Oct. 10, 2019

2019.10.10 Visigoths vs Mall Goths: Goat to Hell!

https://necromancy.itch.io/goths is a dating sim-adjacent freeform RPG that dramatizes the lives and loves of rival groups of 1996 LA spooky teens and the barbarian warriors who sacked Rome.

Check out an https://youtu.be/pY98R9fnhFo

We organized...


Visigoths vs Mall Goths is a dating sim-adjacent freeform RPG that dramatizes the lives and loves of rival groups of 1996 LA spooky teens and the barbarian warriors who sacked Rome.

Check out an actual play video of the entire game.

We organized this game and played with members of The Gauntlet RPG Community.

Check out other wierd, queer games by game designer Lucian Kahn.

Find out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.000 --> 00:00:04.400 I RECAP THE TABLETOP RPG's I've recently participated in as a player or a game 2 00:00:04.400 --> 00:00:09.599 master. I'm Jim Crocker of Jim Likes Gamescom and today I'll be talking about 3 00:00:09.679 --> 00:00:14.119 visigoths versus Mall Goths. Now, this is God's versus small goths. Is 4 00:00:14.199 --> 00:00:19.120 the RPG by Lucian Cohn, the designer of dead friend, which is a 5 00:00:19.120 --> 00:00:24.120 really wonderful to player RPG that uses Tarot cards for resolution. It's a particular 6 00:00:24.160 --> 00:00:27.879 favorite of mine, so I was really thrilled when Lucian invited me to be 7 00:00:27.960 --> 00:00:31.800 one of the playtest GM's to help him develop the game. So it is 8 00:00:31.800 --> 00:00:36.359 on kickstarter right now, month of October. It went on to kickstarter October 9 00:00:36.439 --> 00:00:39.960 one, on the day of my birthday, particularly wonderful birthday present for me, 10 00:00:40.039 --> 00:00:44.920 and it finishes out midnight of October thirty one, Halloween, because that 11 00:00:45.039 --> 00:00:48.520 is just how Lucian Rolls. Now, this is God's versus small Gods. 12 00:00:48.679 --> 00:00:53.920 Is An RPG and dating sim about. The Romances and rivalry is between the 13 00:00:53.920 --> 00:00:58.920 warriors who sacked ancient Rome and modern spooky teens, all set in an La 14 00:00:59.039 --> 00:01:02.679 shopping mall in one thousand nine hundred and ninety six. There are lots of 15 00:01:02.679 --> 00:01:07.200 bisexuals. That is in the games description, just to let everybody know exactly 16 00:01:07.239 --> 00:01:10.799 what's going on. So we had a really wonderful play test that we organized 17 00:01:10.920 --> 00:01:15.000 through the Gauntlet. In this case we used the goat to hell scenario. 18 00:01:15.000 --> 00:01:18.920 If it is Goot's Forst Small Gospel can't be played as a campaign. I 19 00:01:18.959 --> 00:01:22.959 guess you could string adventures together, but really it's a great one shot game. 20 00:01:23.040 --> 00:01:26.040 So we played this one shot game as a play test. The goal 21 00:01:26.079 --> 00:01:30.159 of this particular play test that we played on the gallet was to try right 22 00:01:30.319 --> 00:01:34.000 and stress test the rules for six players. As it happened, the game 23 00:01:34.040 --> 00:01:38.359 that we ran only ended up having five because our six player had some technical 24 00:01:38.400 --> 00:01:42.560 difficulty that meant they just eventually had to drop out. But we did get 25 00:01:42.599 --> 00:01:46.159 a little session to put the game through its paces and we had a ton 26 00:01:46.200 --> 00:01:49.519 of fun with it. So in this case I facilitated the game. In 27 00:01:49.760 --> 00:01:55.079 visigoths versus Mall Goths, the facilitator or game master is called the Mall Rat, 28 00:01:55.159 --> 00:01:57.640 so I was the mall rat for this run. Our players with characters 29 00:01:57.680 --> 00:02:04.879 were Kirk, who played ultra Gotha, the visigoth conqueror libby who played Romilda, 30 00:02:05.079 --> 00:02:10.680 the visigoth Charlottean Larry was Galvira, the visigoth Rune caster. Joseph was 31 00:02:10.879 --> 00:02:15.759 val, the Mall Goth Theater Tech, Josh was Thorn, the Mall Goth 32 00:02:15.879 --> 00:02:22.639 Witch, and Pearl was Milemo, the Mall Goth Cyber Pet. Joe Unfortunately 33 00:02:23.199 --> 00:02:25.560 did his best. We tried to get him into the game, but Internet 34 00:02:25.560 --> 00:02:29.680 issues meant that he just ended up having to drop out. So we did 35 00:02:29.719 --> 00:02:32.639 not actually have his character val join us for more than just the very beginning 36 00:02:32.680 --> 00:02:36.199 of the game when we were doing introductions, but I did want to mention 37 00:02:36.280 --> 00:02:38.280 that he gave it his best shot to try and play and I wish that 38 00:02:38.280 --> 00:02:40.879 he had been able to join us. But Tex stuff. When you play 39 00:02:40.919 --> 00:02:45.360 online sometimes that's a thing that can happen. For a session starting state, 40 00:02:45.800 --> 00:02:51.599 every game of visigoths versus Mall Goths starts in the early morning, just after 41 00:02:51.639 --> 00:02:53.479 the mall opens. Now, if you ever worked in a mall in that 42 00:02:53.560 --> 00:02:59.639 era and presumably probably even today, there are elderly folks who walk the mall 43 00:02:59.680 --> 00:03:02.159 in the morning. So I narrated as they were arriving, the old folks 44 00:03:02.159 --> 00:03:06.439 in their track suits were exiting because they didn't want to be there when the 45 00:03:06.479 --> 00:03:09.080 kids arrived. But in this case all the goths, of its gods in 46 00:03:09.159 --> 00:03:13.800 the mall goths arrived at the mall to find out that a statue of a 47 00:03:13.879 --> 00:03:16.960 goat has been stolen from one of the stores, and in this case it 48 00:03:17.039 --> 00:03:23.560 is the demonic bed and bath store called Hail Satin, which is this demonic 49 00:03:23.560 --> 00:03:27.199 bed and bath store that has black Terry cloth in the window to kind of 50 00:03:27.240 --> 00:03:30.840 indicate what they're into, and a whole lot of fun stuff on the inside. 51 00:03:30.879 --> 00:03:35.240 There is a reward, a two hundred dollar reward for recovering the statue. 52 00:03:35.240 --> 00:03:38.319 Now, in one thousand nine hundred and ninety six dollars, fight Epidie 53 00:03:38.360 --> 00:03:40.560 rabbitsh all here. He could tell me what that is in two thousand and 54 00:03:40.599 --> 00:03:45.599 nineteen dollars, but it's quite a bit, and so that immediately got everyone's 55 00:03:45.639 --> 00:03:50.360 attention. There also happened to be a ski ball tournament at the Darcade, 56 00:03:50.560 --> 00:03:54.400 which is the small's arcade, and winning that skiball tournament would allow you to 57 00:03:54.479 --> 00:03:59.439 spend time in the kissing room in the arcade. Now, of course, 58 00:03:59.520 --> 00:04:02.520 the kissing room is really just a bean bag pit that's quartered off by a 59 00:04:02.560 --> 00:04:08.120 theater rope and anybody in the arcade who's playing virtue fighter or whatever can just 60 00:04:08.159 --> 00:04:11.919 look over and see you right there. But you know, there's black light 61 00:04:11.960 --> 00:04:15.400 and it's cool, and so normally you need a whole pile of ski ball 62 00:04:15.439 --> 00:04:17.959 tickets to get in. So it's actually pretty cool prize and also bragging rights 63 00:04:18.000 --> 00:04:20.920 over the goths on the other side. As far as plot synopsis goes, 64 00:04:21.000 --> 00:04:26.600 this goths versus small goths follows the goths through a single day at the mall. 65 00:04:26.639 --> 00:04:30.759 So it's divided into six time slots. In each lot the various groups 66 00:04:30.839 --> 00:04:34.079 decide where they're going, because of course kids always shop together. In the 67 00:04:34.079 --> 00:04:40.199 first slot, early morning, the visigoths decided to go to Lemon Theodosius, 68 00:04:40.240 --> 00:04:45.439 this is the visigoths smoothie shop, because they wanted yak butter smoothies. And 69 00:04:45.519 --> 00:04:49.199 the Mall Goths decided to go to gerbil essences, which is a salon where 70 00:04:49.240 --> 00:04:55.240 people can get styled alongside their pets. The Mall Goths found out about a 71 00:04:55.319 --> 00:05:00.199 party that happened the previous night at Hale Satin that several mall employees attended, 72 00:05:00.199 --> 00:05:04.160 and it turned out that this was a staff only aroma, theomaturgy party that 73 00:05:04.199 --> 00:05:09.199 they were holding on the premises of Hale Satin after the shop had closed. 74 00:05:09.199 --> 00:05:12.360 So one of the clerks at Gerbil essences told them that they went to the 75 00:05:12.399 --> 00:05:15.519 party, but they left early when it turned out that the Party was actually 76 00:05:15.519 --> 00:05:19.600 pretty lame. The cake that was there was terrible and, worst of all, 77 00:05:19.639 --> 00:05:25.759 there was no weed. The statue was still there when that employee left, 78 00:05:25.800 --> 00:05:30.560 but they did clue the kids into the other clerks who were present so 79 00:05:30.600 --> 00:05:33.560 that they could follow up. Meanwhile, the visigoths helped their friend Volfi, 80 00:05:33.839 --> 00:05:39.319 who was the employee at Lemon Theodosius, the one who had made sure that 81 00:05:39.360 --> 00:05:42.439 she had left the Yak butter out over at night so that it got particularly 82 00:05:42.439 --> 00:05:46.120 pungent for their smoothies, even though the manager had told her not to do 83 00:05:46.160 --> 00:05:48.680 that. She kind of left it hidden back down behind the garbage can. 84 00:05:48.800 --> 00:05:53.360 But they decided that they wanted to help her with the trouble that she was 85 00:05:53.439 --> 00:05:58.600 having with her dad by sharing the ruin of invisibility, because the visigoth runcaster 86 00:05:58.759 --> 00:06:01.959 has the ability in place run on things to create different magical effects. So 87 00:06:02.399 --> 00:06:08.920 he shared the ruin of invisibility with her so that she could sneak out after 88 00:06:08.920 --> 00:06:13.519 the curfew that her father had imposed upon her. She also attended the party, 89 00:06:13.519 --> 00:06:17.199 but she left after only a single bite of the terrible cake in order 90 00:06:17.240 --> 00:06:20.240 to be home before curfew. She knew she wasn't going to be there for 91 00:06:20.360 --> 00:06:24.040 very long, but she just took like one bite of this terrible cake and 92 00:06:24.160 --> 00:06:27.680 was gone. So that closed out that time slot and we moved to the 93 00:06:27.720 --> 00:06:32.000 late morning slot where the Mall Goths decided to visit Dracula video to follow up 94 00:06:32.040 --> 00:06:36.240 with the clerk who works there, Fritz Fang. He's a werewolf. He 95 00:06:36.319 --> 00:06:40.879 was also at the party. Now, Fritz is a huge film SNOB. 96 00:06:41.040 --> 00:06:46.439 He tells all of them that he left the party early as well. The 97 00:06:46.480 --> 00:06:49.879 cake was terrible, the goat was boring, none of them knew anything about 98 00:06:49.959 --> 00:06:55.399 film and there was no weed. That was the worst part, he says. 99 00:06:55.439 --> 00:06:58.519 The goat was still there when he left. He confirmed for everyone who 100 00:06:58.519 --> 00:07:02.319 the other party attendees were and the first actual flirting between Mall Goths and visigoths 101 00:07:02.639 --> 00:07:06.120 kind of kicked off because they were in the room here together. So after 102 00:07:06.160 --> 00:07:11.000 they all left Dracula video, we moved to the early afternoon slot where, 103 00:07:11.040 --> 00:07:15.480 of course, everyone agreed that the skiball tournament was vital. So both groups 104 00:07:15.480 --> 00:07:19.480 attended and competed. Mile Emily, who knows a little something about computers, 105 00:07:19.480 --> 00:07:25.600 hacked the ski ball machine to help get the mallgoths the high score, but 106 00:07:26.040 --> 00:07:30.040 the visigoths used their magical rooms to levitate the ski ball into the winning point 107 00:07:30.160 --> 00:07:34.319 zones. And because of the way the dice went and how people helped each 108 00:07:34.319 --> 00:07:41.120 other and embarrassed themselves to help their friends, the tournament ended in a tie, 109 00:07:41.319 --> 00:07:45.160 which means in visigoths versus small goths that the situation escalates. And so 110 00:07:45.240 --> 00:07:47.920 of course what that meant was the clerk at the darkade declared both of them 111 00:07:47.920 --> 00:07:51.360 winners and that they will all share the kissing room, and he just thought 112 00:07:51.360 --> 00:07:55.360 this was hilarious because he knew that the rivals and all this kind of stuff, 113 00:07:55.399 --> 00:07:58.800 and they kind of ushered them all into the kissing room. So late 114 00:07:58.839 --> 00:08:03.199 afternoon slot was spent in the kissing room, where there was quite a bit 115 00:08:03.240 --> 00:08:07.800 more flirting and all the goths reluctantly agreed that they had a better chance of 116 00:08:07.839 --> 00:08:13.639 finding the statue if they combined forces. Malemmeola worked on ROMILDA's fear of animals 117 00:08:13.639 --> 00:08:20.079 and the arcade clerk nicknamed facco asked Ultra Goatha to look over his graph paper 118 00:08:20.120 --> 00:08:24.480 rendering of a visigoth inspired dungeon level. Everybody ordered drinks and they just kind 119 00:08:24.519 --> 00:08:28.639 of had a good time, chatting cautiously, getting to know each other and 120 00:08:28.639 --> 00:08:33.200 comparing information that they had gathered so far on where the goat might be. 121 00:08:33.279 --> 00:08:37.519 In early evening, which is the next time slot, the goths stuck together 122 00:08:37.559 --> 00:08:43.799 and went to bears, which is a jewelry accessory store run by this older 123 00:08:43.840 --> 00:08:48.000 gay couple. Milemoi used her cute cat ears to melt the heart of the 124 00:08:48.039 --> 00:08:52.799 proprietor, Gay Bar, who admitted to attending the party, but he says 125 00:08:52.840 --> 00:08:56.200 he left just after the boys did when it became clear that there was no 126 00:08:56.279 --> 00:09:00.879 weed and that if he stayed he would eventual Lee. In order to be 127 00:09:00.919 --> 00:09:05.240 polite, have to eat some of the terrible cake. The gods are starting 128 00:09:05.320 --> 00:09:09.559 to wonder if maybe the statue is even missing at all. So for the 129 00:09:09.639 --> 00:09:15.039 late evening slot, they decide to return to hail satin, the scene of 130 00:09:15.080 --> 00:09:18.799 the crime, and this is the final time slot before the mall closes. 131 00:09:18.080 --> 00:09:24.960 Ramilda crashed into a display to distractnock turn, the clerk who had hosted the 132 00:09:24.960 --> 00:09:30.000 party in the night before and also issued the reward for the supposedly missing statue. 133 00:09:30.039 --> 00:09:33.679 So the other goths snuck into the back and found the bizarrely decorated haile 134 00:09:33.799 --> 00:09:39.799 satin bathroom. Where has it happened? The goat sat resplendent in its display 135 00:09:39.840 --> 00:09:45.519 case, just where it was supposed to be. They emerged from the bathroom 136 00:09:45.519 --> 00:09:50.279 and confronted no turn, telling her it was not cool to try and frame 137 00:09:50.360 --> 00:09:54.519 the other party goers, upon which she broke down about how mean they were 138 00:09:54.559 --> 00:10:01.360 and how they hated her party and nobody ate her cake that she had slaved 139 00:10:01.399 --> 00:10:05.519 for hours over and was so proud of. She was just inconsolable, but 140 00:10:05.919 --> 00:10:11.200 the goths all got together, gave her a group hug and talked her up 141 00:10:11.279 --> 00:10:15.360 and tried to help her feel better. So she agreed that you would pay 142 00:10:15.399 --> 00:10:20.159 them the reward anyway, because after all, they did find the statue and 143 00:10:20.519 --> 00:10:26.639 urge them all to celebrate with the leftover cake from the party the night before. 144 00:10:26.639 --> 00:10:30.480 Are Ending Fictional state. We ended the game with quick epilogs from each 145 00:10:30.519 --> 00:10:33.960 player, like it was a stinger. In between the closing credits of our 146 00:10:33.000 --> 00:10:37.000 movie, millennoly asked if anyone had any milk to go with the cake in 147 00:10:37.000 --> 00:10:41.279 a very catlike voice. Ultra Gotha was seen slinking out of the store, 148 00:10:41.360 --> 00:10:48.159 hiding the goat under her armor. Romilda was smothering herself in glitter from the 149 00:10:48.159 --> 00:10:50.960 sample counter now that no one was keeping an eye on the samples, and 150 00:10:52.120 --> 00:10:56.440 Thorne got the final scene as he finally took the plastic wrap off of the 151 00:10:56.440 --> 00:11:01.200 WEIGIA board he had been carrying around for the entire game in his messenger bag 152 00:11:01.240 --> 00:11:07.039 and finally set it up to commune with the spirits, which of course sets 153 00:11:07.120 --> 00:11:11.440 up our spooky sequel. It was pretty great. My favorite player moment in 154 00:11:11.480 --> 00:11:16.639 the game was the first time that libby really leaned into romilda being a true 155 00:11:16.759 --> 00:11:22.639 charlatan and started describing her vivid and spooky prophecies, which were totally made up 156 00:11:22.679 --> 00:11:26.600 to get people to do stuff for her. But she had this whole thing 157 00:11:26.639 --> 00:11:30.480 going on with a white flowing dress and speaking in a spooky voice and stuff 158 00:11:30.519 --> 00:11:33.679 like that, but it was all just to manipulate the other goths. It 159 00:11:33.759 --> 00:11:37.440 was fantastic. Favorite geming moment was sort of handed to me on a silver 160 00:11:37.519 --> 00:11:41.320 platter. But, like I mentioned, the rules say that if there's a 161 00:11:41.360 --> 00:11:45.200 tie when Gods are rolling off against each other, it means that there's a 162 00:11:45.200 --> 00:11:52.559 significant escalation. So when the visigoths and Malgoths tied for the skiball tournament winnings, 163 00:11:52.600 --> 00:11:54.720 they of course all ended up in the kissing room. Like it or 164 00:11:54.759 --> 00:11:58.480 not, that was just a great scene. It really ramped up their connections 165 00:11:58.480 --> 00:12:03.840 with each other and there probably were other ways to, you know, introduce 166 00:12:03.879 --> 00:12:07.759 another element to that or something like that, but that's just was so perfect. 167 00:12:07.799 --> 00:12:09.840 It felt like to me the kind of the logical place the whole game 168 00:12:09.879 --> 00:12:13.159 was going. It told me exactly what the next time slot was going to 169 00:12:13.200 --> 00:12:16.919 be like and I was really proud that as soon as we had that role, 170 00:12:16.000 --> 00:12:20.120 that was the super obvious thing that just popped right into my head and 171 00:12:20.159 --> 00:12:22.240 we had a lot of fun with it. So I was really glad it 172 00:12:22.279 --> 00:12:24.799 worked out that way. As far as missed opportunities go, once again the 173 00:12:24.799 --> 00:12:30.240 fates conspired to make sure that we did not play with the full roster of 174 00:12:30.279 --> 00:12:33.679 six goths. I had run this a couple of weeks before that run didn't 175 00:12:33.679 --> 00:12:35.399 go quite as well as this one did, so that's why I'm talking about 176 00:12:35.440 --> 00:12:39.960 this one. But we had the same situation where we had six books registered. 177 00:12:39.960 --> 00:12:43.600 With some technical difficulties we only ended up with five. So I was 178 00:12:43.639 --> 00:12:46.200 really hoping we were going to at three goths on each side. There is 179 00:12:46.240 --> 00:12:50.559 a lot going on in game. There's a bunch of locations of people can 180 00:12:50.639 --> 00:12:52.679 visit. There's multiple clerks in each location. There's, I think, five 181 00:12:52.759 --> 00:12:56.559 or six different scenarios that you can set up with six players. That's also 182 00:12:56.600 --> 00:13:01.159 a lot to keep track of. Jim's need to keep the time slots tight 183 00:13:01.200 --> 00:13:03.440 if they're going to finish the game. But both of my attempts to run 184 00:13:03.519 --> 00:13:07.360 with six, like I said, ended up with only five, and the 185 00:13:07.399 --> 00:13:11.799 tough thing there is that makes for an imbalance on the teams. That made 186 00:13:11.919 --> 00:13:16.000 things a little awkward in most of the situations we got into. In a 187 00:13:16.039 --> 00:13:22.360 game that's supposed to be part dating Sim an odd number of characters can create 188 00:13:22.440 --> 00:13:26.480 social dynamics that in even number can handle more easily. When there's an odd 189 00:13:26.559 --> 00:13:30.440 number, if you want everybody to be paired off with somebody or everybody is 190 00:13:30.440 --> 00:13:33.240 interested in trying to have a date and we're not interested in like pushing hard 191 00:13:33.279 --> 00:13:39.080 on triangles. That puts pressure on the GM to offer romantic opportunities to the 192 00:13:39.080 --> 00:13:45.440 players. On behalf of the clerks, and that means that it's tough to 193 00:13:45.519 --> 00:13:48.679 keep that going if the players are moving from store store, whereas if they've 194 00:13:48.720 --> 00:13:50.879 got romances are flirting going on with each other, they can stay in the 195 00:13:50.879 --> 00:13:54.039 same place. So it just alters the way the game plays a little bit. 196 00:13:54.080 --> 00:13:58.639 I think if there's even or odd number of players, it definitely, 197 00:13:58.799 --> 00:14:01.879 I think, fires more smoothly when there's an even player account, because I've 198 00:14:01.919 --> 00:14:05.799 run it a couple of times with four and it ran just smoother than when 199 00:14:05.799 --> 00:14:07.879 we did with five. All the this game was the most fun that I've 200 00:14:07.919 --> 00:14:11.600 had playing with it, probably because I've gotten to know the rules well enough 201 00:14:11.639 --> 00:14:13.360 that I'm actually comfortable with it, as opposed to kind of flipping through to 202 00:14:13.399 --> 00:14:16.480 see what's going on. So the thing I noticed I am a big fan 203 00:14:16.559 --> 00:14:20.759 of games that have some sort of ritual associated with going over the rules before 204 00:14:20.799 --> 00:14:24.360 you play. The quiet ear has it for the Queen has it, and 205 00:14:24.559 --> 00:14:28.559 Lucian noticed that the first rounds play testing, players went into the game with 206 00:14:28.639 --> 00:14:31.080 ideas in their head about how the game would go, thinking that it was 207 00:14:31.159 --> 00:14:35.759 part by the apocalypse or perhaps some kind of dicelist freeform something like that, 208 00:14:35.799 --> 00:14:39.039 like a Larty kind of thing. By reading the rules loud together beforehand, 209 00:14:39.039 --> 00:14:43.000 we got everyone on the same page about procedures of play. But the other 210 00:14:43.000 --> 00:14:46.600 thing that it did, and I noticed this most acutely in this most recent 211 00:14:46.600 --> 00:14:52.720 playthrough, was that it was a great psychic marker for the moment when we 212 00:14:52.759 --> 00:14:58.440 went from building characters to actually playing them. It was really neat. It 213 00:14:58.480 --> 00:15:03.200 marked very clearly prep is over, play is starting in a manner that just 214 00:15:03.679 --> 00:15:09.360 saying so or kind of announcing that, or even taking a break doesn't quite 215 00:15:09.480 --> 00:15:13.399 have the same valance. It's so totally effective that I'm wondering if there might 216 00:15:13.440 --> 00:15:18.200 be a way to add it to other games that I run after completing my 217 00:15:18.240 --> 00:15:20.440 session zero prep. It's something I'm going to have to think about it. 218 00:15:20.440 --> 00:15:26.519 It's sure seems like something that would work well for a PBTA game or something 219 00:15:26.559 --> 00:15:31.240 like that to actually to maybe like discuss what some of the moves are or 220 00:15:31.240 --> 00:15:35.240 have each of the players go over our principles or something like that. I'd 221 00:15:35.240 --> 00:15:37.399 have to think more about how that work, but it works great in this 222 00:15:37.440 --> 00:15:43.200 game and it really makes that delineation of like now we're going from explaining how 223 00:15:43.200 --> 00:15:46.480 it works to boom, we're playing, and I really like it. That's 224 00:15:46.480 --> 00:15:48.720 all for this episode. Thanks for listening. If you're enjoying the show, 225 00:15:48.720 --> 00:15:52.519 please rate and review it wherever you have found it. Check out the show 226 00:15:52.559 --> 00:15:56.080 notes for a video of this session, as well as kickstarter, where visigoths 227 00:15:56.159 --> 00:16:00.440 and Malgos is appearing right now. October two thousand and nineteen is going to 228 00:16:00.440 --> 00:16:06.200 be up there through Halloween midnight, October thirty one, and then available for 229 00:16:06.240 --> 00:16:08.559 sale after that. Hopefully it's something I'll be able to carry a conventions just 230 00:16:08.600 --> 00:16:11.879 like a carried dead friend. As always, you can follow me on twitter 231 00:16:11.960 --> 00:16:17.559 at Jimlikes Games and by Games for me at my website, Jim Likes Gamescom 232 00:16:17.679 --> 00:16:19.960 or at a convention I attend as a vendor. That is absolutely the best 233 00:16:19.960 --> 00:16:23.840 way to support the show. Now, if you'll excuse me, I'm going 234 00:16:23.879 --> 00:16:25.759 to go play another game.