Mothership is an OSR-style SF horror game from Tuesday Knight Games.
We organized and played this session face-to-face as part of RPG Roulette, an NYC-based game day with a random GM.
Learn more at
Jim Likes Games.
Transcript
WEBVTT
1
00:00:00.000 --> 00:00:04.599
Hey everybody, and welcome to just
played. This is the podcast where I
2
00:00:04.679 --> 00:00:09.679
recap RPG sessions that I've played in
as player or game master. Today I
3
00:00:09.720 --> 00:00:14.679
am very excited to be talking about
mother ship now. Mother ship is a
4
00:00:14.759 --> 00:00:20.199
horror SCI FI game that has a
real osr flavor to it. It's produced
5
00:00:20.199 --> 00:00:24.440
by company called Tuesday night games,
who mostly do board games, but this
6
00:00:24.519 --> 00:00:28.800
is their urpg offering and it is
a whole lot of fun. I've been
7
00:00:28.839 --> 00:00:32.640
looking forward to playing it for quite
a while and today I was lucky enough
8
00:00:32.679 --> 00:00:37.759
to attend an event called RPG roulette, which is an RPG game day that
9
00:00:37.840 --> 00:00:41.399
is hosted by a Gamer friend of
mine in New York City. It typically
10
00:00:41.520 --> 00:00:45.119
is part of RPG roulette. Will
play a couple of RPG's or story games
11
00:00:45.159 --> 00:00:48.840
during the day. Usually we get
together on a Saturday, maybe every ten
12
00:00:48.960 --> 00:00:53.479
twelve weeks or so, something like
that, and the host then randomly selects
13
00:00:53.520 --> 00:00:56.560
one of us to present a game
to the rest of the group. This
14
00:00:56.600 --> 00:00:59.320
time around, my Gamer repelled David, got selected to run one of the
15
00:00:59.320 --> 00:01:03.799
Games, so he chose to run
mothership and I facilitated a session of companions
16
00:01:03.799 --> 00:01:10.120
tale, which is a gmless fantasy
story game that involves a map drawing component.
17
00:01:10.239 --> 00:01:14.359
But I really wanted to talk today
about mother ship because I've really been
18
00:01:14.439 --> 00:01:17.120
looking forward to checking it out.
Of course, like I said, this
19
00:01:17.159 --> 00:01:22.159
was David that facilitated this game for
us and there were three players, including
20
00:01:22.200 --> 00:01:27.319
myself. Eric was Oro lamb,
the TEAMSTER, Steve was Corporal Paul Plover,
21
00:01:27.599 --> 00:01:33.480
the Marine and I was Dr Blair
Harris, the scientist. Now we
22
00:01:33.519 --> 00:01:37.200
did not have an Android, which
is the fourth available character class in mother
23
00:01:37.280 --> 00:01:40.400
ship, and I suspect that's in
part because David warned us that if one
24
00:01:40.439 --> 00:01:42.239
of us took an Android, we
were going to have some knowledge of what
25
00:01:42.280 --> 00:01:46.599
was going on that wouldn't be available
to the other players, and I think
26
00:01:46.640 --> 00:01:49.760
we all kind of wanted to steer
clear a little bit of that secret knowledge
27
00:01:49.799 --> 00:01:53.000
thing, especially because it was the
first time we're playing. Our session starting
28
00:01:53.079 --> 00:01:59.200
state was making characters. It is
a very kind of traditional Os our style.
29
00:01:59.319 --> 00:02:02.239
Roll stats right down in a row, choose a class which gives you
30
00:02:02.280 --> 00:02:06.959
some skill points and you can then
pick some skills from a fairly modest but
31
00:02:07.079 --> 00:02:10.680
very reasonable and sci fi flavored group
of skills. They could gear load out,
32
00:02:10.759 --> 00:02:15.319
roll a random trinket and the patch
that is on your uniform. I
33
00:02:15.319 --> 00:02:17.599
love these cool tables that are in
the book. And then you are ready
34
00:02:17.639 --> 00:02:21.400
to go. And because the basic
premise of mothership is that we are all
35
00:02:21.400 --> 00:02:24.560
working for corporations trying to earn our
next meal, we were assigned a mission
36
00:02:24.639 --> 00:02:30.680
to investigate an asteroid mining facility where
they had lost contact with the miners and
37
00:02:30.719 --> 00:02:36.280
they had previously sent a team that
they had also lost contact with. So
38
00:02:36.319 --> 00:02:38.280
we were the second team going in
and we were prepared that things might have
39
00:02:38.319 --> 00:02:43.840
been ugly or weird down there.
But they had to drop us and then
40
00:02:43.879 --> 00:02:46.680
we're going to come back forty eight
hours later with a ship that could actually
41
00:02:46.759 --> 00:02:51.520
land on the asteroid to pick us
up, along with any survivors that we
42
00:02:51.599 --> 00:02:53.759
might have found. So, as
far as plot snobs this goes, we
43
00:02:53.800 --> 00:02:59.120
did our dropoff of the ship and
things started to go south right away because
44
00:02:59.120 --> 00:03:04.599
our supply drop onto the mining asteroid
that we're supposed to be investigating. That
45
00:03:04.639 --> 00:03:07.719
goes wrong and it ends up several
miles away and slightly off course of our
46
00:03:07.840 --> 00:03:13.759
route to the actual mining facility.
So we trudge over there and by the
47
00:03:13.800 --> 00:03:17.520
time we get there we find out
that it's been ransacked, batteries have been
48
00:03:17.639 --> 00:03:22.919
ripped out of anything that had batteries
in them. Are Munitions are all stolen
49
00:03:22.960 --> 00:03:25.599
and of course there's no answer from
the base that we're supposed to go check
50
00:03:25.599 --> 00:03:30.479
out. We see some tracks from
what looks like a sledge or sled or
51
00:03:30.520 --> 00:03:34.680
something of some kind in the dust, but we decide we're probably better off
52
00:03:34.759 --> 00:03:38.719
heading straight to the base because our
supplies have been stolen, including all of
53
00:03:38.719 --> 00:03:40.319
our extra oxygen, and we don't
want to be caught out on the source
54
00:03:40.400 --> 00:03:44.879
of the asteroid as we're running out
of air. So we decide to head
55
00:03:44.879 --> 00:03:47.319
straight forward base. Of course,
there's no answer from the base on any
56
00:03:47.360 --> 00:03:51.400
of our calms. So we trudge
over there and we discover that there's a
57
00:03:51.439 --> 00:03:54.400
security lockout which we are able to
hack and get our way into the base.
58
00:03:55.120 --> 00:03:59.599
Once we get in there, we
discovered that the upper levels are deserted
59
00:03:59.599 --> 00:04:02.879
and there are the strange alien egg
sacts all over the place, or at
60
00:04:02.919 --> 00:04:08.680
least we speculate that their exacts.
By scientist character presumes that there are some
61
00:04:08.759 --> 00:04:15.480
kind of exacts through these round rubbery
biological formations ranging in size from no larger
62
00:04:15.519 --> 00:04:20.040
than like a bed to around the
diameter of a Ping Pong Ball. They
63
00:04:20.079 --> 00:04:25.519
don't seem to be bothered by either
extreme heat or extreme cold, and when
64
00:04:25.560 --> 00:04:29.879
we put them out through the airlock
into the vacuum there's no discernible reaction from
65
00:04:30.000 --> 00:04:33.439
them or anything like that. So
we take a few as samples and proceed
66
00:04:33.519 --> 00:04:36.759
to start to explore the base because
we need to figure out where everybody is,
67
00:04:38.079 --> 00:04:42.079
but we do elect to keep all
of our VAC suits on. Despite
68
00:04:42.079 --> 00:04:46.160
the fact that life support seems to
be working fine, every single battery in
69
00:04:46.199 --> 00:04:49.839
the place has been ripped from whatever
it was powering and either stolen or smashed
70
00:04:49.879 --> 00:04:54.519
up. That's the first super weird
thing that we encounter as we start exploring
71
00:04:54.560 --> 00:04:58.079
the upper level and we check out
the garage. We make our way from
72
00:04:58.079 --> 00:05:01.319
the garage to the barracks, and
in the barracks that is where we find
73
00:05:01.360 --> 00:05:08.360
a bunch of bloody mess but no
bodies. There was clearly some kind of
74
00:05:08.360 --> 00:05:12.680
serious carnage, but it's not really
clear what caused it, just that there's
75
00:05:12.680 --> 00:05:15.800
a lot of blood, including on
a couple of the beds, more than
76
00:05:15.920 --> 00:05:18.639
enough blood to indicate that whoever it
came from, they are certainly dead now.
77
00:05:18.759 --> 00:05:24.360
So as we're making these discoveries,
the stress is starting to accumulate on
78
00:05:24.360 --> 00:05:28.519
our character sheets. That's a marker
of running into things that we are having
79
00:05:28.560 --> 00:05:30.800
trouble processing, that are causing US
stress, and that's kind of starting to
80
00:05:30.839 --> 00:05:35.199
ratch up on all three of our
sheets. Exploration of the kitchen shows that
81
00:05:35.279 --> 00:05:40.519
there's still some food left, but
that the survival ready stuff has all been
82
00:05:40.560 --> 00:05:46.560
grabbed and taken away. THE COOKING
GAS is entirely depleted. Forage ahead and
83
00:05:46.639 --> 00:05:50.279
discover maps and other records of the
activity there. There's some paper records,
84
00:05:50.319 --> 00:05:55.319
including reports and stuff like that.
And of course, in a discovery that
85
00:05:55.360 --> 00:06:00.879
surprises none of us, it turns
out there wasn't actually any mercury rebeing mined
86
00:06:00.959 --> 00:06:05.000
here, like our initial reports said
there was, but there is a mysterious
87
00:06:05.040 --> 00:06:12.439
fault line directly under the station that
they recently started exploring. The next room
88
00:06:12.439 --> 00:06:16.160
reveals the mangled carcass of a marine
from the previous team that was sent to
89
00:06:16.199 --> 00:06:20.639
figure out what was going on here. He is completely shredded, as if
90
00:06:20.639 --> 00:06:27.120
by some pretty sharp claws, and
his weapons are just gone. No grenades,
91
00:06:27.199 --> 00:06:30.120
no sidearm, no machine gun.
So we pull his body CAM and
92
00:06:30.160 --> 00:06:33.959
plug it into the armor of our
own marine, the corporal, and the
93
00:06:33.959 --> 00:06:38.639
footage shows that he was exploring the
level just below the one where we are
94
00:06:38.720 --> 00:06:46.000
now when he was attacked by this
swarm of Ravenous Batlike xenomorphs, whose claws
95
00:06:46.160 --> 00:06:50.920
just peeled open his combat armor pretty
efficiently before he was then ripped shreds himself
96
00:06:50.959 --> 00:06:55.959
as he tried to retreat to safety. So at this point we all agree
97
00:06:56.000 --> 00:07:00.600
that we've seen enough to issue a
report and that it is time to leave.
98
00:07:00.720 --> 00:07:05.720
Our teamster start sealing doors behind us
with his laser cutter, but someone
99
00:07:05.839 --> 00:07:11.199
behind one of them starts hollering at
US and it turns out that there is
100
00:07:11.240 --> 00:07:15.800
a survivor, which we did not
know and did not expect. So we
101
00:07:15.920 --> 00:07:20.120
frantically unseal the door, free them
and they turn out to be director Leblat,
102
00:07:20.120 --> 00:07:25.360
who's the Admin of the original facility, who turns out survived by locking
103
00:07:25.360 --> 00:07:30.639
herself into her office after divesting herself
of all combustible material bills, because that
104
00:07:31.040 --> 00:07:34.639
is what the zenomorphs eat. We
had some suspicion that, but she has
105
00:07:34.639 --> 00:07:41.120
confirmed it. She describes the bat
things that we saw as offspring of a
106
00:07:41.160 --> 00:07:46.920
massive egg laying queen that she fled
from inside the base that seems to be
107
00:07:46.040 --> 00:07:51.120
lurking around in the tunnels beneath the
base and actually outside on the surface of
108
00:07:51.160 --> 00:07:56.720
the asteroid. She also agrees with
us that eat is time to go,
109
00:07:57.040 --> 00:08:01.680
so we all head back to the
top level and spend an extremely unpleasant forty
110
00:08:01.680 --> 00:08:07.199
hours all crammed together into an airlock, hopped up on stems to keep us
111
00:08:07.240 --> 00:08:16.000
awake and watching for zenos either coming
from inside the facility or outside on the
112
00:08:16.040 --> 00:08:20.879
asteroid. Are Pick up finally arrives
and we frantically radio them. Don't pick
113
00:08:20.959 --> 00:08:26.480
US up. First make an ordinance
and fuel drop about a click away from
114
00:08:26.519 --> 00:08:30.879
the base, then come dust us
off. They are confused, but they
115
00:08:30.959 --> 00:08:35.440
do it just like we asked them
to, and as we ascend up and
116
00:08:35.480 --> 00:08:39.320
away from the asteroid, we look
down to see a nine foot tall leather
117
00:08:39.600 --> 00:08:45.759
kite of an alien with a wingspan
probably twice that, just ripping into the
118
00:08:45.799 --> 00:08:50.320
supply drop, and we all agree
that the two missing text that we might
119
00:08:50.360 --> 00:08:54.639
possibly have left behind on the surface
there's certainly already dead and so there's no
120
00:08:54.679 --> 00:08:58.279
point in going back for them.
As far as ending fictional state on this
121
00:08:58.320 --> 00:09:01.399
one goes, we finished with a
mininal scene on the rescue ship kind of
122
00:09:01.440 --> 00:09:07.120
looking down at the alien, but
with Dr Leblack clearly eyeing the controls waiting
123
00:09:07.200 --> 00:09:11.080
for her chance to turn the ship
around and, I don't know, crash
124
00:09:11.080 --> 00:09:15.360
it into the alien go back for
her men. We never did find out,
125
00:09:15.360 --> 00:09:18.279
but that was kind of our cliffhanger
ending for this session. Favorite other
126
00:09:18.279 --> 00:09:26.840
player moment was Eric Played The teamster
as this crotchety work a verse lifer.
127
00:09:26.240 --> 00:09:31.559
The very first words out of his
mouth when we hit the asteroid and his
128
00:09:31.639 --> 00:09:37.600
character realized that our supply drop wasn't
with us and said okay, so you'll
129
00:09:37.679 --> 00:09:41.240
go get it and I'll just wait
here right and it was pretty hilarious.
130
00:09:41.360 --> 00:09:45.039
And then he kind of kept that
up through the whole thing. But right
131
00:09:45.080 --> 00:09:50.440
from the jump having the teamster be
a kind of stereotypical teamster was pretty funny.
132
00:09:50.440 --> 00:09:54.080
We're all from New York City and
so we got a good laugh out
133
00:09:54.080 --> 00:09:56.480
of that. As far as my
favorite jamming moment goes, David did some
134
00:09:56.759 --> 00:10:03.720
tweaks to the preprepped adventure that he
had brought along in response to our going
135
00:10:03.759 --> 00:10:09.559
a different direction than he had necessarily
expected. But I particularly liked that he
136
00:10:09.639 --> 00:10:15.039
didn't stand in the way of our
just beating feet and only showing us the
137
00:10:15.039 --> 00:10:18.799
alien as we took off and saw
it down there on the surface, rather
138
00:10:18.840 --> 00:10:22.799
than forcing us into a confrontation with
it. I liked that he wasn't married
139
00:10:22.879 --> 00:10:26.639
to any preordained outcome and he really
did let our decisions drive the climax of
140
00:10:26.679 --> 00:10:31.759
the story, entirely independent of what
for ending he might have originally had in
141
00:10:31.799 --> 00:10:35.240
mind. I really like that.
As far as missed opportunity on this one,
142
00:10:35.399 --> 00:10:39.080
to paraphrase, it turned out this
wasn't a stand up fight but just
143
00:10:39.159 --> 00:10:43.840
another bug hunt. David played totally
fair with the scenario, which was cool,
144
00:10:43.840 --> 00:10:50.120
but it did mean that we got
a neat ending where we felt smart
145
00:10:50.240 --> 00:10:56.120
for having survived and avoiding a confrontation
with the alien. But we definitely didn't
146
00:10:56.200 --> 00:11:01.440
engage some of the mechanics, most
notably the combat in fear rules, that
147
00:11:01.480 --> 00:11:05.919
are at the heart of longer term
play, of mother ship of this game,
148
00:11:05.919 --> 00:11:09.559
of the stuff that makes it feel
like an Osr game and in particularly
149
00:11:09.679 --> 00:11:13.120
a horror Os our game. I
definitely want to see if I can get
150
00:11:13.159 --> 00:11:20.039
into a session or three that leans
more into the Horror Action Angle of the
151
00:11:20.080 --> 00:11:26.840
game than the avoiding an alien stalker
mode that we had today. The game
152
00:11:26.879 --> 00:11:30.919
that we played today was alien.
I'm looking forward to getting into a session
153
00:11:31.039 --> 00:11:35.000
of aliens sometime in the future and
I think this system can definitely handle both
154
00:11:35.039 --> 00:11:39.639
of those things. So the thing
I noticed today's adventure was a pretty tense
155
00:11:39.679 --> 00:11:46.360
and fun investigation avoid the monster session. It had a very haunted house or
156
00:11:46.480 --> 00:11:50.360
slasher movie feel to it and that
was a ton of fun. But it
157
00:11:50.440 --> 00:11:54.399
betrayed one of the major problems that
I have run into with those kind of
158
00:11:54.399 --> 00:12:01.000
scenarios, especially in one shots like
the one we played today. We were
159
00:12:01.120 --> 00:12:07.759
so focused on the suspense, on
uncovering the clues and avoiding the critter and
160
00:12:07.799 --> 00:12:13.000
getting ourselves out safely, that we
completely alighted anything that would have connected us
161
00:12:13.000 --> 00:12:18.720
to each other personally and even,
to some extent, professionally. We had
162
00:12:18.759 --> 00:12:24.440
individual personalities, as evidenced by Eric's
Surley teamster and Steve's decision to play his
163
00:12:24.519 --> 00:12:31.480
marines a practicing Christian, and my
note to the other players that my scientist
164
00:12:31.600 --> 00:12:37.039
character was a fan of Viking themed
Romance Novels. But our engagement once we
165
00:12:37.120 --> 00:12:43.519
hit the ground was largely limited to
making suggestions to each other and conveying information
166
00:12:43.559 --> 00:12:48.080
to each other, as transummitted by
David as the game master, who's called
167
00:12:48.120 --> 00:12:54.639
the warden in mother ship. It
came into just shockingly sharp focus for me
168
00:12:54.039 --> 00:13:01.360
when we finally found and rescued the
director Leblat, and the game suddenly opened
169
00:13:01.480 --> 00:13:05.240
up for all of us and we
all just were engaged at a totally different
170
00:13:05.320 --> 00:13:09.720
level, like a dimmer switch had
gotten suddenly cranked up to maximum. We
171
00:13:09.720 --> 00:13:16.039
were certainly enjoying ourselves, but the
injection of that extra character made us realize
172
00:13:16.080 --> 00:13:20.240
that we were only enjoying ourselves on
one level. We had been having fun
173
00:13:20.240 --> 00:13:24.960
play acting at being scared and creeping
through this death trap asteroid facility, but
174
00:13:24.080 --> 00:13:31.720
the introduction of just that one MPC
just the one gave us all something to
175
00:13:31.759 --> 00:13:35.799
push against and opened up all sorts
of possibilities. The three of US had
176
00:13:35.799 --> 00:13:41.600
basically play ourselves into a situation where
we were a really good team and we
177
00:13:41.639 --> 00:13:46.240
had no reason to be at logger
heads or get into any kind of conflict
178
00:13:46.279 --> 00:13:50.519
with each other. But this new
character just upset that dynamic and we all
179
00:13:50.559 --> 00:13:56.080
immediately latched onto it and got some
really fun play out of that. Last
180
00:13:56.120 --> 00:13:58.759
little bit of the game. This
is a lesson that I relearn all the
181
00:13:58.799 --> 00:14:03.440
time, but it is worth repeating
every time I learn it. It's almost
182
00:14:03.440 --> 00:14:09.879
never enough to just have the PC's
be the only ones bouncing off of each
183
00:14:09.919 --> 00:14:16.320
other, especially in a stressful situation
where cooperation is the best strategy for survival,
184
00:14:16.399 --> 00:14:20.279
as it is in mother ship.
Throw your GM characters at them asap
185
00:14:20.639 --> 00:14:26.080
in any situation like this so that
you can activate those triangle relationships and make
186
00:14:26.120 --> 00:14:31.480
their plans messy right from the jump. So that's all for this episode.
187
00:14:31.600 --> 00:14:33.960
Thanks very much for listening. If
you're enjoying the show, please rate and
188
00:14:35.000 --> 00:14:37.480
review it where we have found it. Because I played this is part of
189
00:14:37.480 --> 00:14:39.799
a home game. There's not going
to be a video of this session available,
190
00:14:39.840 --> 00:14:43.039
but do please check the show notes
to see where you can pick up
191
00:14:43.080 --> 00:14:46.480
your own copy of mother ship.
As always, you can follow me on
192
00:14:46.519 --> 00:14:50.120
twitter at him likes games, and
by Games from me at my website,
193
00:14:50.200 --> 00:14:54.639
Jim Likes Gamescom or at a convention
I attend as a vendor. That is
194
00:14:54.679 --> 00:14:58.639
absolutely the best way to support the
show. Now, if you'll excuse me,
195
00:14:58.080 --> 00:15:01.799
I'm going to go to Gen and
CON and play another game