Transcript
WEBVTT
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Everybody and welcome to just played.
This is the podcast where I recapped the
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tabletop RPG's I've recently participated in as
a player or game master. I'm Jim
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Crocker and today I will be talking
about visigoths versus Mall Goths. We played
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the scenario quoth, the Raven whatever. This is a cool little dating Sim
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freeform RPG by Lucian Khan, who
is a really wonderful indie designer who created
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the really great two player RPG dead
friend, which is a game of necromancy
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for two players, which up played
a couple times and I really like it
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quite a lot. He's had a
couple of other things that have shown up
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in a couple of other places,
including the Codex Zeen published by the Gauntlet.
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There's a wonderful game in there called
Grandma's drinking song where you actually create
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a drinking song based on family history
of some Jewish bootleggers during prohibitions. So
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this is the kind of stuff that
Lucian does. So in this particular game,
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which at this point is still in
played tests, we were helping him
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play test it. He played two
rival factions who are regulars at a southern
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California shopping mall in one thousand nine
hundred and ninety six and one of them
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are Mall Goths, a group of
Spooky teens of various genders and fandoms and
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interests, and the other are visigoths, who are in fact the nomadic wars
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who sacked Rome and brought about the
fall of the Roman Empire, who,
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because of a mishap that one of
the mall goths got into with a Weisia
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board, have found themselves in the
twenty century and who are trying to make
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the best of it by getting jobs
working in the mall and hanging out in
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the mall, because that's what kids
do. They work in the mall,
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they hang out in the mall and
they get into fights, they get into
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romance as all that kind of stuff. That's why Lucian pitches this as a
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rpga dating sim this is gamely played
on the gauntlet via Gauntlet hangouts. We
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recruited some great gauntlet players to play
with us. I was the facilitator.
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Lucian was nice enough to share his
current draft of the game with me.
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I did get a chance to play
it last week, so I was looking
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forward to seeing what it was like
to actually run it, because I only
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kind of got a little bit of
a picture of it as a player when
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I was playing. So we had
four players in this. Pearl was Galvira,
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who was a rune castor visigoth.
Adam was ultra Gotha, who is
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a conqueror of visigoth. There are
roles that you can perform in each of
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the two factions, so we had
a rune cast, we had a conqueror
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and of course the mall goths have
roles as well. So we had kyle
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who was Tabitha, the cyber pet
mall Goth, and pucket who was Danny,
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the theater Tech Mall Goth. So
at the beginning of the game,
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our session starting state, the kids
are all in floppy Joe's Cyber Chili Cafe,
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which is, of course a combination
Internet cafe and Chili restaurant, and
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they're they're checking their AOL accounts when
they all receive a reminder, with of
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course, a little cupid animation on
the email, that there is a Valentine's
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Day Dan it's coming up that evening
at the roller rink and that in fact
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the mall is going to close early, except for the roller rink so that
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all the employees can go and participate
in the Big Valentine's Day celebration. It
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also turns out that one of the
mall goths by the name of Raven Goldberg
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Has Been Kidnapped by the visigoths.
Now the visigoths say if that they want
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to get Raven back, and of
course the mall gots do want to get
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raven back because he's their only friend
who actually has a car and he's also
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the best Dj at the local Community
College radio station. They want him back.
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They're going to have to give up
the bottom floor of the mall,
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which none of them want to do, because that's where the CD store is
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and it's where the arcade is.
So we kind of start things off with
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us some conflict built right in and
we went from their plot. SNOPS is
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because of the way this is such
a free form game, there isn't really
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a plot built in. We just
kind of take the characters, we put
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them into those teams, sort of
point them at the situation and just sort
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of let them kind of run around
the mall and do stuff. So in
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this case and our session this evening, the mall goths went to the Zombie
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themed hardware store, which was called
brick and mortal, and they talked to
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the clerk there to see if they
could try and get any information on what
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might have happened where Raven might have
gone. Now, Amanda, the clerk
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at the hardware store absolutely does not
want to be working there. She has
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to, but she would much rather
be out doing her activism. So she
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wasn't much helped to them, other
than suggesting that maybe they should go check
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out the video store because she knows
that Raven used to like to hang out
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there, and certainly she does not
have any security footage or anything like that.
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She's just trying to stay awake through
her incredibly boring day. So while
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the mall goths were there, the
visigoths went to the visigoth lingerie shop,
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which, of course, is called
Athelwolf's secret and, after getting the stink
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eye from the clerk, was a
little upset that the last time they were
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in the runecasted kind of use some
runes to help them get access to some
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product that was not actually on the
sales floor, but this time they actually
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went in and after kind of a
chat, they spent some money and they
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bought this really cool simulated bone and
sinew brazier for Ultra Gotha because it actually
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gave her a plus one to her
animal taming skill and, Scott Pilgrim style,
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the tag actually said that plus one
to animal taming. So once they're
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done there, the mall goths do
you decide to head to the video store,
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which is called Dracula video, and
see if they can get some help
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from Fritz Fang, the Mall Goth
Kid who works there, who also happens
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to be a Werewolf and, of
course, a total film Snob, because
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you know, it's one thousand nine
hundred and ninety six and this is a
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video store. The visigoths follow them
and try to distract the mall goths from
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finding Raven by kind of, you
know, getting into some mischief and just
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generally kind of making nuisance of themselves. ULTRAGOTHA had a little bit of a
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CR rush on Danny, so we're
sort of playing with that a little bit.
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Finally Fritz gets Danny to ask him
to the roller dance and eventually the
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visigoths annoy him enough that he just
kicks them out of the video store tells
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them to get lost. So that
ends that scene. But the mall goths
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decide that they want to hang around
so that they can try and get Fritz
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to actually literally sniff around the mall
with his Werewolf knows and see if he
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can figure out where Raven might have
gone. So he leaves them in charge
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of the video store, which of
course means that the visigoths comes sneaking back
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around the corner and sneak back into
talk with them and kind of Ras them
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and they, you know, have
a little more back and forth. After
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much wrangkling, Galvira actually goes to
work on convincing Danny to go to the
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dance with ultragatha instead of going with
Fritz. Eventually they get to the point
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where they all agree to meet upstairs
at the Lemon Theodosius smoothie stand to talk
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about the feud between the Mall Goths
and visigoths and see if they can try
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to work it out, and which
is something that Gil viras really interested in.
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So after the visigoths leave to head
upstairs to wait for the mall goths
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to show up, Fritz returns with
an annoyed expression, goes in back and
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actually drags raven out from the back
room of the video store where he had
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been hiding, because he knows that
Fritz never bothers to actually go into the
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back room. So the mall goths
grab him and they quickly stash him back
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in the hardware store and then head
up to the meeting. So they rid
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the visigoths are already there and everybody
gets to meet the poor young man who
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actually works in the smoothie stand,
who is a Hun, who does not
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speak a word of English or Latin
or German because he's a Hun. But
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the visigoths felt sorry for him when
he showed up somehow in the twenty century
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and they put him to work in
the smoothie shop. Now, of course,
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these are visigoths smoothies, so they
have strange ingredients. He is not
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quite sure how to prepare smoothies properly. People just kind of pointed stuff and
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just sort of throws things in there, like bananas go and Peel and all
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and stuff like this. The kids
get together and have their meeting, after
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a close call with a fermented Yak
milk and Papayas smoothie, which they managed
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to actually get down a little bit
of, but then pour the rest of
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it out they all agree that the
feud is stupid, they should all be
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friends and they should all go to
the dance together. So, ending fictional
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state, we closed out the game
with one of these really cool end of
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movie montage sort of scenes with all
the kids having fun together, Raven downstairs,
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handcuffed to the counter of the hardware
store missing the dance. Sorry,
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Raven. We faded out our final
scene, very last bit of the game.
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We faded out and the image of
the photo booth pick they all took
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of the four of them crammed in
together, all laughing. It was really
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sweet and wonderful and a great kind
of a teen ROM COM ending. So
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my favorite other player moment from this
game was definitely when Pearl suggested that this
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whole thing, the whole plot,
the whole thing driving the game, was
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stupid and that they really should all
be friends and that if the four of
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them were all friends together, it
wouldn't matter what the other visigoths or malgoths
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thought, because they would have a
squad. And that was what led to
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that charming rom commending and I kind
of love that she had the wherewithal to
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just sort of ditch the scenario.
But as it was laid down into something
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that was kind of off track,
but that also was very much in genre
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and really led to a wonderful ending. So that was a great little twist
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that I did not see coming.
I really loved it when she did that
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favorite gming moment. I think the
thing that I was proudest of. Sometimes
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you just get a nice slow pitch
right down the middle. If you see
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it coming, you can just knock
it right out of the park and in
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this case at one point while they
were in the video store, so Danny
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suggested that Fritz could keep Tabitha,
who was in full cat girl mode,
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busy while he was out of the
store by showing her, I don't know,
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something a cat would like, like
do you have something with birds or
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something like that? Without missing a
beat, grin reach over to the Alfred
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Hitchcock Shelf and pull out the criterion
collection dvd of the birds, and I
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just had that right there. I
was really proud of myself for being able
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to pull that off because that was
like the perfect place. Still cut that
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scene and the smash cut to the
next thing. As far as missed opportunity
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goes, because of how the scenes
broke down, we only played four scenes
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before the dance instead of five,
which just kind of what the game is
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scheduled for, kind of, like
I said, freeform style. It's pretty
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structured in terms of how the game
is supposed to go in the number of
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scenes, but within those scenes you've
got a lot of leeweb about what to
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do and which location you're going to
go to. But two of those scenes
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happened in the same store, so
we really just did not get to see
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as much of them all as I
hoped we would. Now the game was
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great and everybody had a good time, so that's a missed opportunity. Kind
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of me being selfish, because the
characters the populate this setting are so fun
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to embody as the GM that I
just wanted to do more of them.
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So I had to do the same
characters a couple of scenes in a row,
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and when all of the characters are
together in one store, I can
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only do the clerks for whatever that
store is. When they split up,
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it gives me opportunity to do more
stuff and just have fun inhabiting these really
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wonderful, diverse characters that Lucian has
written up, many of whom I recognize
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from when I was that age working
in a mall, which was what I
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did when I was in my I
wasn't a teenagers in my s when I
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was working in them all, but
I knew those people. I work with
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them at the bookstore that I worked
out in the mall and you know the
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restaurants that I worked at. So
I am sure that I will get the
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chance to play plenty more of those
characters when I run this game again in
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three weeks. So it's not that
big a deal, but it would have
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been neat to have more of an
opportunity to do that this evening. So
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a thing I noticed about this game
running it for the first time after having
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played at once, is that this
is very much a LARP adjacent, free
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warm game. I could certainly see, without too much difficulty, kind of
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getting up from the table and having
people playing these clerks and moving around the
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space and stuff like that, and
it might be a lot of fun to
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do it that way. I'm not
a super big Larber, but I can
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see that design influence here to very
much in this game. It's very free
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form. So I've played it once
and I've run it once and both sessions
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were quite different in tone and approach. Now, of course there were two
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different game masters, but there are
games that I've played where different people running
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it. No matter who's running it
kind of feels the same and kind of
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has the same vibe, something like
lady Blackbird, though it's sort of explodes
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fractally from that preprogrammed beginning. All
of the Games have a very similar vibe
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to them because it's going for a
particular kind of thing, a particular esthetic,
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and it's very clear the genre that
you're trying to play for. there.
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This is kind of a mix of
different stuff in there's different directions that
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you can go, so it was
really neat to see how different those two
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sessions felt. There's really nothing that
compels the player to go in any particular
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direction in this game, but I
really like how the very strong sense of
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this being a hyper specific place in
time and also the sort of magical realism
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that infuses the whole thing, with
people just sort of accepting that there are
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these visigoths here and they have these
medieval theme stores alongside these kind of weird
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goth stores, and this is all
a mall where nobody would be buying any
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of this stuff, but it is
a mall, and so the utter specific
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the city of that setting does a
ton of the heavy lifting in creating the
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structure than another game would rely on
plotting to handle. In the three scenarios
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that Lucian has written for this there's
a very, very basic stuff that gets
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people kind of pointed in a direction
and then we just sort of literally play
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to find out what happens. And
I'm super intrigued by the idea of running
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it again because I already think of
all the mall staff, the ones that
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I've gotten to play as my characters
in a way that I really do for
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other GMC's and other Games that I've
run, including some of those hyper specific
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programmed module games, something like a
lady blackbird or even like a fall of
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magic, where we're sort of starting
ostensibly from the same situation and moving to
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the same places, but there's not
that specificity of the characters that were running
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into, and it's really cool how
that helps give me a grounding on where
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to go. The Way Luction make
sure to consistently refer to the facilitator,
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the GM whatever you want to call
it, as a player in the rules
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that he's written. In this case
I'm referred to as the mall rat.
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That really helps here. I'm really
looking forward to my next run and seeing
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how much that specificity of setting keeps
me on track and helps me make the
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vibe of it and the feel of
it the same, even as the players
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are doing something totally different. It
definitely has something in common with some of
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those module games like lady Blackbird in
that I am pretty certain that this will
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get easier and more comfortable to facilitate
with each subsequent playthrough and, as it
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happens, I'm running it again in
three weeks, so I will be able
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to come back and tell you for
sure. So I'll report back in after
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I've run that next session of it, once I get back from origins.
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So that's all for this episode.
Thanks very much, as always, for
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listening. If you're enjoying the show, please rate and review it wherever you
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found it. Check out the show
notes for a video of this session.
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We should be able to post one. I think everyone's given permission, so
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there ought to be a a youtube
video of the full session if it's something
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you're interested in checking out what happened, and you can also find out well,
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normally I would say you can find
out where to purchase the game that
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we played, but in this case
it's still in play test, so I
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will post a link to a place
where you can find more information on it.
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As always, you can follow me
on twitter at Jim Likes Games,
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and Buy Games for me at my
website, Jim Likes Gamescom or at a
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convention I attend as a vendor.
That's absolutely the best way to support the
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show. Now, if you will
excuse me, I am going to go
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play another game.