 00:15:24.559 mission. It's an odd fit. There is mission assignment at the beginning, 216 00:15:24.639 --> 00:15:28.720 then you fly the mission and then there's a debrief for the second leader reports 217 00:15:28.759 --> 00:15:31.240 their commanding officer how the mission went and if there are questions to be asked 218 00:15:31.240 --> 00:15:33.679 an answer, that's when that happens. It's not fit if you have to 219 00:15:33.679 --> 00:15:37.080 split them up and I don't like to do it if I can avoid it, 220 00:15:37.120 --> 00:15:41.279 because the momentum of the session can feel strange if you're starting cold with 221 00:15:41.320 --> 00:15:45.360 a debrief from what was an intense mission the week before. That won't be 222 00:15:45.399 --> 00:15:48.720 fresh for everyone. You might not even have the same players. In this 223 00:15:48.759 --> 00:15:52.919 case, Sarah, who was playing Oxana, only dropped in this week, 224 00:15:52.919 --> 00:15:56.600 so they'll be a new pilot there for that debrief who didn't even participate in 225 00:15:56.639 --> 00:16:00.639 the mission. This entire project has been in experiment and some aspects of it 226 00:16:00.679 --> 00:16:03.519 have worked great for drop in play, but splitting missions in the debrief, 227 00:16:03.519 --> 00:16:08.679 that did not work in a way that I really didn't anticipate how uncomfortable and 228 00:16:08.720 --> 00:16:11.960 unsettling it would be. So I'm going to very much avoid trying to ever 229 00:16:12.000 --> 00:16:17.440 do that again. A thing I noticed once again the dice gave me permission 230 00:16:17.480 --> 00:16:22.240 to just straight up murder one of the PCS when Oxana blew that enemy fire 231 00:16:22.360 --> 00:16:26.440 roll. I could have just said and the plane goes up and it's destroyed, 232 00:16:26.559 --> 00:16:30.000 but I always find that that's the least interesting response, even though it's 233 00:16:30.080 --> 00:16:33.799 the absolutely sensible one in a war zone. But in this case I saw 234 00:16:33.840 --> 00:16:38.639 something I maybe new intuitively but hadn't consciously planned out, and that's by knocking 235 00:16:38.720 --> 00:16:44.320 usana out of the sky and mortally wounding her instead of just killing her outright. 236 00:16:44.440 --> 00:16:48.679 The other pilots felt this huge obligation to do stupid stuff to try and 237 00:16:48.799 --> 00:16:53.039 save her, even though it was clearly impossible. If I just blew her 238 00:16:53.039 --> 00:16:57.240 plane up, they might have felt bad for a bit but then just flew 239 00:16:57.279 --> 00:17:00.840 home, because what could they do? But knowing that she might even be 240 00:17:00.879 --> 00:17:04.960 alive, no matter how badly hurt, no matter how feudal their efforts would 241 00:17:06.000 --> 00:17:10.359 be, that was enough to get them to do all kinds of risky, 242 00:17:10.400 --> 00:17:15.640 crazy things, which I can only imagine is how things must happen in that 243 00:17:15.680 --> 00:17:18.799 situation, and it was great. So that's all for this episode. Thanks 244 00:17:18.839 --> 00:17:22.559 for listening. If you're enjoying the show, please rate and review it wherever 245 00:17:22.559 --> 00:17:23.880 you have found it. Check out the show notes for a video of this 246 00:17:23.920 --> 00:17:27.039 session, as well as further info on the game that we played. As 247 00:17:27.039 --> 00:17:30.400 always, you can follow me on twitter at him likes games, and Buy 248 00:17:30.480 --> 00:17:34.880 Games from me at my website, Jim Likes Gamescom or to convention I attend 249 00:17:36.000 --> 00:17:37.920 as a vendor. I'm never going to have advertising on this show, so 250 00:17:38.000 --> 00:17:41.839 buying games for me. That's the way you support it if you'd like to. 251 00:17:41.960 --> 00:17:44.799 Now, if you'll excuse me, I'm going to go play another game