Transcript
WEBVTT
1
00:00:00.080 --> 00:00:03.640
Hey everybody, and welcome to just
played. This is the podcast where I
2
00:00:03.640 --> 00:00:09.439
recap the tabletop RPG's I've recently participated
in as a player or a game master.
3
00:00:09.519 --> 00:00:15.519
I'm Jim Crocker and today I'll be
talking about velvet glove, the PBTA
4
00:00:15.560 --> 00:00:22.800
powered game of girl gangs in the
s by Sarah Doom bringer Richardson now or
5
00:00:22.879 --> 00:00:26.800
this session, I was lucky enough
to play in a playtest that Sarah herself
6
00:00:26.920 --> 00:00:30.399
was running on the gauntlet. She
wanted to check out some revisions that she's
7
00:00:30.399 --> 00:00:33.960
made to some of the moves and
the character sheets, and I was fortunate
8
00:00:34.039 --> 00:00:37.119
enough to get in on one of
these one shot sessions. So that's what
9
00:00:37.159 --> 00:00:40.159
I wanted to talk about today.
So today there were three of us playing
10
00:00:40.240 --> 00:00:46.000
characters with Sarah m seeing an.
Our was Charzad, the radical, tyler
11
00:00:46.119 --> 00:00:50.200
was Hanna, the she wolf and
I was Scout, the tomboy. For
12
00:00:50.320 --> 00:00:54.920
folks that are familiar with velvet glove
in the Ashkey and addition in the notebook,
13
00:00:54.920 --> 00:00:58.880
addition is what Sarah calls that.
Those are changes to a couple of
14
00:00:58.920 --> 00:01:03.439
the original playbooks. There's no more
gearhead playbook and the she wolf is kind
15
00:01:03.480 --> 00:01:07.920
of what used to be the Valkyrie, so it's pretty exciting to get a
16
00:01:07.079 --> 00:01:10.879
chance to try and check out some
of those new playbooks. So for a
17
00:01:10.959 --> 00:01:15.239
session starting state, we started out
with our gang, the banging bats leveled
18
00:01:15.319 --> 00:01:18.640
up to two, so that meant
we had a crib. In this case
19
00:01:18.799 --> 00:01:23.879
it was a ramshackle garage in the
back lot of a drughouse with some shitty
20
00:01:23.920 --> 00:01:29.120
furniture and cheap booze as our upgrades. I'm using air quotes with my fingers
21
00:01:29.120 --> 00:01:32.200
when I say up gray AIDS,
but at least it wasn't just like a
22
00:01:32.200 --> 00:01:36.200
shack with nothing in it. It
was the last day of school. We
23
00:01:36.239 --> 00:01:38.599
all wanted to be done, we
all wanted to go to the beach and
24
00:01:38.640 --> 00:01:42.680
that was kind of our default starting
state that we launched into our game from
25
00:01:42.719 --> 00:01:46.719
there. As far as the plot
goes. So, like I said,
26
00:01:46.799 --> 00:01:49.879
school let out and we of course
all headed to the beach. I was
27
00:01:49.920 --> 00:01:53.879
peddling my bmx bike, while the
other two gals were roller skating hanging off
28
00:01:53.920 --> 00:01:57.120
the back of my saddle. When
we arrived at the beach, we needed
29
00:01:57.200 --> 00:02:01.359
money, so I suggested that we
run a grift on some tourists, where
30
00:02:01.400 --> 00:02:06.519
I bounce off one of their cars
with my bike and the other girls extort
31
00:02:06.560 --> 00:02:09.439
hospital money from them so that they
don't have to get involved and they go
32
00:02:09.680 --> 00:02:15.840
running away relieved that they don't have
to talk to the police. But Hannah
33
00:02:15.879 --> 00:02:19.719
didn't like that, so we just
went down to the beach to see what
34
00:02:19.800 --> 00:02:23.240
other opportunities there might be. She
wanted to just like snatch and grab stuff
35
00:02:23.240 --> 00:02:27.319
off of people's blankets. So we
go down to the beach and there are
36
00:02:27.360 --> 00:02:31.080
some boys hassling me about looking like
one of them, so I tell them
37
00:02:31.080 --> 00:02:37.919
to get lost and they go to
harass Jay, a younger girl who is
38
00:02:37.960 --> 00:02:40.759
actually Hannah's nice and who was in
on a prank with me that I played
39
00:02:40.800 --> 00:02:45.400
on my brother that went badly as
part of our backstory that we built.
40
00:02:45.719 --> 00:02:49.840
So here's Jay, this younger girl, and she's getting harassed by these guys,
41
00:02:49.919 --> 00:02:53.400
so we stepped up to get them
off of her and I tried to
42
00:02:53.479 --> 00:02:58.639
enlist the help of some other girls
from school, but it turned out that
43
00:02:58.800 --> 00:03:04.280
some of these guys were actually older
than we thought and we're actually members of
44
00:03:04.319 --> 00:03:07.800
the jade knuckles gang, who are
like a serious criminal outfit that's so like
45
00:03:08.199 --> 00:03:12.879
real drug and actually have some girls
that they prostitute out of the Drug House
46
00:03:12.879 --> 00:03:15.759
that they're in. So they grabbed
J and that's really bad news. And
47
00:03:15.759 --> 00:03:21.520
when Sharazad tried to threaten one of
them with her switchblade, they just grabbed
48
00:03:21.560 --> 00:03:23.960
her wrist and bent it back and
said she was coming with them too,
49
00:03:24.360 --> 00:03:29.319
and that the rest of us would
need to come because we owe them rent
50
00:03:29.400 --> 00:03:32.159
on the garage where we were hanging
out in their back lot. Hannah,
51
00:03:32.199 --> 00:03:37.439
after some talking, managed to convince
them that we would party with them later,
52
00:03:37.560 --> 00:03:39.599
that they could come to our garage
and we drink with them. So
53
00:03:39.639 --> 00:03:43.960
they let the three of us off
the hook and they just took j with
54
00:03:44.000 --> 00:03:46.680
them, which was still bad news, but not quite as bad news as
55
00:03:46.680 --> 00:03:50.400
if they took one of our actual
gang members with them. So we went
56
00:03:50.439 --> 00:03:53.639
back to the garage to try and
figure out what to do, and Hannah
57
00:03:53.719 --> 00:03:59.719
was all upset about Jay and Shahzad
was doubting herself, but I knew exactly
58
00:03:59.759 --> 00:04:04.400
what was required here, and that
was to burn their stupid drug house down.
59
00:04:04.439 --> 00:04:10.759
So we sneak inside and we set
their hustler stash on fire and all
60
00:04:10.759 --> 00:04:15.400
hell proceeds to break loose at that
point. So the boys are all running
61
00:04:15.400 --> 00:04:18.879
around trying to save their drugs and
we're looking for Jay and the sirens are
62
00:04:18.879 --> 00:04:26.360
starting up in the distance and it's
just generally smoky, burning pandemonium. So
63
00:04:26.639 --> 00:04:30.120
we work our way through the house
upstairs and we actually find Ja a,
64
00:04:30.360 --> 00:04:33.720
who's passed out in her own puke
on a bed with no shirt on,
65
00:04:34.040 --> 00:04:38.600
and drag her out to where most
of the dudes have gotten out. But
66
00:04:38.920 --> 00:04:43.839
as we're slipping into the crowd of
other local residents, because we want to
67
00:04:43.839 --> 00:04:46.920
avoid having to talk to the cops
right especially given that we started the fire,
68
00:04:47.040 --> 00:04:49.800
no one knew that and we wanted
to keep it that way. But
69
00:04:49.959 --> 00:04:55.759
as we're blending in with the neighborhood, we see that sweets, who's a
70
00:04:55.800 --> 00:05:00.639
guy who is our booze connection and
a friend of Hannah's, that he can't
71
00:05:00.720 --> 00:05:04.079
make it through the fire. So
he has clambered out of a window and
72
00:05:04.199 --> 00:05:08.639
onto the roof, but scrambling to
try and find a way down, he
73
00:05:08.720 --> 00:05:14.160
ends up just skidding down the roof
and plumbing to the ground where he's hurt
74
00:05:14.399 --> 00:05:17.920
very, very badly. We can
see that he's still moving. There's some
75
00:05:17.920 --> 00:05:21.600
blood and stuff like that, so
he's not dead, but he's definitely messed
76
00:05:21.720 --> 00:05:26.920
up. So we've got this sick, half naked girl. So Hannah directs
77
00:05:26.959 --> 00:05:30.680
us to go see Lily, who
is her family's former made and, by
78
00:05:30.680 --> 00:05:36.319
an unlucky break, also sweets his
mother. So Hannah explains what happened and
79
00:05:36.360 --> 00:05:43.720
this lady freaks out and starts just
slapping Hannah and blaming her for sweets falling
80
00:05:43.759 --> 00:05:47.920
in with a bad crowd and just
regaling her with how much she actually hates
81
00:05:47.959 --> 00:05:50.959
her family, even though she used
to work for them, or maybe because
82
00:05:51.000 --> 00:05:55.920
you used to work for them.
So share ZADD tries to step in,
83
00:05:56.120 --> 00:05:59.879
but she gets body slammed against the
wall by this woman who's stronger than she
84
00:06:00.079 --> 00:06:02.560
looks, and it looks like she's
just going to keep freeing out until I
85
00:06:02.600 --> 00:06:08.519
finally ask her, look, lady, would you rather be here punishing the
86
00:06:08.560 --> 00:06:12.879
messengers or do you want to go
see your son in the hospital? So
87
00:06:13.040 --> 00:06:16.360
this kind of gets through to her, and we also realize at this point
88
00:06:16.519 --> 00:06:21.519
that she is actually really drunk right
now and that the booze that sweets has
89
00:06:21.560 --> 00:06:27.920
been slipping us is probably hers,
and she's actually a total mess. So
90
00:06:28.000 --> 00:06:30.879
this being one thousand nine hundred and
seventy five, drunken mess that she is,
91
00:06:30.959 --> 00:06:34.920
she grabs her car keys and heads
off to the hospital to go see
92
00:06:34.959 --> 00:06:39.399
her son. So that was kind
of where we ended the session. With
93
00:06:39.439 --> 00:06:44.279
the caveat that there was an actual
interesting mechanical thing that happened, which was
94
00:06:44.480 --> 00:06:47.439
that, because Hannah had filled up
her anks to track, which is the
95
00:06:47.600 --> 00:06:50.920
version of harm that you take in
Velvet Glove, she actually rolled the move
96
00:06:51.000 --> 00:06:55.160
to see whether that was a situation
that actually took her out or whether she
97
00:06:55.199 --> 00:06:59.360
could handle it. Luckily, she
hit it just fine and came out of
98
00:06:59.360 --> 00:07:04.399
that experience stressed out but relatively unscathed. So so when we ended things up,
99
00:07:04.399 --> 00:07:09.600
since we all stayed in the gang
at the end, Sarah asked us
100
00:07:09.680 --> 00:07:13.759
that question and we hit the roll
to see if our gang leveled up.
101
00:07:13.759 --> 00:07:17.480
We were presented with a new opportunity
and the chance for a new crib,
102
00:07:17.480 --> 00:07:21.279
which is kind of cool because that
made sense fictionally too. But anyways,
103
00:07:21.319 --> 00:07:28.079
we were approached by the daughters of
Caius, these older hippie girls who are
104
00:07:28.079 --> 00:07:33.879
basically the Harem for this weird but
hot grew named Lickman. I think Charles
105
00:07:33.920 --> 00:07:39.279
Manson's name might have been invoked as
a frame of reference for this. But
106
00:07:39.399 --> 00:07:43.160
anyway, these girls want us to
help them showing up the JEZEBELS, who
107
00:07:43.160 --> 00:07:46.920
are the rich girl gang from in
town, from the right side of the
108
00:07:46.959 --> 00:07:50.360
tracks, and of course we all
enthusiastically agreed, because the JEZEBELS, they
109
00:07:50.399 --> 00:07:55.600
definitely have a coming, and how
bad could these chickspeare right. So my
110
00:07:55.639 --> 00:08:01.040
favorite other player moment was when our
radical shares odd tried to get that dude,
111
00:08:01.040 --> 00:08:07.199
who was actually a no kidding,
hardcore adult criminal, to leave our
112
00:08:07.240 --> 00:08:11.920
friend alone by just laying a switchblade
alongside his balls and telling him to back
113
00:08:13.000 --> 00:08:16.839
off. Ultimately, unfortunately, it
didn't really work. He just grabbed her
114
00:08:16.839 --> 00:08:18.560
wrist and bent it back, and
that was when he dragged her along.
115
00:08:18.600 --> 00:08:22.759
It was a cool power move of
the kind that we definitely see in a
116
00:08:22.759 --> 00:08:28.240
trashy movie of the era, very
hardcore, very in genre. I really
117
00:08:28.279 --> 00:08:31.680
liked it. It was like a
velvet glove moment and I really dug it.
118
00:08:31.879 --> 00:08:35.480
My favorite gemming moment. Now,
of course, I want to caveat
119
00:08:35.480 --> 00:08:39.360
this by saying that Sarah is a
fantastic gm who it is a privilege to
120
00:08:39.360 --> 00:08:43.600
play with, and the inference when
you mention a velvet glove is that there
121
00:08:43.840 --> 00:08:48.919
is the proverbial fist of iron underneath. So when I suggested burning down the
122
00:08:50.000 --> 00:08:52.919
drug house as part of a move
where I confess a dark desire and I
123
00:08:54.080 --> 00:08:58.360
missed on that roll, Sarah just
went right ahead and hard framed us inside
124
00:08:58.399 --> 00:09:03.960
a burning house filled with smoke and
panicking drug dealers, with our friend somewhere
125
00:09:03.960 --> 00:09:09.519
inside. It was the kind of
smash cut that it definitely show up in
126
00:09:09.679 --> 00:09:15.799
the movie of this story or the
TV show. But very few MC's I
127
00:09:15.799 --> 00:09:20.039
have played with, and I include
myself among them, would be bold enough
128
00:09:20.080 --> 00:09:24.120
to just make that hard a move
and time jump all three of us just
129
00:09:24.320 --> 00:09:28.879
right into a burning mass like that. She did take some time, and
130
00:09:28.960 --> 00:09:33.200
this is really cool, to actually
backfill a bit. How'd you get in
131
00:09:33.200 --> 00:09:35.720
the house? How did you get
the fire started, and stuff like that,
132
00:09:35.879 --> 00:09:41.360
but that was all just flavor and
window dressing to the mess that we
133
00:09:41.399 --> 00:09:46.240
found ourselves in, which was really
amazing and definitely something that I'm going to
134
00:09:46.240 --> 00:09:52.759
take some inspiration from to expand my
thinking on Pbta hard moves and how local
135
00:09:52.919 --> 00:09:56.480
or immediate they need to be,
because I tend to think very much in
136
00:09:56.559 --> 00:10:00.360
terms of while you miss that move. Now we have to do something that
137
00:10:00.600 --> 00:10:03.200
is that immediately follows on it.
But that big jump cut, you know,
138
00:10:03.320 --> 00:10:07.240
moving forward in time. That was
great and it's actually written into the
139
00:10:07.240 --> 00:10:11.000
move in a really interesting way,
but to see it happened like that was
140
00:10:11.120 --> 00:10:15.720
pretty mindblowing and I really loved it. As far as missed opportunities go,
141
00:10:15.960 --> 00:10:18.679
not many in a game this fun
and we had a great time, but
142
00:10:18.799 --> 00:10:24.399
one of the things I tend to
miss in this game in particular is that,
143
00:10:24.519 --> 00:10:28.000
at least in the Games I've played, we've never done much school stuff
144
00:10:28.000 --> 00:10:33.759
ever. Now out. This is
probably a function of the fact that every
145
00:10:33.759 --> 00:10:37.519
game of this I've played has been
a one shot. So if you want
146
00:10:37.519 --> 00:10:41.600
to get out into the neighborhood and
do crimes and get mixed up with the
147
00:10:41.600 --> 00:10:45.639
other gangs, which is kind of
the core activity of this game, then
148
00:10:45.679 --> 00:10:48.519
that's what you got to do.
But I was excited to see that some
149
00:10:48.559 --> 00:10:52.840
of the new moves, especially for
the Tomboy that I played, explicitly referenced
150
00:10:54.039 --> 00:10:58.200
school and the stuff that we did
in class. So I am really looking
151
00:10:58.240 --> 00:11:01.639
forward to the wide release so that
we can actually have some schoolyard shenanigans as
152
00:11:01.639 --> 00:11:07.080
well. As messing around in town. We mentioned some characters from school,
153
00:11:07.120 --> 00:11:09.919
like there was a coach who was
kind of a creep and stuff like this,
154
00:11:09.960 --> 00:11:13.919
and you know, as a Tomboy, I was at Jock, but
155
00:11:13.960 --> 00:11:16.919
we didn't really get too much time
to actually get into that and I would
156
00:11:16.960 --> 00:11:18.639
love to see a multi session game
where we could so. Finally, a
157
00:11:18.679 --> 00:11:24.360
thing I noticed is that, more
than any other PVTA game I have played,
158
00:11:24.480 --> 00:11:28.840
this is a game about escalation.
If you don't step up, get
159
00:11:28.960 --> 00:11:35.080
stepped on. And one thing that
follows from that is that one shots tend
160
00:11:35.120 --> 00:11:41.360
to follow pretty similar arcs, especially
because the it's the last day of school
161
00:11:41.360 --> 00:11:45.720
and we're going to the beach set
up is the default one shot scenario.
162
00:11:45.759 --> 00:11:48.360
I've played several versions of that and
it's Super Fun every time, but that
163
00:11:48.440 --> 00:11:52.000
seems to be sort of the default
starting state, at least for one shots
164
00:11:52.000 --> 00:11:56.679
of the game. The girls start
from this kind of resting state and then
165
00:11:56.720 --> 00:12:01.519
they get involved in a crime or
two and things gradually go off the rails
166
00:12:01.519 --> 00:12:05.519
as the boys and other gangs mess
with them, and there's this arc that
167
00:12:05.559 --> 00:12:09.799
I sort of expect from having played
several games of this. I am thrilled
168
00:12:09.840 --> 00:12:13.480
that this time around. Sarah actually
started us off with a level to gang,
169
00:12:13.519 --> 00:12:16.840
because your gang can actually level up
as many as five levels, which
170
00:12:16.879 --> 00:12:20.159
kind of vindicates how experienced you are, what sort of crimes you've done,
171
00:12:20.279 --> 00:12:24.679
how well known you are and the
kind of dangerous that you might encounter as
172
00:12:24.720 --> 00:12:28.440
you gain notoriety. So it's really
neat to start there, which meant that
173
00:12:28.519 --> 00:12:31.200
we actually could engage with some of
the gang moves. But one thing that
174
00:12:31.240 --> 00:12:37.399
I'm a little ambivalent about is the
necessity that the entire gang be on board
175
00:12:37.440 --> 00:12:41.960
before you can actually trigger any of
those gang moves. By setting it up
176
00:12:41.039 --> 00:12:46.840
that way it invests veto power in
any single player who doesn't want to do
177
00:12:46.879 --> 00:12:52.559
something, which doesn't feel to me
how peer pressure in a gang actually works.
178
00:12:52.559 --> 00:12:56.000
But the problem there is that you
need to navigate consent at the table
179
00:12:56.080 --> 00:13:01.279
among players, so I'm not sure
that there's a better way that you can
180
00:13:01.360 --> 00:13:05.159
do it. The really big challenge
in this game, I have come to
181
00:13:05.200 --> 00:13:11.039
realize, is creating a space where
we can have fun seeing our characters coerced
182
00:13:11.080 --> 00:13:16.519
into doing things against their better judgment
as a core activity, while having enough
183
00:13:16.600 --> 00:13:22.320
removed from that activity not to feel
like that's also happening to us as players.
184
00:13:22.360 --> 00:13:26.759
I am really looking forward to being
able to play an extended campaign and
185
00:13:26.799 --> 00:13:31.360
watch the gang moves actually come to
the or and start to think in terms
186
00:13:31.399 --> 00:13:35.799
of what's good for the gang and
what's fun for the gang as a whole
187
00:13:35.840 --> 00:13:41.320
and not just my individual PC,
which I think is going to pretty much
188
00:13:41.360 --> 00:13:46.120
require a multi session ark of play, and that is something I'm very much
189
00:13:46.120 --> 00:13:50.080
looking forward to finding out and hopefully
reporting back on. So that's all for
190
00:13:50.159 --> 00:13:52.200
this episode. Thanks for listening.
If you're enjoying the show, please rate
191
00:13:52.240 --> 00:13:54.799
and review it wherever you have found
it. There's not a video of this
192
00:13:54.799 --> 00:13:58.480
particular session available, but do please
go ahead and check the show notes for
193
00:13:58.559 --> 00:14:03.320
my youtube page, we can find
a playlist of other videos that I've participated
194
00:14:03.399 --> 00:14:05.639
in, mostly as a game master. As always, you can follow me
195
00:14:05.720 --> 00:14:09.440
on twitter at Gimlikes Games, and
by Games from me at my website,
196
00:14:09.519 --> 00:14:15.120
Jimlikes Gamescom or to convention I attend
as a vendor. That is absolutely the
197
00:14:15.120 --> 00:14:18.399
best way to support the show.
Now, if you'll excuse me, I'm
198
00:14:18.399 --> 00:14:20.399
going to go play another game.