June 7, 2019

2019.06.07 Visigoths vs Mall Goths Playtest

https://necromancy.itch.io/goths is a dating sim-adjacent freeform RPG that dramatizes the lives and loves of rival groups of 1996 LA spooky teens and the barbarian warriors who sacked Rome.

In this session, Raven Goldberg has been held for ransom,...


Visigoths vs Mall Goths is a dating sim-adjacent freeform RPG that dramatizes the lives and loves of rival groups of 1996 LA spooky teens and the barbarian warriors who sacked Rome.

In this session, Raven Goldberg has been held for ransom, and the Mall Goths want him back, in a scenario entitled "Quoth the Raven: whatEVER..."

Check out an actual play video of the entire game.

We organized this game and played with members of The Gauntlet RPG Community.

Check out other wierd, queer games by game designer Lucian Kahn.

Find out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.680 --> 00:00:04.960 Everybody and welcome to just played. This is the podcast where I recapped the 2 00:00:04.960 --> 00:00:09.919 tabletop RPG's I've recently participated in as a player or game master. I'm Jim 3 00:00:09.960 --> 00:00:15.800 Crocker and today I will be talking about visigoths versus Mall Goths. We played 4 00:00:15.839 --> 00:00:24.160 the scenario quoth, the Raven whatever. This is a cool little dating Sim 5 00:00:24.640 --> 00:00:31.719 freeform RPG by Lucian Khan, who is a really wonderful indie designer who created 6 00:00:31.719 --> 00:00:37.560 the really great two player RPG dead friend, which is a game of necromancy 7 00:00:37.719 --> 00:00:41.119 for two players, which up played a couple times and I really like it 8 00:00:41.200 --> 00:00:43.920 quite a lot. He's had a couple of other things that have shown up 9 00:00:43.960 --> 00:00:49.000 in a couple of other places, including the Codex Zeen published by the Gauntlet. 10 00:00:49.039 --> 00:00:53.679 There's a wonderful game in there called Grandma's drinking song where you actually create 11 00:00:53.759 --> 00:01:00.520 a drinking song based on family history of some Jewish bootleggers during prohibitions. So 12 00:01:00.840 --> 00:01:03.680 this is the kind of stuff that Lucian does. So in this particular game, 13 00:01:03.840 --> 00:01:07.159 which at this point is still in played tests, we were helping him 14 00:01:07.159 --> 00:01:11.640 play test it. He played two rival factions who are regulars at a southern 15 00:01:11.719 --> 00:01:15.319 California shopping mall in one thousand nine hundred and ninety six and one of them 16 00:01:15.400 --> 00:01:22.519 are Mall Goths, a group of Spooky teens of various genders and fandoms and 17 00:01:22.560 --> 00:01:26.840 interests, and the other are visigoths, who are in fact the nomadic wars 18 00:01:26.879 --> 00:01:30.040 who sacked Rome and brought about the fall of the Roman Empire, who, 19 00:01:30.079 --> 00:01:34.680 because of a mishap that one of the mall goths got into with a Weisia 20 00:01:34.719 --> 00:01:38.840 board, have found themselves in the twenty century and who are trying to make 21 00:01:38.840 --> 00:01:42.319 the best of it by getting jobs working in the mall and hanging out in 22 00:01:42.359 --> 00:01:45.000 the mall, because that's what kids do. They work in the mall, 23 00:01:45.040 --> 00:01:48.040 they hang out in the mall and they get into fights, they get into 24 00:01:48.120 --> 00:01:51.159 romance as all that kind of stuff. That's why Lucian pitches this as a 25 00:01:51.680 --> 00:01:56.519 rpga dating sim this is gamely played on the gauntlet via Gauntlet hangouts. We 26 00:01:56.560 --> 00:02:00.159 recruited some great gauntlet players to play with us. I was the facilitator. 27 00:02:00.239 --> 00:02:02.480 Lucian was nice enough to share his current draft of the game with me. 28 00:02:02.599 --> 00:02:06.079 I did get a chance to play it last week, so I was looking 29 00:02:06.120 --> 00:02:07.719 forward to seeing what it was like to actually run it, because I only 30 00:02:07.759 --> 00:02:10.240 kind of got a little bit of a picture of it as a player when 31 00:02:10.280 --> 00:02:15.680 I was playing. So we had four players in this. Pearl was Galvira, 32 00:02:15.159 --> 00:02:21.479 who was a rune castor visigoth. Adam was ultra Gotha, who is 33 00:02:21.520 --> 00:02:23.759 a conqueror of visigoth. There are roles that you can perform in each of 34 00:02:23.800 --> 00:02:28.120 the two factions, so we had a rune cast, we had a conqueror 35 00:02:28.159 --> 00:02:30.599 and of course the mall goths have roles as well. So we had kyle 36 00:02:30.639 --> 00:02:36.919 who was Tabitha, the cyber pet mall Goth, and pucket who was Danny, 37 00:02:36.960 --> 00:02:39.080 the theater Tech Mall Goth. So at the beginning of the game, 38 00:02:39.120 --> 00:02:45.599 our session starting state, the kids are all in floppy Joe's Cyber Chili Cafe, 39 00:02:45.599 --> 00:02:50.560 which is, of course a combination Internet cafe and Chili restaurant, and 40 00:02:50.599 --> 00:02:53.560 they're they're checking their AOL accounts when they all receive a reminder, with of 41 00:02:53.560 --> 00:02:59.280 course, a little cupid animation on the email, that there is a Valentine's 42 00:02:59.400 --> 00:03:02.400 Day Dan it's coming up that evening at the roller rink and that in fact 43 00:03:02.439 --> 00:03:06.439 the mall is going to close early, except for the roller rink so that 44 00:03:06.479 --> 00:03:09.919 all the employees can go and participate in the Big Valentine's Day celebration. It 45 00:03:09.960 --> 00:03:15.400 also turns out that one of the mall goths by the name of Raven Goldberg 46 00:03:15.439 --> 00:03:19.759 Has Been Kidnapped by the visigoths. Now the visigoths say if that they want 47 00:03:19.800 --> 00:03:22.719 to get Raven back, and of course the mall gots do want to get 48 00:03:22.800 --> 00:03:25.879 raven back because he's their only friend who actually has a car and he's also 49 00:03:27.000 --> 00:03:31.319 the best Dj at the local Community College radio station. They want him back. 50 00:03:31.319 --> 00:03:35.599 They're going to have to give up the bottom floor of the mall, 51 00:03:35.680 --> 00:03:38.400 which none of them want to do, because that's where the CD store is 52 00:03:38.479 --> 00:03:43.080 and it's where the arcade is. So we kind of start things off with 53 00:03:43.199 --> 00:03:46.039 us some conflict built right in and we went from their plot. SNOPS is 54 00:03:46.240 --> 00:03:49.960 because of the way this is such a free form game, there isn't really 55 00:03:50.000 --> 00:03:53.639 a plot built in. We just kind of take the characters, we put 56 00:03:53.680 --> 00:03:57.439 them into those teams, sort of point them at the situation and just sort 57 00:03:57.439 --> 00:04:00.080 of let them kind of run around the mall and do stuff. So in 58 00:04:00.080 --> 00:04:04.080 this case and our session this evening, the mall goths went to the Zombie 59 00:04:04.120 --> 00:04:09.800 themed hardware store, which was called brick and mortal, and they talked to 60 00:04:09.840 --> 00:04:13.439 the clerk there to see if they could try and get any information on what 61 00:04:13.520 --> 00:04:17.879 might have happened where Raven might have gone. Now, Amanda, the clerk 62 00:04:17.920 --> 00:04:21.720 at the hardware store absolutely does not want to be working there. She has 63 00:04:21.800 --> 00:04:26.920 to, but she would much rather be out doing her activism. So she 64 00:04:26.959 --> 00:04:30.560 wasn't much helped to them, other than suggesting that maybe they should go check 65 00:04:30.560 --> 00:04:32.639 out the video store because she knows that Raven used to like to hang out 66 00:04:32.680 --> 00:04:38.480 there, and certainly she does not have any security footage or anything like that. 67 00:04:38.560 --> 00:04:43.800 She's just trying to stay awake through her incredibly boring day. So while 68 00:04:43.839 --> 00:04:48.560 the mall goths were there, the visigoths went to the visigoth lingerie shop, 69 00:04:48.600 --> 00:04:55.399 which, of course, is called Athelwolf's secret and, after getting the stink 70 00:04:55.439 --> 00:04:58.240 eye from the clerk, was a little upset that the last time they were 71 00:04:58.279 --> 00:05:01.839 in the runecasted kind of use some runes to help them get access to some 72 00:05:01.920 --> 00:05:06.639 product that was not actually on the sales floor, but this time they actually 73 00:05:06.639 --> 00:05:11.079 went in and after kind of a chat, they spent some money and they 74 00:05:11.160 --> 00:05:19.199 bought this really cool simulated bone and sinew brazier for Ultra Gotha because it actually 75 00:05:19.240 --> 00:05:24.319 gave her a plus one to her animal taming skill and, Scott Pilgrim style, 76 00:05:24.360 --> 00:05:27.959 the tag actually said that plus one to animal taming. So once they're 77 00:05:28.000 --> 00:05:30.240 done there, the mall goths do you decide to head to the video store, 78 00:05:30.240 --> 00:05:33.800 which is called Dracula video, and see if they can get some help 79 00:05:33.800 --> 00:05:39.720 from Fritz Fang, the Mall Goth Kid who works there, who also happens 80 00:05:39.759 --> 00:05:44.199 to be a Werewolf and, of course, a total film Snob, because 81 00:05:44.199 --> 00:05:46.439 you know, it's one thousand nine hundred and ninety six and this is a 82 00:05:46.519 --> 00:05:50.439 video store. The visigoths follow them and try to distract the mall goths from 83 00:05:50.480 --> 00:05:55.279 finding Raven by kind of, you know, getting into some mischief and just 84 00:05:55.319 --> 00:05:59.600 generally kind of making nuisance of themselves. ULTRAGOTHA had a little bit of a 85 00:05:59.680 --> 00:06:03.000 CR rush on Danny, so we're sort of playing with that a little bit. 86 00:06:03.000 --> 00:06:09.879 Finally Fritz gets Danny to ask him to the roller dance and eventually the 87 00:06:09.920 --> 00:06:14.519 visigoths annoy him enough that he just kicks them out of the video store tells 88 00:06:14.519 --> 00:06:16.439 them to get lost. So that ends that scene. But the mall goths 89 00:06:16.480 --> 00:06:19.839 decide that they want to hang around so that they can try and get Fritz 90 00:06:19.879 --> 00:06:25.000 to actually literally sniff around the mall with his Werewolf knows and see if he 91 00:06:25.040 --> 00:06:29.600 can figure out where Raven might have gone. So he leaves them in charge 92 00:06:29.600 --> 00:06:32.839 of the video store, which of course means that the visigoths comes sneaking back 93 00:06:32.879 --> 00:06:38.199 around the corner and sneak back into talk with them and kind of Ras them 94 00:06:38.240 --> 00:06:41.399 and they, you know, have a little more back and forth. After 95 00:06:41.519 --> 00:06:46.560 much wrangkling, Galvira actually goes to work on convincing Danny to go to the 96 00:06:46.639 --> 00:06:53.600 dance with ultragatha instead of going with Fritz. Eventually they get to the point 97 00:06:53.639 --> 00:06:59.920 where they all agree to meet upstairs at the Lemon Theodosius smoothie stand to talk 98 00:07:00.000 --> 00:07:02.600 about the feud between the Mall Goths and visigoths and see if they can try 99 00:07:02.600 --> 00:07:06.040 to work it out, and which is something that Gil viras really interested in. 100 00:07:06.240 --> 00:07:10.439 So after the visigoths leave to head upstairs to wait for the mall goths 101 00:07:10.480 --> 00:07:15.920 to show up, Fritz returns with an annoyed expression, goes in back and 102 00:07:15.000 --> 00:07:19.480 actually drags raven out from the back room of the video store where he had 103 00:07:19.519 --> 00:07:25.319 been hiding, because he knows that Fritz never bothers to actually go into the 104 00:07:25.360 --> 00:07:29.360 back room. So the mall goths grab him and they quickly stash him back 105 00:07:29.399 --> 00:07:32.079 in the hardware store and then head up to the meeting. So they rid 106 00:07:32.160 --> 00:07:36.319 the visigoths are already there and everybody gets to meet the poor young man who 107 00:07:36.360 --> 00:07:40.879 actually works in the smoothie stand, who is a Hun, who does not 108 00:07:40.920 --> 00:07:46.399 speak a word of English or Latin or German because he's a Hun. But 109 00:07:46.600 --> 00:07:49.600 the visigoths felt sorry for him when he showed up somehow in the twenty century 110 00:07:49.639 --> 00:07:53.399 and they put him to work in the smoothie shop. Now, of course, 111 00:07:53.439 --> 00:07:58.319 these are visigoths smoothies, so they have strange ingredients. He is not 112 00:07:58.399 --> 00:08:01.240 quite sure how to prepare smoothies properly. People just kind of pointed stuff and 113 00:08:01.319 --> 00:08:05.439 just sort of throws things in there, like bananas go and Peel and all 114 00:08:05.480 --> 00:08:09.120 and stuff like this. The kids get together and have their meeting, after 115 00:08:09.319 --> 00:08:13.920 a close call with a fermented Yak milk and Papayas smoothie, which they managed 116 00:08:15.000 --> 00:08:18.199 to actually get down a little bit of, but then pour the rest of 117 00:08:18.240 --> 00:08:20.319 it out they all agree that the feud is stupid, they should all be 118 00:08:20.360 --> 00:08:24.480 friends and they should all go to the dance together. So, ending fictional 119 00:08:24.519 --> 00:08:30.360 state, we closed out the game with one of these really cool end of 120 00:08:30.480 --> 00:08:37.120 movie montage sort of scenes with all the kids having fun together, Raven downstairs, 121 00:08:37.159 --> 00:08:41.679 handcuffed to the counter of the hardware store missing the dance. Sorry, 122 00:08:41.799 --> 00:08:46.120 Raven. We faded out our final scene, very last bit of the game. 123 00:08:46.200 --> 00:08:50.120 We faded out and the image of the photo booth pick they all took 124 00:08:50.200 --> 00:08:54.240 of the four of them crammed in together, all laughing. It was really 125 00:08:54.320 --> 00:08:58.000 sweet and wonderful and a great kind of a teen ROM COM ending. So 126 00:08:58.559 --> 00:09:05.200 my favorite other player moment from this game was definitely when Pearl suggested that this 127 00:09:05.200 --> 00:09:07.519 whole thing, the whole plot, the whole thing driving the game, was 128 00:09:07.559 --> 00:09:13.480 stupid and that they really should all be friends and that if the four of 129 00:09:13.480 --> 00:09:16.919 them were all friends together, it wouldn't matter what the other visigoths or malgoths 130 00:09:18.000 --> 00:09:20.600 thought, because they would have a squad. And that was what led to 131 00:09:20.639 --> 00:09:24.559 that charming rom commending and I kind of love that she had the wherewithal to 132 00:09:24.639 --> 00:09:28.399 just sort of ditch the scenario. But as it was laid down into something 133 00:09:28.440 --> 00:09:31.840 that was kind of off track, but that also was very much in genre 134 00:09:31.960 --> 00:09:35.960 and really led to a wonderful ending. So that was a great little twist 135 00:09:35.960 --> 00:09:37.360 that I did not see coming. I really loved it when she did that 136 00:09:37.679 --> 00:09:43.039 favorite gming moment. I think the thing that I was proudest of. Sometimes 137 00:09:43.080 --> 00:09:46.320 you just get a nice slow pitch right down the middle. If you see 138 00:09:46.360 --> 00:09:48.919 it coming, you can just knock it right out of the park and in 139 00:09:48.960 --> 00:09:52.559 this case at one point while they were in the video store, so Danny 140 00:09:52.559 --> 00:09:56.320 suggested that Fritz could keep Tabitha, who was in full cat girl mode, 141 00:09:56.440 --> 00:10:00.759 busy while he was out of the store by showing her, I don't know, 142 00:10:00.919 --> 00:10:03.279 something a cat would like, like do you have something with birds or 143 00:10:03.320 --> 00:10:07.120 something like that? Without missing a beat, grin reach over to the Alfred 144 00:10:07.200 --> 00:10:13.080 Hitchcock Shelf and pull out the criterion collection dvd of the birds, and I 145 00:10:13.200 --> 00:10:16.279 just had that right there. I was really proud of myself for being able 146 00:10:16.279 --> 00:10:20.080 to pull that off because that was like the perfect place. Still cut that 147 00:10:20.159 --> 00:10:22.639 scene and the smash cut to the next thing. As far as missed opportunity 148 00:10:22.720 --> 00:10:26.759 goes, because of how the scenes broke down, we only played four scenes 149 00:10:26.919 --> 00:10:30.919 before the dance instead of five, which just kind of what the game is 150 00:10:30.960 --> 00:10:35.039 scheduled for, kind of, like I said, freeform style. It's pretty 151 00:10:35.080 --> 00:10:39.120 structured in terms of how the game is supposed to go in the number of 152 00:10:39.200 --> 00:10:41.000 scenes, but within those scenes you've got a lot of leeweb about what to 153 00:10:41.039 --> 00:10:45.679 do and which location you're going to go to. But two of those scenes 154 00:10:45.679 --> 00:10:48.080 happened in the same store, so we really just did not get to see 155 00:10:48.080 --> 00:10:52.919 as much of them all as I hoped we would. Now the game was 156 00:10:52.960 --> 00:10:56.720 great and everybody had a good time, so that's a missed opportunity. Kind 157 00:10:56.720 --> 00:11:01.600 of me being selfish, because the characters the populate this setting are so fun 158 00:11:01.679 --> 00:11:05.559 to embody as the GM that I just wanted to do more of them. 159 00:11:05.559 --> 00:11:09.000 So I had to do the same characters a couple of scenes in a row, 160 00:11:09.039 --> 00:11:11.639 and when all of the characters are together in one store, I can 161 00:11:11.679 --> 00:11:15.559 only do the clerks for whatever that store is. When they split up, 162 00:11:15.600 --> 00:11:20.240 it gives me opportunity to do more stuff and just have fun inhabiting these really 163 00:11:20.279 --> 00:11:24.679 wonderful, diverse characters that Lucian has written up, many of whom I recognize 164 00:11:24.879 --> 00:11:28.519 from when I was that age working in a mall, which was what I 165 00:11:28.519 --> 00:11:31.960 did when I was in my I wasn't a teenagers in my s when I 166 00:11:33.000 --> 00:11:35.360 was working in them all, but I knew those people. I work with 167 00:11:35.399 --> 00:11:37.480 them at the bookstore that I worked out in the mall and you know the 168 00:11:37.519 --> 00:11:41.399 restaurants that I worked at. So I am sure that I will get the 169 00:11:41.480 --> 00:11:43.399 chance to play plenty more of those characters when I run this game again in 170 00:11:43.399 --> 00:11:46.279 three weeks. So it's not that big a deal, but it would have 171 00:11:46.279 --> 00:11:50.080 been neat to have more of an opportunity to do that this evening. So 172 00:11:50.159 --> 00:11:54.000 a thing I noticed about this game running it for the first time after having 173 00:11:54.039 --> 00:11:58.960 played at once, is that this is very much a LARP adjacent, free 174 00:12:00.000 --> 00:12:01.919 warm game. I could certainly see, without too much difficulty, kind of 175 00:12:01.960 --> 00:12:07.440 getting up from the table and having people playing these clerks and moving around the 176 00:12:07.440 --> 00:12:09.879 space and stuff like that, and it might be a lot of fun to 177 00:12:09.919 --> 00:12:13.759 do it that way. I'm not a super big Larber, but I can 178 00:12:13.759 --> 00:12:18.000 see that design influence here to very much in this game. It's very free 179 00:12:18.039 --> 00:12:22.519 form. So I've played it once and I've run it once and both sessions 180 00:12:22.519 --> 00:12:26.120 were quite different in tone and approach. Now, of course there were two 181 00:12:26.120 --> 00:12:30.440 different game masters, but there are games that I've played where different people running 182 00:12:30.519 --> 00:12:33.279 it. No matter who's running it kind of feels the same and kind of 183 00:12:33.320 --> 00:12:37.879 has the same vibe, something like lady Blackbird, though it's sort of explodes 184 00:12:37.960 --> 00:12:43.840 fractally from that preprogrammed beginning. All of the Games have a very similar vibe 185 00:12:43.879 --> 00:12:48.759 to them because it's going for a particular kind of thing, a particular esthetic, 186 00:12:48.759 --> 00:12:52.039 and it's very clear the genre that you're trying to play for. there. 187 00:12:52.320 --> 00:12:54.559 This is kind of a mix of different stuff in there's different directions that 188 00:12:54.559 --> 00:12:58.799 you can go, so it was really neat to see how different those two 189 00:12:58.799 --> 00:13:03.320 sessions felt. There's really nothing that compels the player to go in any particular 190 00:13:03.360 --> 00:13:07.960 direction in this game, but I really like how the very strong sense of 191 00:13:07.000 --> 00:13:13.840 this being a hyper specific place in time and also the sort of magical realism 192 00:13:13.879 --> 00:13:16.120 that infuses the whole thing, with people just sort of accepting that there are 193 00:13:16.159 --> 00:13:22.879 these visigoths here and they have these medieval theme stores alongside these kind of weird 194 00:13:22.960 --> 00:13:26.480 goth stores, and this is all a mall where nobody would be buying any 195 00:13:26.519 --> 00:13:28.960 of this stuff, but it is a mall, and so the utter specific 196 00:13:30.039 --> 00:13:33.919 the city of that setting does a ton of the heavy lifting in creating the 197 00:13:33.960 --> 00:13:39.440 structure than another game would rely on plotting to handle. In the three scenarios 198 00:13:39.440 --> 00:13:43.600 that Lucian has written for this there's a very, very basic stuff that gets 199 00:13:43.600 --> 00:13:48.440 people kind of pointed in a direction and then we just sort of literally play 200 00:13:48.480 --> 00:13:50.639 to find out what happens. And I'm super intrigued by the idea of running 201 00:13:50.639 --> 00:13:54.759 it again because I already think of all the mall staff, the ones that 202 00:13:54.799 --> 00:13:58.960 I've gotten to play as my characters in a way that I really do for 203 00:13:58.080 --> 00:14:03.840 other GMC's and other Games that I've run, including some of those hyper specific 204 00:14:05.039 --> 00:14:09.159 programmed module games, something like a lady blackbird or even like a fall of 205 00:14:09.279 --> 00:14:13.840 magic, where we're sort of starting ostensibly from the same situation and moving to 206 00:14:13.879 --> 00:14:18.279 the same places, but there's not that specificity of the characters that were running 207 00:14:18.279 --> 00:14:20.240 into, and it's really cool how that helps give me a grounding on where 208 00:14:20.240 --> 00:14:26.000 to go. The Way Luction make sure to consistently refer to the facilitator, 209 00:14:26.080 --> 00:14:28.240 the GM whatever you want to call it, as a player in the rules 210 00:14:28.279 --> 00:14:33.240 that he's written. In this case I'm referred to as the mall rat. 211 00:14:33.279 --> 00:14:37.120 That really helps here. I'm really looking forward to my next run and seeing 212 00:14:37.120 --> 00:14:43.519 how much that specificity of setting keeps me on track and helps me make the 213 00:14:43.600 --> 00:14:48.960 vibe of it and the feel of it the same, even as the players 214 00:14:48.039 --> 00:14:52.080 are doing something totally different. It definitely has something in common with some of 215 00:14:52.120 --> 00:14:56.240 those module games like lady Blackbird in that I am pretty certain that this will 216 00:14:56.279 --> 00:15:01.240 get easier and more comfortable to facilitate with each subsequent playthrough and, as it 217 00:15:01.279 --> 00:15:03.919 happens, I'm running it again in three weeks, so I will be able 218 00:15:03.960 --> 00:15:07.759 to come back and tell you for sure. So I'll report back in after 219 00:15:07.799 --> 00:15:11.240 I've run that next session of it, once I get back from origins. 220 00:15:11.240 --> 00:15:13.919 So that's all for this episode. Thanks very much, as always, for 221 00:15:13.960 --> 00:15:16.080 listening. If you're enjoying the show, please rate and review it wherever you 222 00:15:16.159 --> 00:15:20.080 found it. Check out the show notes for a video of this session. 223 00:15:20.159 --> 00:15:22.879 We should be able to post one. I think everyone's given permission, so 224 00:15:22.919 --> 00:15:26.320 there ought to be a a youtube video of the full session if it's something 225 00:15:26.360 --> 00:15:30.120 you're interested in checking out what happened, and you can also find out well, 226 00:15:30.159 --> 00:15:31.360 normally I would say you can find out where to purchase the game that 227 00:15:31.399 --> 00:15:35.399 we played, but in this case it's still in play test, so I 228 00:15:35.399 --> 00:15:39.559 will post a link to a place where you can find more information on it. 229 00:15:39.600 --> 00:15:43.240 As always, you can follow me on twitter at Jim Likes Games, 230 00:15:43.279 --> 00:15:46.240 and Buy Games for me at my website, Jim Likes Gamescom or at a 231 00:15:46.279 --> 00:15:50.960 convention I attend as a vendor. That's absolutely the best way to support the 232 00:15:50.000 --> 00:15:54.360 show. Now, if you will excuse me, I am going to go 233 00:15:54.399 --> 00:15:54.080 play another game.