Transcript
WEBVTT
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I RECAP THE TABLETOP RPG's I've recently
participated in as a player or a game
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master. I'm Jim Crocker of Jim
Likes Gamescom and today I'll be talking about
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visigoths versus Mall Goths. Now,
this is God's versus small goths. Is
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the RPG by Lucian Cohn, the
designer of dead friend, which is a
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really wonderful to player RPG that uses
Tarot cards for resolution. It's a particular
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favorite of mine, so I was
really thrilled when Lucian invited me to be
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one of the playtest GM's to help
him develop the game. So it is
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on kickstarter right now, month of
October. It went on to kickstarter October
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one, on the day of my
birthday, particularly wonderful birthday present for me,
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and it finishes out midnight of October
thirty one, Halloween, because that
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is just how Lucian Rolls. Now, this is God's versus small Gods.
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Is An RPG and dating sim about. The Romances and rivalry is between the
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warriors who sacked ancient Rome and modern
spooky teens, all set in an La
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shopping mall in one thousand nine hundred
and ninety six. There are lots of
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bisexuals. That is in the games
description, just to let everybody know exactly
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what's going on. So we had
a really wonderful play test that we organized
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through the Gauntlet. In this case
we used the goat to hell scenario.
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If it is Goot's Forst Small Gospel
can't be played as a campaign. I
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guess you could string adventures together,
but really it's a great one shot game.
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So we played this one shot game
as a play test. The goal
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of this particular play test that we
played on the gallet was to try right
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and stress test the rules for six
players. As it happened, the game
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that we ran only ended up having
five because our six player had some technical
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difficulty that meant they just eventually had
to drop out. But we did get
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a little session to put the game
through its paces and we had a ton
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of fun with it. So in
this case I facilitated the game. In
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visigoths versus Mall Goths, the facilitator
or game master is called the Mall Rat,
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so I was the mall rat for
this run. Our players with characters
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were Kirk, who played ultra Gotha, the visigoth conqueror libby who played Romilda,
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the visigoth Charlottean Larry was Galvira,
the visigoth Rune caster. Joseph was
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val, the Mall Goth Theater Tech, Josh was Thorn, the Mall Goth
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Witch, and Pearl was Milemo,
the Mall Goth Cyber Pet. Joe Unfortunately
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did his best. We tried to
get him into the game, but Internet
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issues meant that he just ended up
having to drop out. So we did
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not actually have his character val join
us for more than just the very beginning
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of the game when we were doing
introductions, but I did want to mention
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that he gave it his best shot
to try and play and I wish that
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he had been able to join us. But Tex stuff. When you play
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online sometimes that's a thing that can
happen. For a session starting state,
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every game of visigoths versus Mall Goths
starts in the early morning, just after
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the mall opens. Now, if
you ever worked in a mall in that
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era and presumably probably even today,
there are elderly folks who walk the mall
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in the morning. So I narrated
as they were arriving, the old folks
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in their track suits were exiting because
they didn't want to be there when the
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kids arrived. But in this case
all the goths, of its gods in
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the mall goths arrived at the mall
to find out that a statue of a
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goat has been stolen from one of
the stores, and in this case it
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is the demonic bed and bath store
called Hail Satin, which is this demonic
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bed and bath store that has black
Terry cloth in the window to kind of
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indicate what they're into, and a
whole lot of fun stuff on the inside.
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There is a reward, a two
hundred dollar reward for recovering the statue.
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Now, in one thousand nine hundred
and ninety six dollars, fight Epidie
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rabbitsh all here. He could tell
me what that is in two thousand and
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nineteen dollars, but it's quite a
bit, and so that immediately got everyone's
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attention. There also happened to be
a ski ball tournament at the Darcade,
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which is the small's arcade, and
winning that skiball tournament would allow you to
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spend time in the kissing room in
the arcade. Now, of course,
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the kissing room is really just a
bean bag pit that's quartered off by a
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theater rope and anybody in the arcade
who's playing virtue fighter or whatever can just
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look over and see you right there. But you know, there's black light
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and it's cool, and so normally
you need a whole pile of ski ball
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tickets to get in. So it's
actually pretty cool prize and also bragging rights
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over the goths on the other side. As far as plot synopsis goes,
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this goths versus small goths follows the
goths through a single day at the mall.
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So it's divided into six time slots. In each lot the various groups
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decide where they're going, because of
course kids always shop together. In the
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first slot, early morning, the
visigoths decided to go to Lemon Theodosius,
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this is the visigoths smoothie shop,
because they wanted yak butter smoothies. And
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the Mall Goths decided to go to
gerbil essences, which is a salon where
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people can get styled alongside their pets. The Mall Goths found out about a
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party that happened the previous night at
Hale Satin that several mall employees attended,
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and it turned out that this was
a staff only aroma, theomaturgy party that
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they were holding on the premises of
Hale Satin after the shop had closed.
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So one of the clerks at Gerbil
essences told them that they went to the
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party, but they left early when
it turned out that the Party was actually
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pretty lame. The cake that was
there was terrible and, worst of all,
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there was no weed. The statue
was still there when that employee left,
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but they did clue the kids into
the other clerks who were present so
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that they could follow up. Meanwhile, the visigoths helped their friend Volfi,
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who was the employee at Lemon Theodosius, the one who had made sure that
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she had left the Yak butter out
over at night so that it got particularly
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pungent for their smoothies, even though
the manager had told her not to do
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that. She kind of left it
hidden back down behind the garbage can.
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But they decided that they wanted to
help her with the trouble that she was
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having with her dad by sharing the
ruin of invisibility, because the visigoth runcaster
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has the ability in place run on
things to create different magical effects. So
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he shared the ruin of invisibility with
her so that she could sneak out after
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the curfew that her father had imposed
upon her. She also attended the party,
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but she left after only a single
bite of the terrible cake in order
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to be home before curfew. She
knew she wasn't going to be there for
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very long, but she just took
like one bite of this terrible cake and
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was gone. So that closed out
that time slot and we moved to the
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late morning slot where the Mall Goths
decided to visit Dracula video to follow up
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with the clerk who works there,
Fritz Fang. He's a werewolf. He
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was also at the party. Now, Fritz is a huge film SNOB.
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He tells all of them that he
left the party early as well. The
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cake was terrible, the goat was
boring, none of them knew anything about
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film and there was no weed.
That was the worst part, he says.
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The goat was still there when he
left. He confirmed for everyone who
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the other party attendees were and the
first actual flirting between Mall Goths and visigoths
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kind of kicked off because they were
in the room here together. So after
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they all left Dracula video, we
moved to the early afternoon slot where,
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of course, everyone agreed that the
skiball tournament was vital. So both groups
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attended and competed. Mile Emily,
who knows a little something about computers,
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hacked the ski ball machine to help
get the mallgoths the high score, but
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the visigoths used their magical rooms to
levitate the ski ball into the winning point
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zones. And because of the way
the dice went and how people helped each
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other and embarrassed themselves to help their
friends, the tournament ended in a tie,
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which means in visigoths versus small goths
that the situation escalates. And so
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of course what that meant was the
clerk at the darkade declared both of them
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winners and that they will all share
the kissing room, and he just thought
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this was hilarious because he knew that
the rivals and all this kind of stuff,
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and they kind of ushered them all
into the kissing room. So late
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afternoon slot was spent in the kissing
room, where there was quite a bit
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more flirting and all the goths reluctantly
agreed that they had a better chance of
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finding the statue if they combined forces. Malemmeola worked on ROMILDA's fear of animals
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and the arcade clerk nicknamed facco asked
Ultra Goatha to look over his graph paper
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rendering of a visigoth inspired dungeon level. Everybody ordered drinks and they just kind
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of had a good time, chatting
cautiously, getting to know each other and
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comparing information that they had gathered so
far on where the goat might be.
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In early evening, which is the
next time slot, the goths stuck together
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and went to bears, which is
a jewelry accessory store run by this older
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gay couple. Milemoi used her cute
cat ears to melt the heart of the
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proprietor, Gay Bar, who admitted
to attending the party, but he says
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he left just after the boys did
when it became clear that there was no
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weed and that if he stayed he
would eventual Lee. In order to be
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polite, have to eat some of
the terrible cake. The gods are starting
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to wonder if maybe the statue is
even missing at all. So for the
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late evening slot, they decide to
return to hail satin, the scene of
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the crime, and this is the
final time slot before the mall closes.
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Ramilda crashed into a display to distractnock
turn, the clerk who had hosted the
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party in the night before and also
issued the reward for the supposedly missing statue.
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So the other goths snuck into the
back and found the bizarrely decorated haile
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satin bathroom. Where has it happened? The goat sat resplendent in its display
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case, just where it was supposed
to be. They emerged from the bathroom
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and confronted no turn, telling her
it was not cool to try and frame
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the other party goers, upon which
she broke down about how mean they were
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and how they hated her party and
nobody ate her cake that she had slaved
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for hours over and was so proud
of. She was just inconsolable, but
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the goths all got together, gave
her a group hug and talked her up
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and tried to help her feel better. So she agreed that you would pay
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them the reward anyway, because after
all, they did find the statue and
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urge them all to celebrate with the
leftover cake from the party the night before.
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Are Ending Fictional state. We ended
the game with quick epilogs from each
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player, like it was a stinger. In between the closing credits of our
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movie, millennoly asked if anyone had
any milk to go with the cake in
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a very catlike voice. Ultra Gotha
was seen slinking out of the store,
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hiding the goat under her armor.
Romilda was smothering herself in glitter from the
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sample counter now that no one was
keeping an eye on the samples, and
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Thorne got the final scene as he
finally took the plastic wrap off of the
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WEIGIA board he had been carrying around
for the entire game in his messenger bag
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and finally set it up to commune
with the spirits, which of course sets
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up our spooky sequel. It was
pretty great. My favorite player moment in
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the game was the first time that
libby really leaned into romilda being a true
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charlatan and started describing her vivid and
spooky prophecies, which were totally made up
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to get people to do stuff for
her. But she had this whole thing
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going on with a white flowing dress
and speaking in a spooky voice and stuff
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like that, but it was all
just to manipulate the other goths. It
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was fantastic. Favorite geming moment was
sort of handed to me on a silver
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platter. But, like I mentioned, the rules say that if there's a
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tie when Gods are rolling off against
each other, it means that there's a
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significant escalation. So when the visigoths
and Malgoths tied for the skiball tournament winnings,
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they of course all ended up in
the kissing room. Like it or
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not, that was just a great
scene. It really ramped up their connections
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with each other and there probably were
other ways to, you know, introduce
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another element to that or something like
that, but that's just was so perfect.
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It felt like to me the kind
of the logical place the whole game
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was going. It told me exactly
what the next time slot was going to
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be like and I was really proud
that as soon as we had that role,
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that was the super obvious thing that
just popped right into my head and
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we had a lot of fun with
it. So I was really glad it
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worked out that way. As far
as missed opportunities go, once again the
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fates conspired to make sure that we
did not play with the full roster of
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six goths. I had run this
a couple of weeks before that run didn't
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go quite as well as this one
did, so that's why I'm talking about
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this one. But we had the
same situation where we had six books registered.
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With some technical difficulties we only ended
up with five. So I was
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really hoping we were going to at
three goths on each side. There is
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a lot going on in game.
There's a bunch of locations of people can
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visit. There's multiple clerks in each
location. There's, I think, five
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or six different scenarios that you can
set up with six players. That's also
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a lot to keep track of.
Jim's need to keep the time slots tight
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if they're going to finish the game. But both of my attempts to run
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with six, like I said,
ended up with only five, and the
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tough thing there is that makes for
an imbalance on the teams. That made
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things a little awkward in most of
the situations we got into. In a
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game that's supposed to be part dating
Sim an odd number of characters can create
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social dynamics that in even number can
handle more easily. When there's an odd
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number, if you want everybody to
be paired off with somebody or everybody is
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interested in trying to have a date
and we're not interested in like pushing hard
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on triangles. That puts pressure on
the GM to offer romantic opportunities to the
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players. On behalf of the clerks, and that means that it's tough to
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keep that going if the players are
moving from store store, whereas if they've
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got romances are flirting going on with
each other, they can stay in the
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same place. So it just alters
the way the game plays a little bit.
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I think if there's even or odd
number of players, it definitely,
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I think, fires more smoothly when
there's an even player account, because I've
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run it a couple of times with
four and it ran just smoother than when
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we did with five. All the
this game was the most fun that I've
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had playing with it, probably because
I've gotten to know the rules well enough
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that I'm actually comfortable with it,
as opposed to kind of flipping through to
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see what's going on. So the
thing I noticed I am a big fan
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of games that have some sort of
ritual associated with going over the rules before
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you play. The quiet ear has
it for the Queen has it, and
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Lucian noticed that the first rounds play
testing, players went into the game with
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ideas in their head about how the
game would go, thinking that it was
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part by the apocalypse or perhaps some
kind of dicelist freeform something like that,
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like a Larty kind of thing.
By reading the rules loud together beforehand,
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we got everyone on the same page
about procedures of play. But the other
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thing that it did, and I
noticed this most acutely in this most recent
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playthrough, was that it was a
great psychic marker for the moment when we
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went from building characters to actually playing
them. It was really neat. It
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marked very clearly prep is over,
play is starting in a manner that just
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saying so or kind of announcing that, or even taking a break doesn't quite
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have the same valance. It's so
totally effective that I'm wondering if there might
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be a way to add it to
other games that I run after completing my
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session zero prep. It's something I'm
going to have to think about it.
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It's sure seems like something that would
work well for a PBTA game or something
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like that to actually to maybe like
discuss what some of the moves are or
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have each of the players go over
our principles or something like that. I'd
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have to think more about how that
work, but it works great in this
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game and it really makes that delineation
of like now we're going from explaining how
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it works to boom, we're playing, and I really like it. That's
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all for this episode. Thanks for
listening. If you're enjoying the show,
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please rate and review it wherever you
have found it. Check out the show
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notes for a video of this session, as well as kickstarter, where visigoths
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and Malgos is appearing right now.
October two thousand and nineteen is going to
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be up there through Halloween midnight,
October thirty one, and then available for
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sale after that. Hopefully it's something
I'll be able to carry a conventions just
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like a carried dead friend. As
always, you can follow me on twitter
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at Jimlikes Games and by Games for
me at my website, Jim Likes Gamescom
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or at a convention I attend as
a vendor. That is absolutely the best
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way to support the show. Now, if you'll excuse me, I'm going
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to go play another game.