Transcript
WEBVTT
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Hey everybody, and welcome to just
played. This is the podcast where I
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recapped the tabletop RPG's I've recently participated
in as a player or game master.
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I'm Jim Crocker and today I will
be talking about a passion de las passions,
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which is the powered by the apocalypse
RPG of Telenovela Melo drama. It's
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by Brandon Leon Gambetta and it is
a game where you play the characters in
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an ongoing Telenovela, as well as
the audience members who are rooting for them,
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rooting against them or falling in love
with the characters on the show.
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I've played it a couple of times
before and it ran a three game session
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of it on the Gauntlet where I
injected superheroes into it. One of the
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previous games I played we were all
luchadors in a soap opera, so it's
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possible to do some pretty Gonzo things
with it, but this was a pretty
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straight ahead game that we played that
I'm going to talk about right now.
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This was the first game of a
four game series that we're playing on the
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gauntlet via Gauntlet hangouts, or MC
was Gerwin Walters, who's a gauntlet.
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GM who I've played with a couple
of times before, really enjoyed playing with
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Gerwin, so it was great to
get in the series with him. As
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far as the players with characters,
I was Valencia Moralis, Ladunia, the
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matriarch. Ryan was Domingo Luna El
Caballero. Sabine was Angel de la Vega,
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L M Playa, though the original
playbook is lot and Plata, but
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we made the employee a male employee
in this case, as opposed to like
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a mate or domestic servant. He
is a waiter in the casino. So
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little bit of a drift there and
we kind of queered the game up,
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but that's something that we'll talk about
a little later. Tyler was Roberto Ronaldo
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l Heafe, and those were our
player characters. This was a session zero.
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So as far as our session starting
state goes, we began with all
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of the stuff that you might expect, introductions and stuff like that, getting
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to meet our characters and everything.
Or starting fictional state is that this is
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the grand reopening of l Casino Grande
at the Great Big casino that we all
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either work at, live at,
own pieces of, but he is kind
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of the central location that ties us
all together. It is all about this
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super glamorous, let see, casino
that is kind of central to all of
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our lives. We answered all of
our starting questions generate our relationships at the
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very beginning because I was led Dounia, I was in a position to make
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a sweeping business deal and it turned
out that that was with Carlow, chief
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of police, but we didn't really
define that too much at the beginning because
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we wanted to make sure that we
played to find out once we got playing.
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As far as Plot Synopsis Goes,
we played through the grand reopening of
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Casino El Grande, which had been
recently refurbished at great expense after a mysterious
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fire gutted it. So Lights,
clean lights and everything, spotlights going and
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limos pulling up and, you know, a great big ribbon cutting. But
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at some point in the past,
we know perhaps in previous episodes of this
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very show, casino had burned pretty
extensively and required very extensive refurbishment and reconstruction
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to bring back to its grand state. Most of what happened during this session
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was introducing characters and establishing who loved
whom, who was rivals with whom.
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All of that kind of soap operatic
stuff that we needed to know in order
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to proceed further. From there,
there was a lengthy red carpet sequence with
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Domingo greeting various important guests, because
Domingo the Caballero, he is the manager
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of the Casino. He is basically
rick at ricks American. He was there
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on the carpet looking super sharpen his
tucks with a sexy scar greeting various important
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guests including, it turned out,
a now famous actress that he grew up
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with and they were just little tykes
together running around the neighborhood. And she
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is now a famous, beautiful actress, known the world over, coveted by
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men everywhere. And they had that
dramatic meeting again after many years. So
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Angel, our employee, wrangled the
clandestine meeting in a closet with his secret
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love, who, it turns out, is actually Domingo. But they were
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seen by Isabella Luna, who is
a Domingo's mother. She is one third
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owner of the Casino Grande, along
with my character, Valencia and L Hefe
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Roberto. The three of US each
on a third of the Casino. So
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if we want to do anything we
have to have an ally in doing that.
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None of us can do anything in
the casino on our own with which
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makes for some really interesting, soapy
business type of stuff. Alongside all of
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the Roman Isabella Luna very much does
not approve domingos a relationship with one of
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the employees. Whenever they have these
clandestine get togethers it's to try and escape
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her notice, but she definitely saw
the two of them together. They'll probably
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be repercussions from that in a future
episode, but definitely she does not approve
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of that relationship. So my character, Valencia, arrived in style and a
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shamelessly flirted with Domingo on the red
carpet before she was called on to deliver
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the speech at the ribbon cutting of
the new hotel. So Roberto and Isabella
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look down from the balcony as I
did this ribbon cutting. They were content
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to be up above the fray as
I was down there mingling with everybody.
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We learned while this was going on
that there was actually a plot of foot
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to rob the casino, a heist, and it involved getting to Mingo out
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of the way somehow. The details
were not entirely sure on the details now,
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but we know that Domingo is in
danger. Once the ribbon cutting ceremony
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concluded, Isabella called the Mingo up
to tell him that she had arranged for
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him to meet with the actress.
His is a former childhood friend who now
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was this famous actress, and she
had arranged things so that Domingo could actually
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go and have dinner with her,
which was apparently quite a coup because she
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kind of has all kinds of demands
on our time now that she's famous.
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But she very much wanted to make
sure that Domingo had this chance to meet
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with her. So Isabella left.
After that meeting with Domingo. She was
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called downstairs and I appeared to meet
with Roberto to reveal to him that I
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actually had a birth certificate proving that
Domingo was in fact not actually Isabella's son.
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And this is cool because there is
a move in the game that lets
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you fabricate evidence. So I decided
that I would just create a birth certificate.
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You know, I know that,
chief of police, we can go
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down and talk to people at the
hospital. So I produced a birth certificate
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proving that Domingo was in fact not
actually Isabella's son and so not in line
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to inherit her share of the Casino. That was kind of a big bombshell
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we dropped right at the end.
So we closed out the episode with the
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final scene of angel behind a column
over hearing our conversation. But Roberto noticed
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him there but I did not.
So all kinds of interesting stuff going on,
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questions about parentage and stuff like that, very soap operatic plot at the
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end of our final fictional state.
There's crooks somewhere in the casino. Whoever's
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planning the heist is kind of moving
around down there somewhere Valencia. My character
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has convinced Roberto that Domingo is not
Isabella's son. I've actually seems like I
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kind of have convinced him of that
and we are plotting what to do with
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that information, while Angel, poor
angel, has no idea what to do
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next. So it's kind of just
a wonderful sort of primetime soap opera ending
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and I'm really looking forward to the
next game. So my favorite moment from
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another player was actually kind of a
little bit of a metagame thing, that
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there was a moment where a lack
of clarity on our descriptions around the admittedly
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complicated soap opera relationships that form the
foundation of this game caused one of our
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players to invoke the X card.
We had a bit of conversation and clarified
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the situation and it turned out that
they had an understanding about how characters related
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to each other that actually those of
us that were playing those characters didn't have
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that same understanding. So we cleared
that up and we proceeded with the game.
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But it was just a great use
of a safety tool that just stopped
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play, led to a conversation and
then allowed everyone to proceed happily. I
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was really grateful that that player took
advantage of it and that we resolved the
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issue so easily once we had that
conversation. A lot of people that get
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worried about some of those safety tools
fear that they're going to disrupt play or
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keep people from doing stuff. It
absolutely enhanced play for us in this situation
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because it allowed us to pause,
make sure everyone was on the same page
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about what was going on and then
proceed. It worked great and I'm really
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glad that we use it with all
of our games. My favorite moment for
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gmming our MC girwen. He is
extremely cinematic in his descriptions. We got
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a whole opening montage of what the
beginning of our show would look like.
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But he did a thing that I
really like that I need to get better
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at, which was to end the
game with the very genre appropriate closing shot
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and basically an end credit sequence.
I usually do a pretty good job of
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doing some kind of opening shot like
it's the opening of a TV episode or
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something like that, but remembering at
the end that there should be that closing
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shot and a kind of end credits
kind of thing every single episode because we
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want to do closed episodes. It's
easy to remember with some of the Superhero
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Games that I run because then I
do kind of comic book last pages,
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but for cinematic games like this,
great thing to do. Gerwen did a
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really great capper, very cinematic and
reminded us that this is episodic entertainment and
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that we had a contain storyline and
we're going to pick up next time.
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It just really reinforces the whole television
series vibe that you should have going for
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this game. I really liked it. As far as a missed opportunity,
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we only really engaged with the audience
mechanic that's built into Passion de last passion
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is very intermittently because we were kind
of all participating in the same big medicine.
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All of our characters were there in
the casino moving around and jumped in
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and out at any time. As
opposed to some of those more soap operatic
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scene where you've got just a couple
of characters and conflict with each other maybe
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some NPC's, we didn't really get
any of that banter between audience members that
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I really enjoyed from the last time
that I ran it online and my players
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were using the chat window to do
the audience stuff while the scenes were going
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on. We didn't really have any
of that going on and I'm hoping that
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maybe in future games we can get
a little of that happening in the chat
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window and that'll be really cool because
it would be neat to be more active
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and commenting and having fun with that
viewing audience level of the game. That
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happens where, for anyone that's not
familiar with Passion de las passions, there
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is, in addition to your character, you have a character who is a
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member of the audience watching the show
at home, and characters get xp based
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on how those audience members react.
So the reactions of those audience members are
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keying you towards particular genre appropriate behavior
for those playbooks. It's just another way
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to reinforce it, alongside the moves
and stuff like that, and I'm hoping
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we get a chance to see more
of that in future sessions. So,
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finally, a thing that I noticed
is that I've facilitated a series of this
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game and I've played it several times
in one shots and while I dearly love
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it, the one thing that I
have noticed consistently when I've played and run
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it is that I really wish that
there were more opportunities to generate and give
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away the currency of this game,
which is called leverage. Capital l leverage.
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It is like influence in masks or
debts, in urban shadows, strings
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in monster hearts. It is a
currency that's used not just to influence each
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other but also to trigger certain moves
and in particularly the flashbacks. In my
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play experience, it comes very slowly. Only a couple of moves generate it,
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and then only optionally, and there
are additionally moves that can revoke it,
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which I would be terribly loath to
do, given how hard it is
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to generate in the first place,
I would feel like a dick taking it
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away from another player. So I
don't know. Even though that's there,
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I don't know that I would use
it because it's so hard to get hold
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of in the first place. I
feel like the design issue here is actually
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twofold. On the one hand,
it's a lot tougher to generate leverage that
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I think it is to generate currency
and most other PBTA Games. But on
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top of that, once you've got
it, it serves two different purposes that
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I'm not sure are necessarily compatible.
Based on playthroughs that I've had. You
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can use it to power flashbacks,
which are totally brilliant part of this game,
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but they're also how you help or
hinder other characters, and the fact
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that they serve both purposes means I'll
probably never use them to help or hinder
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because you have to generate several of
them in order to power flashbacks, and
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flashbacks are so much fun. There
the one of the coolest parts of the
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game. In additionally, the fact
that one player can spend that little bit
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of loverage they've generated to interfere in
a move that another player is using to
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try and generate leverage themselves just compounds
the scarcity issue if you follow the fact
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that one of the uses for that
very hard earned leverage is to keep another
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player from getting any leverage themselves.
Just makes it that much harder to earn
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it during the game as you play. Now it may well be that all
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of this is totally intentional and Brandon
wants to make flashbacks pretty rare and thereby
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make them more special. This is
one of those places where I have to
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admit that my lack of deep familiarity
with the genre that we are emulating with
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this game is on display here.
I don't know whether a flashback is a
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thing that happens every episode of a
typical Telenivella, whether it's a rare and
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special thing that really gets noticed,
or something in between, and to the
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extent to which the game emulates that
or doesn't. That's ignorance on my part.
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So so this may just be a
thing where I have expectations based on
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other PBTA games that are maybe not
in keeping with the telenovela genre for someone
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who has as deep in abiding a
knowledge and clear love for it as Brandon
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does, but I really do feel
like this may be a place where the
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difference between season long campaign that is
meant to emulate entire season of a TV
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show and at three, twenty four
sessions, short run like you do on
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the gauntlet, and especially even one
shot, might require some sort of tweak
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to that economy so that you can
enjoy some of that really cool Gametech despite
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how hard it is to generate that
leverage off to see. We'll see how
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it goes in the next couple of
games. I'm hoping that I can report
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on future sessions in future episodes of
just played. So that's it for this
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episode. I love this game.
I'm really looking forward to more of them.
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Thanks for listening. If you're enjoying
the show, please rate and review
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it wherever you found it. You
can check out the show notes for video
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of this session, if one's available. I'm pretty sure that going will be
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putting this up, so I'll post
a link to that and you can also
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find out where to find the game
that we played, which was Passion de
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Las Passion is. Of course,
as always, you can follow me on
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twitter at Jim Likes Games and buy
Games from me at my website, Jim
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Likes Gamescom, or to convention that
I'm attending as a vendor. I'll be
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at origins just next week and then
the week after that at too many games
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in Philadelphia, a video game and
tabletop gaming convention. Following that, in
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July I will be attending the DEX
CON Summer Gaming Convention in Morristown, New
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Jersey, and then the week after
that connecticon and Hartford Connecticut, which is
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an anime and tabletop and video gaming
convention that happens every year in Hartford.
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So look for me there. That
is the best way to support the shows
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to just buy games for me.
I don't have a Patreon, I don't
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have a coffee any of that kind
of stuff, but I would love it
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if you would purchase a game or
two if there's something that you're interested in,
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either through my website or when you
see me at the show. But
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right now, if you'll excuse me, I am going and go play another game.