Transcript
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Everybody and welcome to just played.
This is the podcast where I recap the
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tabletop RPG's I've recently participated in as
a player or a game master. I'm
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Jim Crocker and today I'll be talking
about night, which is this is a
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campaign that I'm running on the gaunt
like gaming community, and right now we
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are in the second duty station and
that's Trud Gornyaka. It's one thousand nine
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hundred and forty two and so far
the war is not going very well for
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the Red Army. So our intrepid
Soviet air women are going to do their
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part to try and help out with
the cause. This is a campaign where
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the plan is to play the entire
war. We are running it in monthly
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sessions. This is the third session
that I've run in July. All run
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a fourth and then it will keep
going through August and through the rest of
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the year as we play through the
entire Great Patriotic War. As far as
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players, Bethany was junior Lieutenant Gallia
Sampson Nova, a hawk adventurer. PUCKET
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was junior lieutenant. Dariat Dasha Yagarova, owl protector. Joey was junior Lieutenant
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Paulina, Paulia Makarova, a Hawk
leader, and Maria was sergeant Nina Ninochka,
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Crisa Nova, a raven missanthrope.
For folks not familiar with night,
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which is what would normally be a
playbook in another PBTA game, is divided
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into a nature, which is based
on some kind of bird, and a
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roll, which is the role that
you serve within your unit. The nature
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and roll combine to create a unique
combination for each character. So this is
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a game where it is okay to
have players playing to the same nature,
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but if they choose different roles,
they're actually going to be really different characters.
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So that's one of the really interesting
things about this game. In this
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case, with our session starting state, we end it on a bit of
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a cliffhanger after a disastrous mission last
week. So this session started with Galia
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in the plane with a grievously injured
pilot in the back seat. This is
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one of the other player characters,
and Dasha in the woods trying to find
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her way back to the base because
she gave up her seat to the injured
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pilot. Meanwhile we've got two new
recruits just arriving to witness all of this
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chaos. Okay, so plot Synopsis
Night, which is is a dense game
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and a lot of stuff happens.
I'm going to do my best to boil
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it down, but there's a lot
here, so just bear with me.
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I promise it'll be worth it.
So so the two new recruits arrived just
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in time to see Galia's disastrous attempt
to land with a grievously injured Nadya in
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the back seat of her plane.
But the injured pilot comes to as the
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plane is coming in for a landing
and panics botches the landing with her flailing,
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so that it crashes, flips end
over end and lands in the creek.
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Nadia is just dead upon impact,
but Gallia is miraculously largely unscathed,
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just cuts and bruises. For a
moment she's actually worried she's going to drown,
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which would be a weird way to
die after having just seen one of
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the planes go up in flames and
too of her pilots die as a result
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of burns. But she manages to
get herself out of the plane and just
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walks away from the mangled wreck of
her aircraft. The two new recruits head
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to their tent baffled and shocked by
what they've just seen. Gallia use the
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subject of a six hour debrief with
the major and the polar truck, the
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political officer for their regiment, and
the two of them are kind of playing
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good cop bad cop on her,
asking her why she landed her plane before
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she got back to the base,
this is a second time that that's happened,
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and just trying to kind of find
any inconsistencies in her story. Meanwhile,
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the two new recruits are just sitting
there waiting and waiting and waiting and
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they can't seem to connect and there's
this awkward silence that just ends up lasting
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several hours because they expect at any
time that this officer is going to come
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walking in, but she never does. Meanwhile, Dasha, who ran into
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the woods to avoid a Nazi patrol
who came by to check on the downed
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aircraft, manages to luck her way
into a ride from some farmers who are
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often the countryside rounding up straight pigs, and she arrives at the base midafternoon.
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She's whisked into an interview of her
own, which gets Galia off the
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hook to gather the new recruits and
show them around. Everyone only gets a
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few hours of sleep and at the
evening meal, the Boulder of the two
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pilots transferred from dsection demands that they'd
be seated together in their own plane or
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they will be trouble. Galia is
not really in a mood to fight her,
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so she swallows her pride and does
as they ask. During the briefing,
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up into the air they go and
the mission turns out to be a
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complete success. All of the pilots
execute perfectly, they hit the target and
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everyone returns home without a scratch.
There's a lot of relief and everyone relaxes
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at least a little bit, knowing
that they're not going to have another long
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interview and that they're going to be
able to get some rest the following day.
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So the next day, at breakfast, Lydia, who's the mousier of
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the two new transfers, actually approaches
the group and sits with them at breakfast.
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Quietly, but she does sit with
them, but Galia is attempt to
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scrutinize her and figure out what her
deal is is misinterpreted and she leaves embarrassed
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and upset, just as the Deputy
Pola truck morale officer, Lieutenant Shere Matova,
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comes in and she is all smiles
and she button holds Nina with a
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request, well, not a request, an order, that she sit for
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an interview with Prov d who have
requested that she provide a pilot to inspire
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readers. And of course the lieutenant
has looked at Nina's file and knows that
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she is from an orphanage because her
house was bombed by the Nazis, which
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killed her parents. And now here
she is, a pilot dropping bombs on
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the Nazis herself, and she thinks
that it's just going to be a great
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store for Pravda. So sharmatovah makes
some suggestions for Nina for how to prepare
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and Galia tells her to think of
it as just another mission. So after
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breakfast, Paula goes scrounging and miraculously
manages to hunt down a leader of vodka
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that she promised to Dasha and exchange
for Dasha telling her the story of what
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really happened on that disastrous mission.
And this leader of Vodka, it turns
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out, is assembled from smaller portions
by Nina's cook friend from the all male
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to eighteen night bomber regiment. This
is a young man who seems to be
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a little sweet on Nina, who
passes her extra food when he can sneak
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over from the to eighteen to see
her. So Nina goes looking to Galia
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for advice and finds her talking to
Olga. Now Olga is one of the
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mechanics who is one of the few
women on the base who is the same
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age as Gallia, older with grown
children, and she is a whiz with
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repairing stuff, but she's a little
bit homesick and sentimental and she can kind
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of go on if you get engage
her in a conversation. So of course
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Olga immediately seizes on this skinny little
orphan pilot as someone in need of care
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and maintenance. So when they finally
manage to get away from Olga and Nina
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Asks Gallia for advice and what this
means and she's not sure what to do,
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Galia makes a really interesting comment on
being a hero, which is that
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when you're doing the job in front
of you, eventually it just sort of
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happens. Given the situation that everybody
is in, all you need to do
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to be a hero is avoid dying
and just keep doing what they tell you
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to do, and eventually those circumstances
will come to pass. So everyone crashes
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out for sleep for the day and
when time for the mission comes, they
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load in and fly out, this
time with Dasha doing the wayfinding and Paulia
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being entrusted with the attack run.
They find the target, but not before
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Galia and Dasha are knocked around just
a little bit, not too badly.
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They carry off the attack run without
a hitch, thanks to mission pool that
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they had built up earlier in the
day, although Paulia and Nina are marked
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by the experience of making the attack
run, with Pulia giving their plane a
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nickname and personality, which is a
lot of fun. It is the black
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cat and it's lucky, and Nina
unlocking a regard slot which she points at
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Gallia, and all the planes returned
home. Galia delivers a relieved debrief to
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the lieutenant, ending fictional state.
Everyone is on the ground and getting ready
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for another day. Still in the
war. It still sucks, but the
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prospect of Nina's interview is definitely looming
over everyone, not just Nina. My
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favorite player moment was definitely when Pullia
through caution to the wind and went scrounging
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for vodka, despite not being great
at it and the poor supply situation at
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the base. She hit with box
cars and that was the only way she
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could have gotten a ten plus,
and everyone got to cheer as she described
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taking a big hit off the top
of the canteen filled with liquor before returning
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triumphantly to Dasha with it in hand. My favorite chamming moment was when Vera,
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the surlier of the two replacement pilots, overheard the Deputy Pol truck setting
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up that interview and then said to
the crew after she left, well,
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she'll have a story however it goes
tonight, and you could have heard a
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pin drop. It was just deliciously
cold and I was really pleased to be
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able to spit it out right off
the top of my head right in that
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moment. It definitely caused Gallia to
question whether she should keep accommodating the demands
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of the two transfers, and I
am really looking forward to seeing if this
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is something that is going to boil
over in a future session. It was
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pretty neat as far as missed opportunities. This was a pretty great session night,
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which is a really tight game that
drives play in exactly direction it wants
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to go, so there wasn't a
heck of a lot to choose from.
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One thing it would have been interesting
to role play more was the interview with
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Gallia where she was being interrogated about
landing her playing and what went wrong on
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that disastrous mission. We ended up
just resolving it with a tempt fate die
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roll, which worked fine. That's
why it's there. It's built into the
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game, and then we just rolled
on to the next thing and went through
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the day because it was the major
in the polit truck doing this kind of
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good cop, bad cop thing on
her. It would have been super boring
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for everyone else to listen to me
play two characters just sort of asking questions
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and talking to each other. That's
the worst when your GM placed two people
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having conversation with each other. I
try to avoid that wherever possible. So
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mostly I just skipped right over the
actual interview. I really want to see
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if in the future I could have
a meeting with that apparatus of the state
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where we can actually spend a few
minutes conveying the surreal and utterly arbitrary nature
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of exercises like that in the Red
Army, in that totalitarian system. So
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a thing I noticed tonight the game
started with a botched wheels down roll.
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There's like the first moments of the
game. And this was after multiple missrs
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last week that resulted in the deaths
of three pilots. Just straight up killed
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three pilots and the three harm grievous
wounding of a fourth. Now, of
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course that wounded character would have had
to spend time in the hospital before she
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was able to come back and be
a pilot. So that player had already
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made a new pilot. So anything
that happened they're just determine whether that pilot
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could be played in the future or
not. So this game started right out
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of the gate with yet another disaster, after kind of a straight hour of
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them last week. But I paused
for a moment and I suddenly realized that
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the way harder move than just wiping
out Galia and the plane and having everyone
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start from scratch, with Bethany stadding
up a new pilot too, was to
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let Galia walk away clean from a
horriffic crash that by all rights should have
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just murdered her, even as it
mangled the injured comrade that she had risked
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a landing to get home safely.
It kicked the session into this really strange
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and wonderful place, with mechanics and
other airwomen now kind of arguing heatedly about
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whether Gallia was cursed or blessed,
and that leading Galia herself to be equally
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unsure. And it just underlined that
sometimes, not all the time, but
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sometimes the hardest move you can make
is letting a character survive and deal with
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the fallout of being the survivor letting
them just get out of it without a
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scratch or maybe with just a few
bumps and bruises, while everyone else pays
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the price. And that is actually
a thing that happens in war. Sometimes
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will survive just by happenstance, by
fate. Getting a chance to explore that
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in the game the other day.
That was pretty amazing. This was definitely
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something that is going to yield dividends
for many sessions to come and I'm really
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glad that I get a chance to
see that in action and see really,
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no kidding, just how well that
worked. So that's all for this episode.
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Thanks very much for listening. If
you're enjoying the show. Do please
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rate and review it wherever you found
it. It really helps other people find
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it. Check out the show notes
for the Youtube video of this session.
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We've got it up there, as
well as where to find information on the
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actual historical night, which is as
always. You can follow me on twitter
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at Jim Likes Games and buy games
from me, including night, which is
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at my website, Jim Lakes Gamescom, or find me a convention I attend
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as a vendor. That's the best
way to support the show. Now,
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if you will excuse me, I
am going to go play another game.