Transcript
WEBVTT
1
00:00:00.080 --> 00:00:03.839
Hey everybody, and welcome to just
played. This is the podcast where I
2
00:00:03.839 --> 00:00:09.080
recap the tabletop RPG's I've recently participated
in as a player or Gim master.
3
00:00:09.160 --> 00:00:14.119
I'm Jim Crocker and today I'll be
talking about the fleet, which is a
4
00:00:14.119 --> 00:00:23.079
PBTA hack for a Battlestar GALACTICA flavored
game of space fighters in desperate combat trying
5
00:00:23.120 --> 00:00:28.320
to save the last fleet of humanity
as it flees through space from an implacable
6
00:00:28.359 --> 00:00:33.240
foe. I played this at the
dex Con Gaming Convention, which is a
7
00:00:33.240 --> 00:00:38.000
really wonderful summer con that happens every
year on the fourth of July weekend in
8
00:00:38.039 --> 00:00:43.920
Morristown, New Jersey. It's put
on by double exposure and I will include
9
00:00:43.920 --> 00:00:48.520
a link to information on double exposure
and where to find out more about x
10
00:00:48.640 --> 00:00:52.520
con in the show notes here.
So date I played was July seventh,
11
00:00:52.679 --> 00:00:56.320
over the weekend. This was a
one shot play test. The game is
12
00:00:56.359 --> 00:01:00.960
still in development. The designer,
Dexter Duckworth, was the person who facilitated
13
00:01:00.039 --> 00:01:03.319
it and I think he's talking about
trying to kick start it maybe later in
14
00:01:03.359 --> 00:01:07.079
the year, but it is definitely
pretty polished and in pretty good shape.
15
00:01:07.200 --> 00:01:11.439
So I had a lot of fun
playing with it. This is not the
16
00:01:11.480 --> 00:01:14.159
kind of thing I necessarily would have
signed up for on my own. The
17
00:01:14.159 --> 00:01:18.120
military SF thing is not necessarily my
wheelhouse all the time, but a couple
18
00:01:18.120 --> 00:01:21.079
of friends of mine were playing it
and I had a helper for Sunday morning,
19
00:01:21.079 --> 00:01:23.799
so decided I would jump in and
give it a shot. So,
20
00:01:23.840 --> 00:01:26.920
as far as players and characters go, Jim, that's another gym, not
21
00:01:26.959 --> 00:01:33.799
me. Jim Played Call Sign Echo
Alexei, who you will remember from our
22
00:01:33.799 --> 00:01:36.760
fall of magic episode and several other
Games that I've played on the gauntlet.
23
00:01:36.799 --> 00:01:40.000
I really enjoy playing with x Alexei. He's one of the reasons that I
24
00:01:40.040 --> 00:01:45.280
set up for this game. Alexei
played call sign gearhead. Leah Played Call
25
00:01:45.439 --> 00:01:48.640
Sign Rook. We had a player
who played gunner. Unfortunately I did not
26
00:01:48.719 --> 00:01:51.480
catch his name when I was there
at the table. I'll see if I
27
00:01:51.480 --> 00:01:55.200
can go back and get that.
And I played call sign kingpin. So
28
00:01:55.239 --> 00:01:59.040
these are the nicknames that we use
for each other when we're on missions.
29
00:01:59.079 --> 00:02:04.040
As you might expect, echo is
kind of a stealth character who specializes in
30
00:02:04.359 --> 00:02:07.159
getting in and out of place so
unnoticed. GEARHEAD is our mechanic and general,
31
00:02:07.159 --> 00:02:10.280
Grease Monkey. Rook, just like
you might expect, is the rookie,
32
00:02:10.319 --> 00:02:15.759
the brand new pilot without a lot
of experience. Gunner is our Gung
33
00:02:15.840 --> 00:02:21.039
Ho combat monster, and I was
kingpin, which meant I was the EXO,
34
00:02:21.159 --> 00:02:24.280
the commanding officer who got to decide
what missions we went on. So,
35
00:02:24.400 --> 00:02:28.919
as far as session starting state goes, we played a session zero,
36
00:02:28.960 --> 00:02:31.599
where we started out by creating some
fiction about our starbase, which in this
37
00:02:31.599 --> 00:02:36.759
case was called Cyrus, and what
the deal with our enemies was. Character
38
00:02:36.800 --> 00:02:40.639
creation is pretty much straight out of
apocalypse world. We distributed stats, picked
39
00:02:40.639 --> 00:02:45.520
a move out of a list of
moves that were available in our playbook and
40
00:02:45.560 --> 00:02:49.879
created bonds that were basically the same
as apocalypse world, H X or dungeon
41
00:02:49.879 --> 00:02:53.919
world bonds. I ended up pushing
my bond with another pilot all the way
42
00:02:53.000 --> 00:02:55.919
up to plus five because of the
way my choices went, and so I
43
00:02:57.000 --> 00:03:00.879
rolled over and got xp before we
even started playing, which was kind of
44
00:03:00.879 --> 00:03:04.800
cool and interesting. Once everything was
set up, we got a short list
45
00:03:04.800 --> 00:03:07.479
of missions, but there was one
immediate and obvious choice, or at least
46
00:03:07.560 --> 00:03:12.520
that was my read on it.
So we decided to go after a VIP
47
00:03:12.840 --> 00:03:17.479
trapped on Earth as the alien hive
mind, Roboswarm, that were the enemies
48
00:03:17.520 --> 00:03:23.319
that we drew for this game,
closed in on him in their implacable invasion
49
00:03:23.360 --> 00:03:27.599
and conversion of the earth. So
PLOT SYNOPSIS OF OUR session. We,
50
00:03:27.919 --> 00:03:30.159
like I said, had to rescue
a VIP and his family. So I
51
00:03:30.159 --> 00:03:35.639
elected to pilot a shuttle instead of
my fighter craft, in part because we
52
00:03:35.639 --> 00:03:38.080
didn't have a hot shot pilot I
could assigned to do it. There is
53
00:03:38.120 --> 00:03:40.719
a hot shot pilot playbook, but
we didn't have that as part of our
54
00:03:40.759 --> 00:03:45.439
squad, so I decided that I
would do it myself. Gunner, our
55
00:03:45.520 --> 00:03:49.360
marksman stayed topside to keep an eye
out and clear our path. I was
56
00:03:49.400 --> 00:03:53.879
in the shuttle, engine on door
open, ready to boost the second the
57
00:03:53.879 --> 00:03:59.199
passengers got on board. So we
landed and gearhead, echo and rook got
58
00:03:59.240 --> 00:04:03.199
down to bypassing their security as.
I radioed in and asked them to please
59
00:04:03.199 --> 00:04:08.840
not shoot my pilots when they got
inside. So they breached the door and
60
00:04:08.879 --> 00:04:13.240
needed to spend some time convincing them
to come with us, but ultimately made
61
00:04:13.240 --> 00:04:16.000
it clear that there was no other
option. Everyone piled on board the shuttle
62
00:04:16.160 --> 00:04:21.279
as the swarm who seemed to be
waiting for this opportunity dive down at us
63
00:04:21.399 --> 00:04:25.279
and we had to shoot our way
out to the tune of a couple of
64
00:04:25.399 --> 00:04:29.839
damage spacecraft. Echo tried to decoy
the swarm, but it's split in half
65
00:04:30.079 --> 00:04:33.199
and went after both of us,
trapping him. Our orders were to land
66
00:04:33.279 --> 00:04:38.399
hot and immediately jump the fleet to
somewhere else, because the swarm was right
67
00:04:38.480 --> 00:04:43.839
on our tail and that meant leaving
echo behind. So rook disobeyed orders and
68
00:04:43.879 --> 00:04:47.519
scrubbed her approach to go assist him
in getting home. They managed to come
69
00:04:47.680 --> 00:04:54.120
screaming in through the closing hangar doors, rook literally flying sideways so that it
70
00:04:54.160 --> 00:04:59.079
wouldn't close on her wings, and
we jumped a few moments later after they
71
00:04:59.120 --> 00:05:03.480
came crashing into the hangar. So
in the fleet there are downtime phases where
72
00:05:03.519 --> 00:05:10.720
you answer questions to refresh, change
bonds and Arn xp so we did downtime
73
00:05:10.759 --> 00:05:15.360
upon arriving in our new destination.
In this case it was a Nebula that
74
00:05:15.480 --> 00:05:19.759
was the site of this quasi religious
science project by the HIVE mind, as
75
00:05:19.800 --> 00:05:25.600
well as a nest of human space
pirates who had been there for years,
76
00:05:25.600 --> 00:05:30.199
squatting there using the Nebula's ability to
confound electronics to hide from the UN so
77
00:05:30.240 --> 00:05:33.480
after we all spun out a bit
more fiction, there's questions associated with finding
78
00:05:33.519 --> 00:05:38.040
a new place after you jump and
with what the HIVE mind is up to
79
00:05:38.160 --> 00:05:42.560
there. We repaired our damage ships
and then we drew a mission to rescue
80
00:05:42.720 --> 00:05:46.319
a UN official who was in danger
of being kidnapped from one of the newly
81
00:05:46.399 --> 00:05:50.839
arrived ships in the fleet by another
ship that may or may not have belonged
82
00:05:50.879 --> 00:05:55.279
to the pirates. It was hard
to tell because we had no coms,
83
00:05:55.319 --> 00:05:58.399
so it could have just been a
pirate ship that's snuck into our fleet.
84
00:05:58.439 --> 00:06:00.560
But anyways, we knew that they
to you. An official who, as
85
00:06:00.600 --> 00:06:04.639
it turned out, was actually the
highest ranking living UN official, which would
86
00:06:04.639 --> 00:06:09.920
basically make her president, was in
trouble and needed to be rescued. So
87
00:06:09.959 --> 00:06:15.079
we got to do this really cool
infiltration rescue mission where we launched ourselves in
88
00:06:15.319 --> 00:06:20.240
Vac suits from the bases torpedo tubes
and infiltrated the luxury cruise liner that the
89
00:06:20.279 --> 00:06:25.800
official was holed up on. We
entered in our tactical formation and eventually we
90
00:06:25.879 --> 00:06:30.160
came upon some crewmen from the other
ship who were ransacking the luxury cruiser and
91
00:06:30.240 --> 00:06:33.560
after a bit of a scuffle,
we got them to surrender by threatening to
92
00:06:33.600 --> 00:06:38.160
blow out the observation window in the
lounge where the fight was happening. That
93
00:06:38.240 --> 00:06:41.720
got them to calm down real quick
because we had one of our crew had
94
00:06:41.759 --> 00:06:46.639
a great big old arm piercing snipper
rifle. The very easily could have spaced
95
00:06:46.680 --> 00:06:49.160
everyone in the lounge. So that
got them to lie down and put their
96
00:06:49.199 --> 00:06:56.079
hands on their head. So we
eventually tracked down this official and of course,
97
00:06:56.240 --> 00:07:00.560
as the highest ranking officer, I
gave her my own armor and Vac
98
00:07:00.680 --> 00:07:03.759
suit. So then we needed to
retreat, for the pirates figured out that
99
00:07:03.800 --> 00:07:09.240
we had grabbed her gearhead. Managed
to scrounge a breathing apparatus, but not
100
00:07:09.279 --> 00:07:14.000
a suit for me, so we
launched back with me wrapped in a thermal
101
00:07:14.040 --> 00:07:18.480
blanket and rook clutching me close to
get me home alive, which they did,
102
00:07:18.519 --> 00:07:23.439
with just some hypothermia and frostbite to
show for it. And that was
103
00:07:23.560 --> 00:07:26.360
kind of where we ran out of
time for the session. So, as
104
00:07:26.360 --> 00:07:30.439
far as the ending fictional state goes, with our mission successfully completed, we
105
00:07:30.480 --> 00:07:34.360
could have then leaped right into another
mission or two more downtime, though.
106
00:07:34.399 --> 00:07:39.519
As you do more downtime, the
clock for the swarm finding you starts to
107
00:07:39.519 --> 00:07:43.360
tick up and eventually they catch up
and then you've got to jumps. My
108
00:07:43.360 --> 00:07:46.040
favorite other player moment. There was
a ton of fun stuff by the other
109
00:07:46.040 --> 00:07:48.560
players. It actually turned out to
be a really fun game. But it
110
00:07:48.639 --> 00:07:56.040
was definitely when Leah had rook scrub
that landing to go get echo. But
111
00:07:56.560 --> 00:08:00.399
she flavored it in a really neat
way. She explicitly said that it was
112
00:08:00.560 --> 00:08:05.120
less that she was worried about echo
then that she was terrified of making that
113
00:08:05.199 --> 00:08:09.560
hot landing and wanted to put it
off as long as possible. It was
114
00:08:09.600 --> 00:08:16.759
this great little character beat that really
reinforced that this was her, no kidding,
115
00:08:16.920 --> 00:08:20.560
first combat flight mission and that she
was not ready for it at all.
116
00:08:20.560 --> 00:08:24.920
So it was kind of NEAT.
It took something that, in a
117
00:08:24.959 --> 00:08:28.560
Cliche, would have been I'm not
leaving a man behind, but she actually
118
00:08:28.639 --> 00:08:31.200
turned it into that landing is way
too scary for me. Here's an excuse
119
00:08:31.279 --> 00:08:35.759
for me not to do it.
I really liked it. My favorite gimming
120
00:08:35.840 --> 00:08:39.360
moment. DEX Did a pretty good
job of keeping things moving and certainly knew
121
00:08:39.399 --> 00:08:43.000
the system because it was his system. But my favorite bit of gimming was
122
00:08:43.039 --> 00:08:48.440
his portrayal of the Earth Vip,
who it turned out was a scientist who
123
00:08:48.440 --> 00:08:52.960
had been dismissed as a crackpot for
sounding the alarm about the swarm. He
124
00:08:52.000 --> 00:08:58.240
had learned enough that he hoped to
camouflage his house and write out the invasion
125
00:08:58.320 --> 00:09:03.360
hiding underground. Dis Bite the obvious
hopelessness of this approach, he played him
126
00:09:03.399 --> 00:09:07.519
as still being furious at us for
breaking his security and we needed to really
127
00:09:07.519 --> 00:09:13.720
convince him to come with us because
he had explicitly been hiding and now we
128
00:09:13.720 --> 00:09:16.159
were going to get him and his
family killed by outing him. It was
129
00:09:16.200 --> 00:09:22.240
pretty intense and really fun to play
out. Missed opportunity. It's always tough
130
00:09:22.240 --> 00:09:26.799
to get in everything you want in
a four hour PBTA session. That includes
131
00:09:26.919 --> 00:09:31.200
character generation, so it's pretty much
inevitable that we would miss some aspect of
132
00:09:31.279 --> 00:09:35.440
something that I saw in the sheet
that I thought might have been fun,
133
00:09:35.559 --> 00:09:37.759
but we didn't really have a dog
fight as such. That was the thing
134
00:09:37.799 --> 00:09:43.840
that I really was hoping to get
into. The swarm was this massive distributed
135
00:09:43.960 --> 00:09:48.399
intelligence that came out us in waves, but we couldn't really fight it ship
136
00:09:48.440 --> 00:09:52.000
to ship. If you've seen the
most recent season of Star Trek discovery and
137
00:09:52.080 --> 00:09:56.759
felt a lot more like that final
episode battle against that huge cloud of drones
138
00:09:58.120 --> 00:10:03.559
than an episode of BSG or space
above and beyond or any of those kind
139
00:10:03.559 --> 00:10:05.840
of shows. Next time I play
I want to have an extended, no
140
00:10:07.039 --> 00:10:11.559
kidding, dog fight against other spacecraft
to see if the narrative structure in the
141
00:10:11.559 --> 00:10:16.320
game translates to that tactical situation.
So a thing I noticed. I know
142
00:10:16.440 --> 00:10:20.000
Jim from way back. He and
I have attended these double exposure cons for
143
00:10:20.080 --> 00:10:24.960
quite a while. I played with
him several times and we were discussing the
144
00:10:24.960 --> 00:10:28.240
game afterwards, chatting, and we
both agreed that it was pretty well put
145
00:10:28.279 --> 00:10:31.759
together and did a good job of
emulating the genre. But the main difficulty
146
00:10:31.799 --> 00:10:35.799
that he had, and I definitely
saw this in play as it was happening,
147
00:10:37.039 --> 00:10:41.039
was that the echo playbook is a
stealth specialist. It's mostly concerned with
148
00:10:41.080 --> 00:10:45.559
getting in and out of places undetected. It's got stuff you can take for
149
00:10:45.600 --> 00:10:48.720
your ship that lets it run silent
and turn invisible and stuff like this.
150
00:10:50.039 --> 00:10:56.679
But in a game where Genre Convention
means we're screaming around in starfighters and shooting
151
00:10:56.720 --> 00:11:01.559
up bulkheads on ships and making a
lot of noise and getting into fights and
152
00:11:01.559 --> 00:11:07.360
stuff like that, like and Battlestar
Galactica, like in my other touchstone show
153
00:11:07.399 --> 00:11:11.960
for this that I mentioned, for
space above and beyond. It's an awkward
154
00:11:11.000 --> 00:11:18.080
fit. So in these shows there
are spotlight episodes that might feature stealth tech
155
00:11:18.320 --> 00:11:22.960
or infiltration. You even see this
on Star Trek. But FOR MODERN SERIAL
156
00:11:24.080 --> 00:11:31.120
SF stealth tech is almost always portrayed
as problematic. It's difficult to integrate with
157
00:11:31.120 --> 00:11:37.600
weapons or shields and generally not something
the good guys mess with. You might
158
00:11:37.600 --> 00:11:41.039
see the bad guys lurking around invisibly, but we want to see our heroes,
159
00:11:41.039 --> 00:11:45.960
we want to see their ships in
action, and so stealth tech as
160
00:11:46.039 --> 00:11:50.080
such is not something that we really
see portrayed as something that the heroes are
161
00:11:50.200 --> 00:11:56.440
using. As it happened to play
books buzz, who was a steam junkie
162
00:11:58.399 --> 00:12:03.519
danger addict playbook, and hot shot, which was the supremely talented technical pilot,
163
00:12:03.559 --> 00:12:07.879
those two playbooks went unclaimed. Assuming
I got the chance to run this,
164
00:12:09.639 --> 00:12:15.000
I'd probably just drop the echo playbook
all together or tweak it significantly.
165
00:12:15.120 --> 00:12:18.919
So that it's not so challenging to
fit into that top gun style model that
166
00:12:18.960 --> 00:12:24.559
the game otherwise does a pretty good
job of emulating. Maybe make it like
167
00:12:24.600 --> 00:12:30.279
a sensors analysis egghead type, like
a really cerebral pilot who uses his brains
168
00:12:30.320 --> 00:12:35.639
to come up with unorthodox solutions to
technical problems. That seems like it did
169
00:12:35.679 --> 00:12:39.080
fit well, and if we wanted
to run a stealth mission, we could
170
00:12:39.120 --> 00:12:41.720
put that tech of the hands of
the existing crew to see how they managed
171
00:12:41.759 --> 00:12:46.519
it, because different playbooks would use
that tech differently. I am a pretty
172
00:12:46.559 --> 00:12:52.720
solid believer in niche protection in these
sorts of adventure games. It helps reinforce
173
00:12:52.840 --> 00:12:56.399
genre and people often come into these
things whining to play a particular kind of
174
00:12:56.440 --> 00:13:01.519
character, but the niches you're protecting
need to make narrative sense and work for
175
00:13:01.559 --> 00:13:05.759
the genre that you're emulating. So
a final note that is an appendix to
176
00:13:05.879 --> 00:13:09.679
a thing I noticed. This session
was listed to Max out at four players,
177
00:13:09.679 --> 00:13:13.039
but DEX was cool enough to see
our alternate, so we played with
178
00:13:13.080 --> 00:13:16.679
five instead. I can't say that
was a mistake exactly. Everyone had fun
179
00:13:16.679 --> 00:13:20.000
and we did fine, but I'm
eager to see this game played with for
180
00:13:20.720 --> 00:13:26.039
as intended. I am ninety percent
certain that it'll really tighten things up significantly,
181
00:13:26.080 --> 00:13:31.559
make our roles feel more distinct and
make the missions feel more risky.
182
00:13:31.759 --> 00:13:33.000
To that end, I'm going to
hassle dex to see if feel a lone
183
00:13:33.000 --> 00:13:35.879
me the playtest docks to see if
I can run this on the gauntlet.
184
00:13:37.000 --> 00:13:41.039
So Watch your six that's all for
this episode. Thanks everybody for listening.
185
00:13:41.080 --> 00:13:45.279
If you enjoyed the show, please
rate and review it wherever you found it.
186
00:13:45.320 --> 00:13:48.399
That really does help other people find
the show. Check out the show
187
00:13:48.440 --> 00:13:52.159
notes for a notes on our session, including some information on DEXCON and double
188
00:13:52.200 --> 00:13:54.679
exposure. If you're interested in attending
those shows. As always, you can
189
00:13:54.759 --> 00:13:58.240
follow me on twitter at Jim Likes
Games, and Buy Games from me at
190
00:13:58.279 --> 00:14:03.240
my website, Jim Likes Gamescom or
at a convention I attend as a vendor.
191
00:14:03.279 --> 00:14:07.679
That is absolutely the best way to
support the show. Now, if
192
00:14:07.759 --> 00:14:09.519
you'll excuse me, I'm going to
go play another game.