Sept. 4, 2019

2019.09.04 Girl Underground

https://girlunderground.org/ is the PBTA game of the coming-of-age of an adolescent girl and the fantastical places she visits based in stories like Alice in Wonderland, Labyrinth, and The Wizard of Oz.


We organized and played this session via the...


Girl Underground is the PBTA game of the coming-of-age of an adolescent girl and the fantastical places she visits based in stories like Alice in Wonderland, Labyrinth, and The Wizard of Oz.


We organized and played this session via the Gauntlet Online Gaming Community.

Find out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.480 --> 00:00:04.400 Hey everybody, and welcome to just played. This is the podcast where I 2 00:00:04.440 --> 00:00:09.800 recap the tabletop RPG's I've recently participated in as a player or a gamemaster. 3 00:00:09.839 --> 00:00:15.160 I'm Jim Crocker and today I'll be talking about girl underground. This is the 4 00:00:15.199 --> 00:00:21.879 Alison Wonderland simulator by Lauren mcmanimun and Jesse Ross that they published as part of 5 00:00:21.920 --> 00:00:25.399 the Zene quest. I guess it's a sort of a contest to jam, 6 00:00:25.440 --> 00:00:28.920 but it was a effort to get everybody together to make a bunch of small 7 00:00:28.960 --> 00:00:34.000 games in the form of Zenes. Girl underground is this really wonderful one shot 8 00:00:34.000 --> 00:00:41.000 pbta hack that involves creating the character of a young woman who then goes into 9 00:00:41.039 --> 00:00:45.520 another world and meets companions and has an adventure. So thank Alice in Wonderland, 10 00:00:45.600 --> 00:00:48.439 labyrinth, something like that. I was lucky enough to get signed up 11 00:00:48.439 --> 00:00:52.640 for a one shot that played online with the gauntlet. That was facilitated by 12 00:00:52.759 --> 00:00:56.119 Michael, WHO's a gem from Germany who I played with a bunch of times 13 00:00:56.119 --> 00:00:58.920 and was really excited to get into his game. So, as far as 14 00:00:58.920 --> 00:01:03.479 players with characters goes, in this game we all take turns playing the girl 15 00:01:03.479 --> 00:01:07.079 who, it turned out, was named patients. And in addition to playing 16 00:01:07.079 --> 00:01:11.560 the girl on when it's our turn to do so, we each created a 17 00:01:11.599 --> 00:01:17.959 companion character. So Ludo chose the construct playbook and he was echo, a 18 00:01:18.000 --> 00:01:23.280 life size animated dog made from Crochet. Diana was the Fawn if on, 19 00:01:23.799 --> 00:01:30.480 a human shaped fire elemental, and I was professor Gallapagus, the mythic and 20 00:01:30.599 --> 00:01:34.680 I was the last of the venerable tortoise historians. So, as far as 21 00:01:34.719 --> 00:01:38.439 session starting state goes, in girl underground, you begin the game by creating 22 00:01:38.480 --> 00:01:44.000 the girl and her home by choosing some items off of various picklists. So 23 00:01:44.079 --> 00:01:49.319 in this instance we had a s Ohio farm girl who wore her hair short 24 00:01:49.319 --> 00:01:55.200 and didn't have enough time during the day to get done everything that she wanted 25 00:01:55.239 --> 00:01:59.599 to. So in this case our girls dream was to someday learn to be 26 00:01:59.640 --> 00:02:05.799 a barn storming airplane pilot, and her name was patients. She had a 27 00:02:05.840 --> 00:02:12.439 pocket size soft Crochet Doggie, but was determined to build another one to be 28 00:02:12.520 --> 00:02:15.159 its friend, and this was like a little miniature want that fit in one 29 00:02:15.199 --> 00:02:20.039 of her hands. So we started the game with her exploring a recently vacated 30 00:02:20.159 --> 00:02:23.479 farmstead that was on the next property over from where her family lived. So 31 00:02:23.520 --> 00:02:28.159 the Plot Synopsis For this game is a little more complicated than it would be 32 00:02:28.159 --> 00:02:31.360 for some of the other games that I talked about because we rotated who got 33 00:02:31.439 --> 00:02:36.560 to play the girl. So I am going to interject in the plot synopsis 34 00:02:36.560 --> 00:02:39.360 when we switched out between players, because if you're playing the girl, your 35 00:02:39.360 --> 00:02:44.479 companion becomes an observer in the scene and can't make companion moves, but you 36 00:02:44.520 --> 00:02:46.639 are then the one that makes any moves that the girl makes. So just 37 00:02:46.719 --> 00:02:51.520 to help people keep track of WHO's doing what, when Strappin who is playing 38 00:02:51.560 --> 00:02:53.520 the girl at any given time. So we begin with Ludo as the girl 39 00:02:53.560 --> 00:03:00.000 and it turns out that we haven't been to this abandoned house before because there 40 00:03:00.039 --> 00:03:04.479 are what our parents referred to as hbos occasionally hanging around there and all of 41 00:03:04.520 --> 00:03:07.719 the adults tell kids not to go near them, don't approach them, don't 42 00:03:07.759 --> 00:03:10.360 go near that house. There maybe some of them squatting in there. But 43 00:03:10.479 --> 00:03:15.680 curiosity gets the better of us, so we try the door and it gives 44 00:03:15.800 --> 00:03:17.400 letting us in and we think there might be a place where we can go 45 00:03:17.560 --> 00:03:23.280 and work on our other crochet project. To build a friend for our little 46 00:03:23.319 --> 00:03:27.280 crochet dog. So one of the questions that we had to answer was what 47 00:03:27.479 --> 00:03:30.360 is a reminder of home about this place, and we decided that it was 48 00:03:30.400 --> 00:03:36.319 that the rooms are arranged in exactly the same way as at our house. 49 00:03:36.360 --> 00:03:39.280 It's like an uncanny reflection. They're probably just built by the same builder or 50 00:03:39.319 --> 00:03:44.639 something like that, or maybe even out of a prefab design. So the 51 00:03:44.680 --> 00:03:46.879 to farm houses are essentially identical. So we're walking through house, it looks 52 00:03:47.000 --> 00:03:51.120 very much like our house. So we go upstairs to work on the Crouche 53 00:03:51.479 --> 00:03:54.199 and we notice that the room that is normally locked in our house, because 54 00:03:54.240 --> 00:04:00.240 our dad keeps his guns and papers and things like that in that room, 55 00:04:00.280 --> 00:04:04.360 that is enticingly open. The door is slightly ajar and from the other side 56 00:04:04.400 --> 00:04:09.599 of it we can hear a sound that's like a plinking music box, like 57 00:04:09.639 --> 00:04:13.520 one of those music boxes you open and the little thing spins and the the 58 00:04:13.560 --> 00:04:18.160 tines make a tune, and it is a Beethoven Song that we recognize from 59 00:04:18.199 --> 00:04:23.480 a recital that we heard at school as part of like a cultural enrichment thing 60 00:04:23.519 --> 00:04:27.639 at school. And that ventices us into the room. So the next thing 61 00:04:27.759 --> 00:04:32.560 we had to decide on were the manners that the girl understood she must observe 62 00:04:32.560 --> 00:04:36.680 to be a proper young lady. So once you come up with that list 63 00:04:36.800 --> 00:04:41.040 of and in this case we came up with eight of them out of a 64 00:04:41.040 --> 00:04:44.800 list of probably twice as many as that, we sort of chose the ones 65 00:04:44.839 --> 00:04:47.680 that we thought might be interesting. Those manners are going to give us the 66 00:04:47.680 --> 00:04:54.319 means to challenge them and learn about ourself and kind of grow up as the 67 00:04:54.319 --> 00:04:58.120 game progresses. So after that brief break to choose what manners we're going to 68 00:04:58.160 --> 00:05:01.040 be observing and challenging, we peered around the corner into the room and we 69 00:05:01.160 --> 00:05:05.639 see a mirror and in it we see a reflection of ourselves, but we 70 00:05:05.680 --> 00:05:11.399 are playing stringed instrument of some kind and it's very strange. So this point 71 00:05:11.480 --> 00:05:15.560 Diana steps into being the girl and decides that we like the song, but 72 00:05:15.639 --> 00:05:20.360 it makes us feel trapped, because this music is a thing that's smart, 73 00:05:20.399 --> 00:05:25.720 people know and recognize and we understand that it's music, but we don't recognize 74 00:05:25.759 --> 00:05:29.120 the tune. So what does that mean? Does that mean we're not smart? 75 00:05:29.199 --> 00:05:32.519 Does it mean when we don't have culture, our reflection in the mirror 76 00:05:32.519 --> 00:05:38.959 seems to kind of recognize that we are uncomfortable and runs away with the loot. 77 00:05:39.639 --> 00:05:42.920 In the room, we noticed that there's a desk with a pen and 78 00:05:43.000 --> 00:05:46.680 an ink well and an empty bookshelf in the corner. But when we look 79 00:05:46.720 --> 00:05:50.600 at the reflection we see that the ink pen is actually out of the ink 80 00:05:50.720 --> 00:05:56.360 pot and is writing on its own, almost like there's a ghost doing the 81 00:05:56.360 --> 00:06:00.000 writing. So at this point Ludo becomes the girl and we inspect the mirror 82 00:06:00.120 --> 00:06:01.680 and see if there's anything wrong with it. There's nothing behind it but a 83 00:06:01.759 --> 00:06:06.319 dark wooden wall, the book clearly says, and we can see it reflected 84 00:06:06.360 --> 00:06:13.000 in the mirror. And then patients walks into the mirror. So we try 85 00:06:13.040 --> 00:06:15.079 to kind of pull the mirror down to see if there's anything behind it, 86 00:06:15.120 --> 00:06:19.519 and it suddenly comes unhooked from the wall and comes crashing down on us. 87 00:06:19.560 --> 00:06:24.680 But instead was smashing into US covering us with glass, we just pass right 88 00:06:24.680 --> 00:06:29.439 through it as it falls and the frame falls around us and the mirror shatters, 89 00:06:29.480 --> 00:06:32.319 but patients has passed through the glass to the other side of the mirror 90 00:06:32.319 --> 00:06:35.800 and that where we are standing in the house. They're things that look subtly 91 00:06:35.839 --> 00:06:40.319 different. So we took this opportunity to look at one of our manners that 92 00:06:40.360 --> 00:06:45.040 we tried to challenge and turn into a belief. So the manner was a 93 00:06:45.040 --> 00:06:50.240 young lady must always look before she leaps. But we decided that this belief 94 00:06:50.399 --> 00:06:57.399 is there's more than just what you see reflected in a mirror. So even 95 00:06:57.439 --> 00:07:00.600 that look may not help you. So sometimes you just got to move ahead 96 00:07:00.639 --> 00:07:04.199 despite whatever you might see. So this also brings out another mechanical trigger, 97 00:07:04.240 --> 00:07:08.920 which is now that she has passed through the mirror, we are now in 98 00:07:09.040 --> 00:07:12.439 the other world, in the underground, the titular underground of the game. 99 00:07:12.759 --> 00:07:16.959 So now we are going to choose companions. So there are various playbooks for 100 00:07:16.959 --> 00:07:20.759 the companions and this is when we actually choose them. I know I mentioned 101 00:07:20.759 --> 00:07:24.480 who we were at the beginning of the game, but the interesting thing was 102 00:07:24.519 --> 00:07:27.079 that we actually played for a while, for good half hour, forty five 103 00:07:27.120 --> 00:07:30.839 minutes, before we actually chose who those companion as we're going to be. 104 00:07:30.879 --> 00:07:33.759 So the first question that Mike asked us before we built our companions was what 105 00:07:33.839 --> 00:07:38.600 could go wrong in this world, and we decided to sort of take the 106 00:07:38.600 --> 00:07:42.600 depression are a dust bowl thing that we had hinted at with the farm girl 107 00:07:42.639 --> 00:07:46.240 in the S and make a dark, extreme version of that for our other 108 00:07:46.279 --> 00:07:49.360 side of the mirror. So the things that could go wrong or extreme weather 109 00:07:49.519 --> 00:07:56.480 and explicitly like howling winds, big dust storms and stuff like this extreme weather 110 00:07:56.560 --> 00:08:00.079 of the dust bowl of variety. And the other thing that can go wrong 111 00:08:00.120 --> 00:08:03.920 is that things are just crumbling and falling apart. They're like drying out and 112 00:08:03.959 --> 00:08:09.079 just turning to dust and you never know what might just crumble if you touch 113 00:08:09.160 --> 00:08:11.319 it or, you know, come apart in your hands. So those are 114 00:08:11.319 --> 00:08:15.240 the things that we kind of established as the sort of creepy things that could 115 00:08:15.279 --> 00:08:18.000 go wrong, and then we built our companions as I described them when I 116 00:08:18.000 --> 00:08:22.480 introduced our characters. So after we finished building our companions, play of the 117 00:08:22.480 --> 00:08:26.319 girls. Switch to Diana and we realize that we have arrived in a room 118 00:08:26.360 --> 00:08:28.560 that's a mirror image of the one that we just left. We can hear 119 00:08:28.600 --> 00:08:33.960 people outside and noises of movement. So we look out a window and we 120 00:08:33.000 --> 00:08:37.080 see that we're not in the country but some kind of city. There's bone 121 00:08:37.200 --> 00:08:43.399 dry roads and there are dusty people moving around. They'll have their mouths covered 122 00:08:43.440 --> 00:08:46.720 so that they can breathe and they're just sort of all covered in this brown, 123 00:08:48.080 --> 00:08:52.720 dry dust. Suddenly we hear shouting someone about our age, hollering about 124 00:08:52.759 --> 00:08:56.159 why people can't shut up and why are they up so early, and we're 125 00:08:56.200 --> 00:09:01.320 pretty sure that maybe he is talking about us and has figured out that we're 126 00:09:01.360 --> 00:09:05.480 there. So we've ammuse. We amscray. We head downstairs into the street. 127 00:09:05.519 --> 00:09:11.080 People outside are hunched over and their teeth are crooked, but as they 128 00:09:11.080 --> 00:09:13.399 come up to us, they're commenting that, despite the fact that we're clearly 129 00:09:13.480 --> 00:09:18.639 young like they are, they haven't seen anyone quite like us, and especially 130 00:09:18.720 --> 00:09:22.240 the companions, because there were all of us kind of odd beings who are 131 00:09:22.279 --> 00:09:26.519 traveling with this girl patients. So we set off in the direction of what 132 00:09:26.559 --> 00:09:31.320 we think is our house, assuming that this world is a mirror of our 133 00:09:31.320 --> 00:09:35.919 world that we came from. Patients. Comes upon professor, who is laid 134 00:09:35.960 --> 00:09:41.679 out on his back, and she and I talk about my research and we 135 00:09:41.759 --> 00:09:48.039 make introductions. She finally realized that she needs to flip me over so that 136 00:09:48.080 --> 00:09:50.600 I can be back on my feet again and walk, and it turns out 137 00:09:50.639 --> 00:09:54.840 I've been there for several days and I reach inside my shell and I pull 138 00:09:54.879 --> 00:09:58.200 out a map and we try to figure out where she is, but she 139 00:09:58.240 --> 00:10:01.559 doesn't recognize any of the landmarks in the map itself, is kind of old 140 00:10:01.639 --> 00:10:05.720 and crumbling, just like everything else in this world. So we set off 141 00:10:05.720 --> 00:10:07.720 in search of food, because she's hungry and she hasn't eaten in a while 142 00:10:07.799 --> 00:10:11.360 and she's a little scared and not quite sure what's going on. So in 143 00:10:11.399 --> 00:10:15.000 our search for something to eat, we encounter a crowd of kids outside of 144 00:10:15.000 --> 00:10:20.120 this sweet smelling shop called the slumbering emporium, where we see echo, the 145 00:10:20.159 --> 00:10:24.320 little stuffed doll, is displayed in the front window of the shop. He 146 00:10:24.399 --> 00:10:28.559 is mislabeled as an artifact from the time before the great dusting. Now, 147 00:10:28.600 --> 00:10:33.120 of course, Professor Galapagus, being an authority on all such things in the 148 00:10:33.120 --> 00:10:37.519 history of this world, knows that that is incorrect. So I raise up 149 00:10:37.519 --> 00:10:41.320 a hand and I begin a speech where I hold forth on the providence of 150 00:10:41.320 --> 00:10:45.360 the items to the kids that are all looking. But as I'm doing so 151 00:10:45.440 --> 00:10:48.600 and kind of tapping on the glass, I accidentally shatter the window, because 152 00:10:48.639 --> 00:10:52.000 it's all brittle. I didn't expect that it would just come apart at the 153 00:10:52.000 --> 00:10:58.000 slightest touch, but the shattering glass freeze Echo, who immediately leaps down and 154 00:10:58.039 --> 00:11:01.879 takes a shine to patience because he sees that she is carrying a little stuffed, 155 00:11:01.960 --> 00:11:07.000 crushed doll that looks very much like echo talked under her arm. The 156 00:11:07.080 --> 00:11:13.440 kid who owns the place heads out and starts yelling at us, and we 157 00:11:13.519 --> 00:11:18.919 say that we won't report him for Mislabeling the artifacts in his window if he 158 00:11:18.960 --> 00:11:20.840 just lays off, and we all agree to go our separate ways. So, 159 00:11:20.919 --> 00:11:24.360 having gotten this far, we then are asked another question. Why are 160 00:11:24.360 --> 00:11:28.720 there no adults here? What is going on that keeps them off the streets? 161 00:11:28.720 --> 00:11:33.000 And we decide that they're all sleeping and that there's a purple shade, 162 00:11:33.159 --> 00:11:37.840 like a Violet Ghost that torments the adults with memories of the land that they 163 00:11:37.879 --> 00:11:41.279 lost. It brings the memories of how things used to be, when things 164 00:11:41.279 --> 00:11:45.840 were green and there was running water and stuff like that, and makes it 165 00:11:46.039 --> 00:11:48.639 so sad for them to wake up that they just want to stay asleep. 166 00:11:48.799 --> 00:11:52.440 Very creepy. So control of the girl passes to me and the crowd of 167 00:11:52.519 --> 00:11:58.679 kids disperses, which leaves behind who had been among them, posing as a 168 00:11:58.720 --> 00:12:03.600 huge human kid, but of course, we immediately recognize that she's actually a 169 00:12:03.639 --> 00:12:07.320 fawn. She complains about wanting a dress, that she can wear, a 170 00:12:07.360 --> 00:12:13.000 pretty dress that won't just burn up when she turns into fire, like she 171 00:12:13.039 --> 00:12:16.120 always does. So a girl who works at the emporium comes out to chat 172 00:12:16.159 --> 00:12:20.799 with us while her boss is not looking, and says that both I and 173 00:12:20.480 --> 00:12:24.720 myself patients. We ought to both be wearing dresses. I'm wearing just farm 174 00:12:24.720 --> 00:12:28.559 overalls and work boots, but I really should be wearing a dress and some 175 00:12:28.600 --> 00:12:33.600 pretty shoes. But I tell her that I need my overalls to get any 176 00:12:33.679 --> 00:12:37.440 real work done. She says that the fake king may have the means to 177 00:12:37.519 --> 00:12:43.000 make a dress for and asks us to ask for Water for the city if 178 00:12:43.000 --> 00:12:45.759 we go to the fake king. And it turns out this conversation about the 179 00:12:45.759 --> 00:12:48.919 clothing has triggered another manner that we can try to turn into belief to help 180 00:12:50.039 --> 00:12:52.759 us grow up. In this case the manner is proper. Little girls should 181 00:12:52.799 --> 00:12:58.279 never act like boys. But we realize that our actual belief is dress for 182 00:12:58.320 --> 00:13:01.399 the job. Doesn't matter whether you would be prettier in address. If you're 183 00:13:01.399 --> 00:13:05.919 bailing, hey, you got to wear overalls. So dress for the job 184 00:13:05.000 --> 00:13:09.679 is the belief that springs from the manner that we should never act like boys. 185 00:13:09.720 --> 00:13:13.399 So control of patients passes to Ludo and we leave for the Faye Forest, 186 00:13:13.559 --> 00:13:18.600 which was once beautiful and lush and green, but is now stunted and 187 00:13:18.720 --> 00:13:22.000 dusty, with just nar a little trees with just dry, crusty leaves hanging 188 00:13:22.080 --> 00:13:26.000 on them. We need to find the fairies, so as professor GALAPPA goes, 189 00:13:26.320 --> 00:13:31.159 I dig out a little egg from the ash that I find discovered there. 190 00:13:31.159 --> 00:13:35.120 It almost looks like it's petrified. It's all dried up, but I 191 00:13:35.159 --> 00:13:39.519 have, Ifen, warm it up ever so carefully, and eventually it hatches 192 00:13:39.679 --> 00:13:45.000 into a little blackbird who hops up and of course immediately thinks patients is its 193 00:13:45.080 --> 00:13:48.840 mother. So patients looks at it and chirps out of a little bit and 194 00:13:48.879 --> 00:13:52.759 then runs around in a circle mimicking an airplane, waving her arms and making 195 00:13:52.799 --> 00:13:58.000 flying noises, and the bird tries to imitate her and realizes that it can 196 00:13:58.039 --> 00:14:01.919 fly. So it takes off and flies off, kind of flitting through the 197 00:14:01.960 --> 00:14:05.440 forest, and we follow it to a door. On the other side of 198 00:14:05.440 --> 00:14:09.919 the door we can hear a chamber orchestra playing Beethoven, the very same Beethoven 199 00:14:11.000 --> 00:14:15.720 piece that drew us through the Mirror, and starts dancing to it, and 200 00:14:15.840 --> 00:14:20.440 the little gnomes who work for the fairies come out and see if and start 201 00:14:20.559 --> 00:14:26.279 dancing along with and everybody is having such a good time that they agree that 202 00:14:26.320 --> 00:14:28.799 they will just lead us to the fake court. So when we arrived at 203 00:14:28.799 --> 00:14:31.879 the fake court, Mike had a couple more questions for us, and one 204 00:14:33.080 --> 00:14:37.159 was what is a sign that this place is just magical and what is the 205 00:14:37.159 --> 00:14:41.559 sign that the magic is wearing off? And in this case we decided the 206 00:14:41.600 --> 00:14:45.360 fade didn't need shelves or bookcases or anything like that, and they could just 207 00:14:45.399 --> 00:14:48.519 place objects in the air and they would just sit there. As long as 208 00:14:48.600 --> 00:14:50.200 they held it there for a moment, it would then just sit there. 209 00:14:50.200 --> 00:14:54.720 They could take their wine flutes or whatever and just set them in the air 210 00:14:54.720 --> 00:14:58.639 and they would stay there, but they would sink ever so slightly after they 211 00:14:58.639 --> 00:15:03.960 set down, before they settled, and that indicated that the magic was slowly 212 00:15:03.000 --> 00:15:07.320 starting to fade in this place. So controlled patients passes to Diana and the 213 00:15:07.360 --> 00:15:11.080 Fay Queen arrives. She says that we all must eat, we must share 214 00:15:11.080 --> 00:15:16.440 a feast with her. But I know, as Professor Galapagos and Echo knows, 215 00:15:16.480 --> 00:15:20.080 that accepting gifts from the Fay is bad news, and we talk patients 216 00:15:20.080 --> 00:15:24.919 out of being interested in the food and she refuses. Now, in this 217 00:15:24.960 --> 00:15:31.200 case this triggers another manner belief cycle, manner in this case being that proper 218 00:15:31.240 --> 00:15:35.279 young lady should never question her place in society. But the belief is sometimes 219 00:15:35.399 --> 00:15:41.000 society is wrong and needs a nudge to evolve. It needs help seeing how 220 00:15:41.000 --> 00:15:45.240 it's wrong, and in this case that was refusing that offer of hospitality. 221 00:15:45.279 --> 00:15:48.879 That allowed us to take that manner that was expected of us and turn it 222 00:15:48.919 --> 00:15:52.240 into a belief that helped us grow. So, after a little more back 223 00:15:52.279 --> 00:15:56.360 and forth, I decide, as the professor, that I'm going to sacrifice 224 00:15:56.440 --> 00:16:02.159 myself and my work and I retire to the Fairy Queen's Chambers with her, 225 00:16:02.200 --> 00:16:06.960 because I have a playbook move that allows me to enact a great act of 226 00:16:07.000 --> 00:16:10.480 magic if I make a great sacrifice, and in this case I do, 227 00:16:10.559 --> 00:16:17.759 and we see the fairy queen emerge from her chambers eating soup from a tortoise 228 00:16:17.799 --> 00:16:22.559 Shell, from my tortoise Shell. Patience, of course, is distraught and 229 00:16:22.600 --> 00:16:26.960 she hollers it at the fairy queen that she's not good at all she does 230 00:16:26.000 --> 00:16:32.360 is just use people up. But professor, sacrifice works and Magic is returned 231 00:16:32.679 --> 00:16:36.559 to the land. The fairy queen takes the Shell and sets it in the 232 00:16:36.559 --> 00:16:41.440 air and it just sits there. It does not sink like any other objects 233 00:16:41.480 --> 00:16:45.039 that would be placed there. She says a few words and then the shell 234 00:16:45.200 --> 00:16:48.720 starts to glow and it's splits up and bits and pieces of it start to 235 00:16:48.720 --> 00:16:52.679 fly up into the sky and spread towards the corners of the Kingdom. It 236 00:16:52.799 --> 00:16:59.240 spreads all of the knowledge that the professor had accumulated in his years of writing 237 00:16:59.320 --> 00:17:04.400 the unabridged history of the world and spreads it through the world, and everything 238 00:17:04.400 --> 00:17:11.799 where this knowledge falls on relearns how to grow. It was really pretty cool. 239 00:17:11.880 --> 00:17:17.160 The adults all finally wake up to dream of a turtle leading them to 240 00:17:17.200 --> 00:17:23.079 water, away from the Purple Shade, and that day forevermore was known as 241 00:17:23.200 --> 00:17:27.480 Galapagus Day. It was pretty neat as far as our ending fictional state goes. 242 00:17:27.519 --> 00:17:33.160 In this case we had epilogs for each companion, and the girl herself 243 00:17:33.160 --> 00:17:37.400 and our companion epilogs. We see a scene of Fawn, who is happy 244 00:17:37.440 --> 00:17:41.599 and now has wonderful clothing that she's been gifted by the fairy queen that she 245 00:17:41.680 --> 00:17:45.759 can wear everywhere. We see her dancing in a beautiful dress and she's fully 246 00:17:45.799 --> 00:17:49.359 on fire and the dress is not burning up as she's dancing. We see 247 00:17:49.400 --> 00:17:53.359 Echo, who looks smaller than he did before, like maybe closer to the 248 00:17:53.400 --> 00:17:57.880 size of the actual little crochet dog that patience was carrying around with her, 249 00:17:57.920 --> 00:18:03.400 and he has a whole brood of living toys that he is frolicking with, 250 00:18:03.480 --> 00:18:07.880 all of which are much better made than he is, with much more lifelike 251 00:18:07.920 --> 00:18:11.880 details, and he is really enjoying his life. And finally we see Professor 252 00:18:11.880 --> 00:18:15.400 Galapagus. He's in a bookstore without his shell. He didn't get made into 253 00:18:15.400 --> 00:18:18.039 soup, but he did have to give your shell up in order to work 254 00:18:18.039 --> 00:18:22.519 that final spell, and he is signing books of fantastic fiction he's written about 255 00:18:22.559 --> 00:18:26.400 a mysterious girl that has come from another world. He's decided he's done with 256 00:18:26.480 --> 00:18:30.119 history. And of course, patients got several epilogs, each of which tied 257 00:18:30.200 --> 00:18:34.599 into the beliefs that she had cultivated first his self about how to be an 258 00:18:34.640 --> 00:18:40.720 adult and in this case we see three scenes. One of her wearing pilot 259 00:18:40.720 --> 00:18:44.640 clothes to school, dressing for the job that she wants, not the job 260 00:18:44.759 --> 00:18:48.519 she has, wearing a bomber jacket and a helmet with some goggles on it, 261 00:18:48.559 --> 00:18:51.400 walking right into school wearing that. In the second one, we see 262 00:18:51.440 --> 00:18:55.880 her at a traveling air show asking the guy in charge what it would take 263 00:18:55.920 --> 00:18:59.279 to make her a pilot. And in the third scene we can see that 264 00:18:59.359 --> 00:19:03.400 she is actually sitting in the cockpit of a plane and her friend, Shirley, 265 00:19:03.480 --> 00:19:07.519 who was introduced earlier, is just waving at us, smiling and wishing 266 00:19:07.559 --> 00:19:11.799 us well as we go out to entertain the crowd. My favorite moment by 267 00:19:11.799 --> 00:19:18.279 another player definitely Ludo had so much fun playing his enthusiastic little stuffed dog character. 268 00:19:18.319 --> 00:19:22.759 He was so desperate for us not to eat the fake queens food that 269 00:19:22.799 --> 00:19:29.839 she offered us that he described him jumping into the dishes on the table and 270 00:19:30.079 --> 00:19:33.920 just kind of going on a rampage, rolling around in them, getting bits 271 00:19:33.960 --> 00:19:38.279 of string and fuzz into everything and like making a huge sloppy mess of himself 272 00:19:38.319 --> 00:19:42.920 and basically behaving like he was a crazy puppy just going berserk. It was 273 00:19:42.960 --> 00:19:47.680 totally charming. My favorite gimming moment. Michael, of course, did a 274 00:19:47.720 --> 00:19:55.000 great job of making everything creepy without tipping into straight up horror. It had 275 00:19:55.039 --> 00:19:59.400 a very coralined sort of feel to things that I really really enjoyed, and 276 00:19:59.519 --> 00:20:06.960 his portrayal of the weirdly competent but clearly traumatized kids of that sleeping city. 277 00:20:07.000 --> 00:20:11.000 That was amazing. It was really neat, like they were aware that something 278 00:20:11.079 --> 00:20:14.279 was wrong but they kind of had to keep doing stuff because if they didn't 279 00:20:14.319 --> 00:20:17.039 know one was going to eat and they weren't sure when the adults were coming 280 00:20:17.079 --> 00:20:18.720 back, and it was kind of like they had just been marking time for 281 00:20:18.759 --> 00:20:22.400 a long time and things were starting to get very strange. As a result, 282 00:20:22.400 --> 00:20:26.880 there was lots of swinging back and forth moodwise and it really kept us 283 00:20:26.960 --> 00:20:30.680 off balance from most of the front half of the game in a way that 284 00:20:30.759 --> 00:20:34.200 was just so great for our narrative and really contributed to the atmosphere of what 285 00:20:34.240 --> 00:20:38.279 was going on. So how he presented those kids definitely my favorite bit of 286 00:20:38.400 --> 00:20:42.839 Gming that he did in this game. Missed opportunity. The game has written 287 00:20:42.960 --> 00:20:48.960 has three acts where you explore three different locations in the underground. We only 288 00:20:48.000 --> 00:20:52.160 got through too because of the learning curve and also this is one of those 289 00:20:52.160 --> 00:20:56.759 games were playing online definitely slows things down because we can't just hand papers around. 290 00:20:56.799 --> 00:21:00.200 Were kind of trying to work off of a shared character sheet and stuff 291 00:21:00.240 --> 00:21:03.880 like this. So it did slow things down a bit. It was still 292 00:21:03.920 --> 00:21:07.680 fun, but it definitely slowed things down and we all wanted our conversation scenes 293 00:21:07.799 --> 00:21:11.839 to keep going. I didn't feel like we got short changed at all, 294 00:21:11.880 --> 00:21:15.480 but I would love to see a complete game played through with all of the 295 00:21:15.519 --> 00:21:18.359 scenes start to finish, and certainly now that I've played it I'm really looking 296 00:21:18.359 --> 00:21:22.839 forward to trying run it for some of the other Gauntlet folks myself. So 297 00:21:22.880 --> 00:21:26.440 the thing I noticed is that one of the strengths of PBT as a system 298 00:21:26.519 --> 00:21:30.920 is that collaboration between the players and the game master is integral to the whole 299 00:21:30.960 --> 00:21:34.319 thing. We all know that if we played any kind of PVTA. Just 300 00:21:34.400 --> 00:21:40.680 about all of the variance that I've played have some version of answering questions, 301 00:21:40.680 --> 00:21:45.519 picking from lists and generally spending some time building out the PCs, their relationships 302 00:21:45.559 --> 00:21:51.079 and the world. You'll hear me refer to session zero, a whole lot 303 00:21:51.119 --> 00:21:53.119 of times if you listen to any more than just a few episodes of this 304 00:21:53.160 --> 00:21:57.519 podcast. So the downside to that is that that takes time, and sometimes 305 00:21:57.559 --> 00:22:03.480 a lot of time, upwards of ninety minutes, maybe even verging on two 306 00:22:03.519 --> 00:22:07.799 hours, for something with multiple entanglements and a whole lot of questions about characters 307 00:22:07.880 --> 00:22:12.359 if people haven't played it before. Certainly something like masks or hearts of woolin 308 00:22:12.480 --> 00:22:15.799 there's a lot of frontloading to get a game going there. So girl underground 309 00:22:15.880 --> 00:22:21.599 has that as well. But it does this really exceedingly clever and, as 310 00:22:21.599 --> 00:22:26.400 far as I can tell, unique job of distributing that session zero work over 311 00:22:26.440 --> 00:22:30.279 the course of the session instead of frontloading it all at the beginning. So 312 00:22:30.440 --> 00:22:33.319 you start with the girl in her world, then you play for a while, 313 00:22:33.359 --> 00:22:37.000 answering a question here and there as you go. Then you sort of 314 00:22:37.039 --> 00:22:41.319 pause and you pick the girl's manners. Then you play her transition to the 315 00:22:41.400 --> 00:22:47.480 underground. Then you pause again, you choose your companion playbooks and answer question 316 00:22:47.559 --> 00:22:52.200 or two about the underground. Once everyone has a playbook, then you're really 317 00:22:52.319 --> 00:22:56.240 into the meat of the game. But even then there's a question or two 318 00:22:56.240 --> 00:23:00.200 to answer with every significant transition when you move between scenes. So this serves 319 00:23:00.319 --> 00:23:06.240 not just to parcel out that cognitive load of creation. It lets you build 320 00:23:06.279 --> 00:23:11.079 on stuff that's happened in play and I love it. It is really brilliant 321 00:23:11.200 --> 00:23:14.759 and I'm already looking for ways to do that same thing with other games that 322 00:23:14.839 --> 00:23:18.200 normally would front load all that work, and it's certainly something that I'm pretty 323 00:23:18.240 --> 00:23:23.000 sure I'm going to want to try and design into any PBTA hack that I 324 00:23:23.000 --> 00:23:26.880 work on myself someday. So that's all for this episode. Thanks very much 325 00:23:26.880 --> 00:23:30.039 for listening. If you're enjoying the show, please do rate and review it 326 00:23:30.079 --> 00:23:33.960 wherever you found it. It definitely helps other people find the show. Not 327 00:23:33.960 --> 00:23:36.720 sure whether Mike's made a video of this session available or not. If there 328 00:23:36.799 --> 00:23:37.880 is, I'll put it in the show notes and, of course I'll let 329 00:23:37.880 --> 00:23:41.039 you know where to find the Zine as well. As always, you can 330 00:23:41.119 --> 00:23:44.680 follow me on twitter at Jim Lights Games and buy games from me at my 331 00:23:44.720 --> 00:23:48.799 website, Jim Likes Gamescom or at a convention I attend as a vendor. 332 00:23:48.839 --> 00:23:51.880 That is absolutely the best way to support the show. Now, if you'll 333 00:23:51.920 --> 00:23:53.119 excuse me, I am going to go play another game