Transcript
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Hey everybody, and welcome to just
played. This is the podcast where I
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recap the tabletop RPG's I've recently participated
in as a player or game master.
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I'm Jim Crocker and today I'll be
talking about hearts of Woolyn. This is
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the second half of that two part
series, the first half of which I
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talked about last week. Hearts of
will in is a game of Romantic whoosha
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melodrama. It is powered by the
apocalypse and it is written by Lol Francis
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and Agatha Chang. So, as
I said, this was part two of
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a two session feature. One of
the things I talked about last session was
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how well hearts of WOOLN is set
up to do a two session game that
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feels like the arc of a feature
film, of a feature who shaw film,
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something like Crouching Tiger, Hidden Dragon. So I wanted to make sure
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that I talked about part two because
this is the meat of our story and
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very much drove us in the direction
of something that felt like a feature length
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who shaft film. So we played
on Gauntlet hangouts, which I've talked about
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a lot before. This was facilitated, of course, by Shane Leibling,
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who was our MC for so,
going back over our players and characters,
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same as last week, we had
Sara Fina. She was playing dancing smoke,
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who was using the Bravo playbook with
the gallivant role. We had Eli
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playing Yan and she was a student
using the younger sibling role. We had
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Dan playing Dang, also known as
acid lute, and he was playing the
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aware with the traveling seafood roll,
and I played inspector shun, who was
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a loyal with the official roll and
if you call from last week, he's
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basically detective D as much as I
can play him within the bounds of this
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particular game. So session starting state
we are all together gathered at the pre
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wedding festivities for leaping Sun, who
is the cousin to dancing smoke and a
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member of the Peach Blossom Island clan, and limpid flute, who is Dang
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sister, a member of the green
bamboo sect and someone who I have a
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mutual, unrequited love for. She's
their head Librarian. And we established in
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flashback kind of at the beginning of
the session through it's asking some questions,
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that I was involved in a case
where I was investigating a stolen scroll from
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her library and we kind of had
a meat cute and have had an unrequited
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love for each other ever since.
Now, of course, we can't act
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on that because we're both getting married
to different people, so that complicates things
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even further as far as the plot
goes. As we opened the game,
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Yan was conflicted by her role in
her attempt to steal the Star Kissed Branch
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from last game. Now that is
a mystical sword that is supposed to be
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the wedding gift from Peach Blossom Island
faction to green bamboo sect to kind of
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seal this alliance between the two sects. So she managed to maintain her calm.
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But as limpid flute was making the
rounds, Shun let slip his feelings
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for her in the presence of Jianghang, who is dancing smokes father. So
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he's pissed off about this. He
goes stalking off in a rage to find
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dancing smoke and confront her with this
what he thinks as a revelation, but
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she just takes it in strategy.
Is Very Sanguine about the fact that we
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are getting married as part of an
alliance and that our hearts are going to
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go where hearts are going to go, but that this alliance is important and
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we are both going to follow through
on it. So this kind of UNMOORS
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Janghang. He is not expecting this
reaction from his daughter at all. So
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to remove himself from the room,
he goes to check on the branch and
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make sure it's safe, only to
discover that the outlaw Winter Fox, who
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we learned last session is secretly the
master to Yan, training her in secret
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to learn martial arts, has broken
into the estate to steal it. So
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janghang manages to grab the branch and
draw it, but is cut down by
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Winter Fox before he can even strike
a blow. Yan comes upon this as
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it's happening and she screams, drawing
everyone to the scene. Shun puts his
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head down and investigates, putting him
on the trail of Winter Fox, the
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villain, who he leaps off to
pursue, followed in fairly short order by
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dancing smoke. As soon as Dang, who is on the scene there,
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confirms that he can use his seafood
knowledge to save her father. Meanwhile,
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Yan is breaking down from the chaos
and she flees Dang in pursuit after her.
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So Shun and dancing smoke arrive at
the hideout of Winter Fox and,
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infiltrated, she goes through the hidden
backdoor that they discover, and he just
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marches right in through the front and
Confronts Winter Fox's gang, but then allows
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them to believe that they have defeated
him so that they will take him directly
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to their boss, the old let
the Moose capture you and bring it to
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their boss Gambit, and at work
like a charm. Meanwhile, Dang Finds
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Yan and convinces her that what she
really needs to do is to go and
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help her brothers shun and that,
whatever else is transpired, that's the most
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important thing that can happen right now. And they had for the cave as
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well, but not before they're overheard
by Dan sister, limpid flute, who
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then follows them in secret without their
knowledge. So, with the big confrontation
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between shun and Winter Fox under way, they're kind of staring each other down.
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Yan runs into the cave where shun
is laying out the clues he put
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together to figure out who Winter Fox
truly was, but Winter Fox, upon
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seeing her, mocks her naivete forever
following him in the first place, and
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she hurls herself at him, but
he easily defeats her. However, that
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feudal effort creates an opening for dancing
smoke to leap from the shadows and attack
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him, forcing him to take up
the star kissed branch to defend himself.
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Now he is, in game terms, higher scale than she is, but
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with the star kissed branch the outcome
is not in doubt at all. So
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he defeats her, but she knocks
aside his mask to confirm to everyone that
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he is in fact shuns murdered brother. Autumn Drum, alive all this time,
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and shun kind of was putting the
pieces together on that and knew that,
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but that just confirms it for everybody. Dang arrives just in time to
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use his blowgun to poison the bandits
that are holding shun, freeing him to
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step in so that he can take
up arms before Winter Fox is able to
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actually kill dancing smoke, allowing shun
to use the broken sword that once belonged
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to his brother to knock him out
and take him into custody. Everyone is
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breathing a sigh of relief when they
realize that one of Dang's poisoned darts hit
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a concealed limpid flute which has gravely
injured her, perhaps even killed her.
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and that's where we faded out,
with the villain defeated, but this other
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tragedy that we had to deal with. So, since this was the end
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of our feature, are ending fictional
state was epilogs, epilogs for everybody.
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Dang was able to save his sister, but has completely lost her trust and
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the trust of the rest of the
sect and returns to his life as a
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wandering seafood and doesn't even end up
attending her wedding. Yan Repents and uses
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her Marshall Training to join the city
guard, mentored by shun. And finally
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shun and smoke appear in the pagoda
where their chest game from last session sits,
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that game where they make one move
a night against each other and each
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smiles at the other as they tip
over their respective kings and walk into the
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house together. And that was the
end of our feature. So as far
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as my favorite other player moment went, Dan, poor Dan, in only
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his second gauntlet game, embracing us
just a terrible string of MSS on the
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dice to really find the pathos of
what turned out to be a really hard
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luck character, this hard luck wandering
seafood that he was playing. It was
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a pretty epic run of six or
less rolls and he leaned right in and
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made amazing fiction, including being the
one who offered the suggestion that one of
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his arrant darts hit his sister and
created that sad epilog for his own character.
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It was just some great playing.
To lose that really tied a bow
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on his character in a way that
was just great. My favorite chimming moment.
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Shane, who I love to play
with, runs consistently engaging games and
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I kind of loved that for this
session. He asked us up front just
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straight up, does anybody need to
have a big boss fight? Should I
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prep that for you? And we
all politely demurred. No, not necessary.
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Where the game takes us, we
want to do a whole lot of
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inter character stuff and everything. Then, as players, we all proceeded within
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about ninety minutes to drive the game
right in the direction of a big boss
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fight. That's clearly where we were
all going, and Shane, very calmly
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and smoothly, just rolled right with
it. He was good enough at reading
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the room to shift gears and figure
out that's where the game was taking us,
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even though we hadn't been begging for
it or anything at the start or
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even necessarily thinking that's where it was
going to go. Shifted on his feet
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to give us that because that's clearly
where we were going with it. Missed
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opportunity. We never got to see
dancing smoke actually dance. Saraf any even
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chose the move that lets your character
practice their art, to express themselves,
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but she never got to roll it. It was kind of cool because her
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fighting very clearly reflected that grace note
when she did duels, but I do
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wish we had had the opportunity for
her to roll that move and see fictionally
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what it meant for her to be
good at it. And I'm sure that
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if we've been playing an actual series, she would have got to do it
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and got to do it plenty and
we would have got to see that.
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But it's kind of a shame that
the feature didn't really take us in that
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direction. Finally, a thing I
noticed when I talked about the first session
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of this two session feature that we
played. My thing I noticed was really
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no kidding just how well two good, solid sessions replicate the arc of a
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really good feature film, like a
Crouching Tiger, Hidden Dragon or House of
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Flying Daggers. This session absolutely underlined
that and prove that that's the case.
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But one thing about hearts of Wilynn. I've never been quite sure how to
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handle a big boss fight like that, multiple characters attack a higher scale foe.
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I wasn't quite sure who should roll
in and stuff like this and how
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you do it and how you help. But this game crystallized it for me,
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and it was Shane who did that
by just saying, okay, it'll
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take two of you agreeing to be
defeated to knock him down to your scale.
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So we got something that was like
characters attacking in succession a big,
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tough boss but wearing him down.
So as players we had a quick conversation
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and just went from there. And
we use the dice to dictate who got
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narration rights for the various stages of
the duel. And then in between all
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of that we had dang tackle the
Moos to free me so that I could
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jump in on the last round of
the duel. It was elegant, it
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made sense and I'm pretty sure it
was fully within the spirit of the rules,
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if not necessarily exactly the letter of
it. Now, if I wanted
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to additionally mechanize it and introduce some
further uncertainty, what I would do is
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just tweak the new technique secondary move, which is a move that lets you
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go away learn a new technique.
Can come back, but there's a die
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roll associated with that. So I
would just cludge that and allow it to
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be rolled by each subsequent combatant as
they watched how their friend was defeated and
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make the role for plus one.
For the first one, they defeats,
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plus two for the second one,
they defeat. For the third one they
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defeat and once they hit one of
those rolls that gives them the technique they
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need to defeat that foe and then
they can jump in and roll against them
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at their scale. This technique makes
a ton of sense for the two session
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feature we were doing, but of
course if it were series we could just
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go back home and come back in
the later episode. So it's a tweak
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that's totally unnecessary if you're playing a
long series that's meant to emulate one of
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those TV series, those Wusha TV
series, but I am definitely stealing it
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for the two session features of this
that I'm going to run at conventions,
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including in just a couple of weeks
at DEXCON, and hopefully I'll be able
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to tell you all about that playing
in a convention setting two nights right in
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a row, right next to each
other. The last time I did that
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it ran great and I'm looking forward
to doing that again and I'm certain I'll
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be able to talk about it on
just played. So that's it for this
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episode. Thanks very much, as
always, for listening. If you're enjoying
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the show, please rate and review
it wherever you have found it. Check
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out the show notes for a video
of this session. Of One's available.
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I'm not sure whether Shane was going
to post that or not, but if
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we do see that, I'll put
it up there, as well as where
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to find the game we played,
which is right now. It's got a
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completed kickstarter. I think you may
be able to pre order through back or
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kit. I'll list that up there
and certainly wants available, I'm absolutely going
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to have it available in my store. As always. You can follow me
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on twitter at Gim Likes Games and
buy Games from me at my website.
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Jim Likes Gamescom or at a convention
I attend, is a vendor and that
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is absolutely the best way to support
the show is to buy games from me
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and help me support these game designers
whose games I am playing and loving now.
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If you will excuse me, I
think I'm going to go play another game.