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Hey everybody, and welcome to just
played. This is the podcast where I
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recap the tabletop URPG's I've recently participated
in as player or game master. I'm
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Jim Crocker and today I'll be talking
about hearts of wool in the first part
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of a two session game that I
played on the Gauntlet Rpg community. Hearts
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of wiillin is a game of Romantic
woosha melodrama. So think Kung Fu movies
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like crouching tiger, Hidden Dragon,
house of flying daggers hero, as well
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as ongoing Chinese and Korean martial arts
soap operas. System is powered by the
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apocalypse, so uses the same system
as games like masks, urban shadows and,
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of course, a pocups world itself. In this case we're playing a
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two episode feature on Gauntlet hangouts and
our facilitator, MC is Shane Leebling.
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As far as characters go, Sarafina
was dancing smoke, who is a bravo,
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using the gallivant role. Eli Played
Yan, who was a student in
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the younger sibling role. Dan Played
Dang, also known as acid lute,
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unaware, in the traveling SEAFO roll, and I played inspector shun, who
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is a loyal in the official role. Now, of course, I based
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inspector shun pretty closely on Detective D
for Any of you who have seen those
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classic Wusha movies sessions starting state,
one of the things you do when you
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started giving parts of w win is
create a complex web of entanglements, both
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romantic and entanglements that arise as a
result of our participate getting in the Marshall
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World. So when we started out
there are multiple weddings in the works,
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but our basic starting state was with
me and dancing smoke, who I'm engaged
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to. That's one of the weddings, but we both love other people.
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So the two of us are playing
chess at our little villa that we live
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in together in separate rooms. Dang, an old friend and traveling seafoo whose
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sister limpid flute. I cannot express
my love for. My old friend Dang's
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sister is the one that I'm actually
in love with. But of course our
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understanding that it is my duty to
marry dancing smoke means that that love goes
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unrequited for the two of us.
So my old pal Dang was returning from
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one of his journeys around the countryside
and my little sister Yan who, unbeknowns
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to me, serves an unrighteous faction. She has been sneaking out to learn
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martial arts and has fallen in with
the wrong crowd. She has been assigned
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a mission by her teacher, the
nefarious criminal known as Winter Fox. So,
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as far as the plot goes,
because we spent the first ninety minutes
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or so engaged in character and world
building, like you do in a Pubta
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game, we only had about ninety
minutes of play. So this a little
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truncated, but you know, we
still got a lot done. So our
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story opened with Dancing Fox assigning Yan
to find and steal the starlet branch,
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which is this legendary sword that the
Peach Blossom Island faction will deliver as a
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wedding gift to the Green Bamboo sect. When Limpid Fox, who is yen
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sister and, if you'll recall,
the woman that I am in love with
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but can express it to, when
she marries their librarian leaping son. So
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it turns out that dancing smoke and
inspector shun, we are engaged but not
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really acting like a couple that loves
each other. We have this game of
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chess, and we play by making
one move each. Each night, when
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we return home from whatever it is
we're separately doing during the day, we
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meet in the courtyard this chess board
that's under a little pagoda, and each
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of us makes one move on the
chessboard before we then retire to our separate
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chambers, and that's our contact.
But this evening the game was interrupted by
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a gang of thugs from the twelve
linked fortress faction. Now that is the
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faction that Yan is secretly a member
of. I don't know this that she's
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been, like I said, sneaking
out to go do martial arts training.
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So, as inspector shun, I
advised to them to leave peacefully and,
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dancing smoke, excused herself to her
chambers for any conflict could break out,
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because she doesn't need to be around
for that, only to discover that Yan
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has snuck in the back and is
tearing apart her chamber searching for the sword.
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So meanwhile, Dang has gone to
his sister, Olympid flute, about
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the problems with her impending nuptials and
his bad feelings about them. So he's
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basically trying to talk Rut of getting
married and he drops my name into it
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and that just makes her mad.
She just gets upset with him and basically
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tells him to get lost. Now
she is angry with him, so he
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just decides he's going to go visit
his old friend, inspector shun and of
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course, by pure coincidence, arrives
just as the fight between shun and these
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goons breaks out. So inside,
dancing smoke, unaware that it's yen who's
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invaded her chambers, easily bests the
conflicted bandit in a duel, sending her
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fleeing across the rooftops, but not
before she loses half of her two sections
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sword, a weapon that was once
wielded by our brother who was murdered a
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decade ago, and that's the only
case that inspector shun has never been able
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to solve. So meanwhile, back
outside, Shun make short work of the
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bandit's, sending them home bruised,
battered and weaponless, their weapons kind of
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strewn about the courtyard. She's just
sort of knocked them all out of their
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hands with his steel ruler that he
uses as a weapon and Dang make sure
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to usher all of them out into
the street. With some gentle mockery as
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they go. So or ending fictional
state is that shun and Dang are united
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and we have to get to the
bottom of the attack. Yan has fled
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and not returned to her master because
she needs to try and figure out what
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to do next now that her mission
has failed. She doesn't want to go
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back to him and report that she
blew it. So she's trying to figure
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out what her next step is,
and dancing smoke has found her weapon and
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kind of secreted way so that she
can do some snooping of her own and
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not leave it there for me to
find. So that's where we ended our
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session. So my favorite other player
moment was the fact that it was actually
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Dan's first game on the gall it. None of us would have known that
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if he hadn't volunteered that information.
But I was a particular fan of the
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way he narrated his characters kind of
comedic farewells to the beat up thugs that
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he ushered out of the door of
the inspector's home, and he immediately followed
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this with a suggestion that this was
just how it went every time we get
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together, that one or the other
of US inevitably got into some kind of
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brawl. I thought that was really
pretty cool. As far as my favorite
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gimming moment goes, I always love
playing with Shane. He was one of
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the first people I played with on
the Gauntlet and it's always a pleasure and
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a treat to get into one of
his games and of course, this time
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no exception. In particular the way
he pivoted on a dime when that gang
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attacked us and he asked Yan if
she was in on it, her not,
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and when she said yes, he
then spun her presence into two simultaneous
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fights, one which was a PC
versus pc duel in dancing smokes chambers,
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and the other PC versus troupe fight, which was me fighting all the mookes
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happening at the same time, kind
of cutting back and forth between them.
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That was pretty inspired and a really
neat moment and very cinematic and and something
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this game is great at, and
Shawn J zero right in in a way.
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That was just really perfect when it
happened. As far as missed opportunities
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go, we only had ninety minutes
to play, so it chanced to dig
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into our relationships with NPC's was pretty
limited. Now Arts of Wilyan relies pretty
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strongly on having some juicy MC character
drama along with the Inter character and tangle
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months, so I'm hoping for a
lot more mixing it up with some of
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those other characters that chain is going
to get a chance to play next session
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so that we can really make those
soap oper relationships nice and complicated. So,
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finally, a thing I noticed.
I've run a couple series of hearts
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of woolen and played in a couple
more, and I've definitely come around to
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the idea that two sessions of this
game of three to four hours each is
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a perfect form factor. If you're
trying to replicate the feeling of a feature
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length film like Crouching Tiger, Hidden
Dragon or house of flying daggers for satisfying
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one shot, I'm pretty sure you'd
need pregenerated pcs and situations then have to
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hard frame like crazy. It had
certainly working be fun, but by necessity
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it had limit player input into the
starting game state unless you only wanted to
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get in a couple hours of actual
play. More than a couple of sessions
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and it had start to sprawl.
It had turn into is an actual series
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which is great and very much in
keeping with the WHOOSHA series that lowland Agatha
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also had in mind when they're designing
the game. Now that sort of ongoing
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narrative is Super Fun, but it's
distinct from the very tight rising and falling
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action of a Woosha feature film.
I'm really glad that chain has structured the
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game this way because it'll let me
test this theory as a player and not
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just an MC, because this is
how I've run the last couple of games
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that I have em seed is as
these kind of two session features. So
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I'm going to run the games that
I have coming up at DEXCON in a
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couple of weeks, but I haven't
got a chance to do this as a
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player. So I'm really looking forward
to it and I will report back next
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week after session too. So that's
all for this episode. Thanks for listening.
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If you're enjoying the show, please
rate and review it where you have
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found it. Check out the show
notes for video of this session, if
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one's available, as well as where
to find the game we played. Now.
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In this case there is a play
test version of the rules available,
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but it just finished a mammoth monstrous
kickstarter that made like thirty eight grand or
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something like that. So the game
itself is going to be out somewhere around
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the end of the year and it
is going to be gorgeous and I'm really
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looking forward to it. So I'll
post a linked information on that and,
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as always, of course, you
can follow me on twitter at Jimlikes Games
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and buy games for me at my
website, Jim Likes Gamescom or to convention
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I attend as a vendor. That
is absolutely the best way to support the
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show. I'll be at too many
games in the Philadelphia area this weekend and
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then following that, first week in
July I'll be at DEX CON in Morristown,
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New Jersey, and the week after
that at connectic coon in Hartford Connecticut,
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and of course, coming up in
August I'll be at Gen con working
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with my friends at any press revolution. So any time you're at any of
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those shows, do you please stop
by and say hello. But now,
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if you'll excuse me, I think
I'm going to go play another game.