June 5, 2019

2019.06.05 Pasion de las Pasiones

https://magpiegames.com/pages/pasion is the PBTA game of telenovella romance.

We orgnized and played this game via https://www.gauntlet-rpg.com/.

Find out more at https://www.jimlikesgames.com/.


Pasion de las Passiones is the PBTA game of telenovella romance.

We orgnized and played this game via The Gauntlet RPG Community.

Find out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.040 --> 00:00:03.160 Hey everybody, and welcome to just played. This is the podcast where I 2 00:00:03.160 --> 00:00:08.480 recapped the tabletop RPG's I've recently participated in as a player or game master. 3 00:00:08.519 --> 00:00:13.720 I'm Jim Crocker and today I will be talking about a passion de las passions, 4 00:00:14.320 --> 00:00:21.320 which is the powered by the apocalypse RPG of Telenovela Melo drama. It's 5 00:00:21.359 --> 00:00:25.719 by Brandon Leon Gambetta and it is a game where you play the characters in 6 00:00:25.800 --> 00:00:31.879 an ongoing Telenovela, as well as the audience members who are rooting for them, 7 00:00:31.960 --> 00:00:36.280 rooting against them or falling in love with the characters on the show. 8 00:00:36.320 --> 00:00:40.320 I've played it a couple of times before and it ran a three game session 9 00:00:40.359 --> 00:00:43.719 of it on the Gauntlet where I injected superheroes into it. One of the 10 00:00:43.719 --> 00:00:48.600 previous games I played we were all luchadors in a soap opera, so it's 11 00:00:48.640 --> 00:00:51.880 possible to do some pretty Gonzo things with it, but this was a pretty 12 00:00:51.880 --> 00:00:55.840 straight ahead game that we played that I'm going to talk about right now. 13 00:00:55.880 --> 00:00:59.320 This was the first game of a four game series that we're playing on the 14 00:00:59.320 --> 00:01:03.560 gauntlet via Gauntlet hangouts, or MC was Gerwin Walters, who's a gauntlet. 15 00:01:03.599 --> 00:01:07.799 GM who I've played with a couple of times before, really enjoyed playing with 16 00:01:07.840 --> 00:01:10.159 Gerwin, so it was great to get in the series with him. As 17 00:01:10.239 --> 00:01:15.439 far as the players with characters, I was Valencia Moralis, Ladunia, the 18 00:01:15.480 --> 00:01:22.599 matriarch. Ryan was Domingo Luna El Caballero. Sabine was Angel de la Vega, 19 00:01:22.799 --> 00:01:26.439 L M Playa, though the original playbook is lot and Plata, but 20 00:01:26.519 --> 00:01:30.719 we made the employee a male employee in this case, as opposed to like 21 00:01:30.719 --> 00:01:34.840 a mate or domestic servant. He is a waiter in the casino. So 22 00:01:36.120 --> 00:01:38.920 little bit of a drift there and we kind of queered the game up, 23 00:01:38.959 --> 00:01:44.120 but that's something that we'll talk about a little later. Tyler was Roberto Ronaldo 24 00:01:44.359 --> 00:01:48.519 l Heafe, and those were our player characters. This was a session zero. 25 00:01:48.640 --> 00:01:52.760 So as far as our session starting state goes, we began with all 26 00:01:52.760 --> 00:01:55.799 of the stuff that you might expect, introductions and stuff like that, getting 27 00:01:55.799 --> 00:01:59.840 to meet our characters and everything. Or starting fictional state is that this is 28 00:01:59.879 --> 00:02:05.840 the grand reopening of l Casino Grande at the Great Big casino that we all 29 00:02:05.840 --> 00:02:08.800 either work at, live at, own pieces of, but he is kind 30 00:02:08.840 --> 00:02:13.360 of the central location that ties us all together. It is all about this 31 00:02:13.400 --> 00:02:16.159 super glamorous, let see, casino that is kind of central to all of 32 00:02:16.159 --> 00:02:21.759 our lives. We answered all of our starting questions generate our relationships at the 33 00:02:21.879 --> 00:02:24.719 very beginning because I was led Dounia, I was in a position to make 34 00:02:24.800 --> 00:02:30.680 a sweeping business deal and it turned out that that was with Carlow, chief 35 00:02:30.719 --> 00:02:34.439 of police, but we didn't really define that too much at the beginning because 36 00:02:34.479 --> 00:02:37.800 we wanted to make sure that we played to find out once we got playing. 37 00:02:37.960 --> 00:02:43.240 As far as Plot Synopsis Goes, we played through the grand reopening of 38 00:02:43.360 --> 00:02:50.439 Casino El Grande, which had been recently refurbished at great expense after a mysterious 39 00:02:50.439 --> 00:02:54.599 fire gutted it. So Lights, clean lights and everything, spotlights going and 40 00:02:54.639 --> 00:02:58.719 limos pulling up and, you know, a great big ribbon cutting. But 41 00:02:58.800 --> 00:03:01.639 at some point in the past, we know perhaps in previous episodes of this 42 00:03:01.759 --> 00:03:08.479 very show, casino had burned pretty extensively and required very extensive refurbishment and reconstruction 43 00:03:08.520 --> 00:03:14.280 to bring back to its grand state. Most of what happened during this session 44 00:03:14.319 --> 00:03:19.639 was introducing characters and establishing who loved whom, who was rivals with whom. 45 00:03:19.639 --> 00:03:23.319 All of that kind of soap operatic stuff that we needed to know in order 46 00:03:23.360 --> 00:03:27.840 to proceed further. From there, there was a lengthy red carpet sequence with 47 00:03:28.000 --> 00:03:34.599 Domingo greeting various important guests, because Domingo the Caballero, he is the manager 48 00:03:34.639 --> 00:03:38.840 of the Casino. He is basically rick at ricks American. He was there 49 00:03:38.879 --> 00:03:45.120 on the carpet looking super sharpen his tucks with a sexy scar greeting various important 50 00:03:45.199 --> 00:03:51.159 guests including, it turned out, a now famous actress that he grew up 51 00:03:51.159 --> 00:03:54.840 with and they were just little tykes together running around the neighborhood. And she 52 00:03:54.960 --> 00:04:00.199 is now a famous, beautiful actress, known the world over, coveted by 53 00:04:00.240 --> 00:04:04.520 men everywhere. And they had that dramatic meeting again after many years. So 54 00:04:04.639 --> 00:04:11.159 Angel, our employee, wrangled the clandestine meeting in a closet with his secret 55 00:04:11.199 --> 00:04:15.360 love, who, it turns out, is actually Domingo. But they were 56 00:04:15.400 --> 00:04:20.560 seen by Isabella Luna, who is a Domingo's mother. She is one third 57 00:04:20.560 --> 00:04:28.199 owner of the Casino Grande, along with my character, Valencia and L Hefe 58 00:04:28.639 --> 00:04:30.560 Roberto. The three of US each on a third of the Casino. So 59 00:04:30.600 --> 00:04:33.560 if we want to do anything we have to have an ally in doing that. 60 00:04:33.639 --> 00:04:36.399 None of us can do anything in the casino on our own with which 61 00:04:36.480 --> 00:04:42.120 makes for some really interesting, soapy business type of stuff. Alongside all of 62 00:04:42.160 --> 00:04:46.560 the Roman Isabella Luna very much does not approve domingos a relationship with one of 63 00:04:46.600 --> 00:04:51.600 the employees. Whenever they have these clandestine get togethers it's to try and escape 64 00:04:51.639 --> 00:04:56.199 her notice, but she definitely saw the two of them together. They'll probably 65 00:04:56.240 --> 00:05:00.319 be repercussions from that in a future episode, but definitely she does not approve 66 00:05:00.399 --> 00:05:04.040 of that relationship. So my character, Valencia, arrived in style and a 67 00:05:04.079 --> 00:05:11.160 shamelessly flirted with Domingo on the red carpet before she was called on to deliver 68 00:05:11.279 --> 00:05:15.759 the speech at the ribbon cutting of the new hotel. So Roberto and Isabella 69 00:05:15.800 --> 00:05:19.399 look down from the balcony as I did this ribbon cutting. They were content 70 00:05:19.480 --> 00:05:24.839 to be up above the fray as I was down there mingling with everybody. 71 00:05:24.879 --> 00:05:29.040 We learned while this was going on that there was actually a plot of foot 72 00:05:29.079 --> 00:05:33.079 to rob the casino, a heist, and it involved getting to Mingo out 73 00:05:33.120 --> 00:05:38.360 of the way somehow. The details were not entirely sure on the details now, 74 00:05:38.360 --> 00:05:42.600 but we know that Domingo is in danger. Once the ribbon cutting ceremony 75 00:05:42.639 --> 00:05:46.680 concluded, Isabella called the Mingo up to tell him that she had arranged for 76 00:05:46.759 --> 00:05:53.040 him to meet with the actress. His is a former childhood friend who now 77 00:05:53.199 --> 00:05:58.680 was this famous actress, and she had arranged things so that Domingo could actually 78 00:05:58.720 --> 00:06:01.800 go and have dinner with her, which was apparently quite a coup because she 79 00:06:01.879 --> 00:06:04.959 kind of has all kinds of demands on our time now that she's famous. 80 00:06:05.000 --> 00:06:09.639 But she very much wanted to make sure that Domingo had this chance to meet 81 00:06:09.720 --> 00:06:13.959 with her. So Isabella left. After that meeting with Domingo. She was 82 00:06:13.959 --> 00:06:19.360 called downstairs and I appeared to meet with Roberto to reveal to him that I 83 00:06:19.399 --> 00:06:27.879 actually had a birth certificate proving that Domingo was in fact not actually Isabella's son. 84 00:06:27.959 --> 00:06:30.639 And this is cool because there is a move in the game that lets 85 00:06:30.639 --> 00:06:35.240 you fabricate evidence. So I decided that I would just create a birth certificate. 86 00:06:35.279 --> 00:06:38.079 You know, I know that, chief of police, we can go 87 00:06:38.120 --> 00:06:42.000 down and talk to people at the hospital. So I produced a birth certificate 88 00:06:42.040 --> 00:06:47.839 proving that Domingo was in fact not actually Isabella's son and so not in line 89 00:06:47.959 --> 00:06:51.759 to inherit her share of the Casino. That was kind of a big bombshell 90 00:06:51.800 --> 00:06:56.600 we dropped right at the end. So we closed out the episode with the 91 00:06:56.639 --> 00:07:02.759 final scene of angel behind a column over hearing our conversation. But Roberto noticed 92 00:07:02.839 --> 00:07:08.560 him there but I did not. So all kinds of interesting stuff going on, 93 00:07:08.639 --> 00:07:13.000 questions about parentage and stuff like that, very soap operatic plot at the 94 00:07:13.120 --> 00:07:16.839 end of our final fictional state. There's crooks somewhere in the casino. Whoever's 95 00:07:16.839 --> 00:07:21.160 planning the heist is kind of moving around down there somewhere Valencia. My character 96 00:07:21.199 --> 00:07:28.639 has convinced Roberto that Domingo is not Isabella's son. I've actually seems like I 97 00:07:28.720 --> 00:07:31.839 kind of have convinced him of that and we are plotting what to do with 98 00:07:31.879 --> 00:07:36.480 that information, while Angel, poor angel, has no idea what to do 99 00:07:36.600 --> 00:07:43.199 next. So it's kind of just a wonderful sort of primetime soap opera ending 100 00:07:43.240 --> 00:07:46.680 and I'm really looking forward to the next game. So my favorite moment from 101 00:07:46.720 --> 00:07:49.040 another player was actually kind of a little bit of a metagame thing, that 102 00:07:49.079 --> 00:07:54.879 there was a moment where a lack of clarity on our descriptions around the admittedly 103 00:07:54.959 --> 00:08:00.480 complicated soap opera relationships that form the foundation of this game caused one of our 104 00:08:00.519 --> 00:08:05.519 players to invoke the X card. We had a bit of conversation and clarified 105 00:08:05.560 --> 00:08:09.800 the situation and it turned out that they had an understanding about how characters related 106 00:08:09.839 --> 00:08:13.959 to each other that actually those of us that were playing those characters didn't have 107 00:08:15.040 --> 00:08:18.639 that same understanding. So we cleared that up and we proceeded with the game. 108 00:08:20.279 --> 00:08:24.199 But it was just a great use of a safety tool that just stopped 109 00:08:24.319 --> 00:08:31.800 play, led to a conversation and then allowed everyone to proceed happily. I 110 00:08:31.920 --> 00:08:35.759 was really grateful that that player took advantage of it and that we resolved the 111 00:08:35.759 --> 00:08:39.919 issue so easily once we had that conversation. A lot of people that get 112 00:08:39.000 --> 00:08:43.840 worried about some of those safety tools fear that they're going to disrupt play or 113 00:08:43.919 --> 00:08:48.480 keep people from doing stuff. It absolutely enhanced play for us in this situation 114 00:08:48.519 --> 00:08:52.840 because it allowed us to pause, make sure everyone was on the same page 115 00:08:52.000 --> 00:08:56.080 about what was going on and then proceed. It worked great and I'm really 116 00:08:56.120 --> 00:09:00.799 glad that we use it with all of our games. My favorite moment for 117 00:09:01.320 --> 00:09:07.480 gmming our MC girwen. He is extremely cinematic in his descriptions. We got 118 00:09:07.480 --> 00:09:11.600 a whole opening montage of what the beginning of our show would look like. 119 00:09:11.879 --> 00:09:16.600 But he did a thing that I really like that I need to get better 120 00:09:16.639 --> 00:09:22.159 at, which was to end the game with the very genre appropriate closing shot 121 00:09:22.200 --> 00:09:26.159 and basically an end credit sequence. I usually do a pretty good job of 122 00:09:26.200 --> 00:09:30.600 doing some kind of opening shot like it's the opening of a TV episode or 123 00:09:30.639 --> 00:09:35.399 something like that, but remembering at the end that there should be that closing 124 00:09:35.440 --> 00:09:39.840 shot and a kind of end credits kind of thing every single episode because we 125 00:09:39.840 --> 00:09:43.440 want to do closed episodes. It's easy to remember with some of the Superhero 126 00:09:43.440 --> 00:09:46.240 Games that I run because then I do kind of comic book last pages, 127 00:09:46.279 --> 00:09:50.519 but for cinematic games like this, great thing to do. Gerwen did a 128 00:09:50.639 --> 00:09:56.600 really great capper, very cinematic and reminded us that this is episodic entertainment and 129 00:09:56.639 --> 00:10:01.279 that we had a contain storyline and we're going to pick up next time. 130 00:10:01.320 --> 00:10:05.559 It just really reinforces the whole television series vibe that you should have going for 131 00:10:05.600 --> 00:10:09.240 this game. I really liked it. As far as a missed opportunity, 132 00:10:09.440 --> 00:10:15.840 we only really engaged with the audience mechanic that's built into Passion de last passion 133 00:10:16.039 --> 00:10:22.000 is very intermittently because we were kind of all participating in the same big medicine. 134 00:10:22.440 --> 00:10:24.559 All of our characters were there in the casino moving around and jumped in 135 00:10:24.600 --> 00:10:28.399 and out at any time. As opposed to some of those more soap operatic 136 00:10:28.559 --> 00:10:33.000 scene where you've got just a couple of characters and conflict with each other maybe 137 00:10:33.000 --> 00:10:37.600 some NPC's, we didn't really get any of that banter between audience members that 138 00:10:37.639 --> 00:10:43.360 I really enjoyed from the last time that I ran it online and my players 139 00:10:43.360 --> 00:10:48.399 were using the chat window to do the audience stuff while the scenes were going 140 00:10:48.440 --> 00:10:50.600 on. We didn't really have any of that going on and I'm hoping that 141 00:10:50.639 --> 00:10:54.240 maybe in future games we can get a little of that happening in the chat 142 00:10:54.240 --> 00:10:58.679 window and that'll be really cool because it would be neat to be more active 143 00:10:58.679 --> 00:11:03.320 and commenting and having fun with that viewing audience level of the game. That 144 00:11:03.399 --> 00:11:09.120 happens where, for anyone that's not familiar with Passion de las passions, there 145 00:11:09.399 --> 00:11:13.919 is, in addition to your character, you have a character who is a 146 00:11:13.919 --> 00:11:18.120 member of the audience watching the show at home, and characters get xp based 147 00:11:18.200 --> 00:11:24.120 on how those audience members react. So the reactions of those audience members are 148 00:11:24.279 --> 00:11:30.200 keying you towards particular genre appropriate behavior for those playbooks. It's just another way 149 00:11:30.240 --> 00:11:31.919 to reinforce it, alongside the moves and stuff like that, and I'm hoping 150 00:11:33.200 --> 00:11:35.120 we get a chance to see more of that in future sessions. So, 151 00:11:35.399 --> 00:11:41.440 finally, a thing that I noticed is that I've facilitated a series of this 152 00:11:41.480 --> 00:11:46.720 game and I've played it several times in one shots and while I dearly love 153 00:11:46.799 --> 00:11:50.480 it, the one thing that I have noticed consistently when I've played and run 154 00:11:50.519 --> 00:11:56.360 it is that I really wish that there were more opportunities to generate and give 155 00:11:56.360 --> 00:12:01.519 away the currency of this game, which is called leverage. Capital l leverage. 156 00:12:01.559 --> 00:12:09.360 It is like influence in masks or debts, in urban shadows, strings 157 00:12:09.399 --> 00:12:13.480 in monster hearts. It is a currency that's used not just to influence each 158 00:12:13.480 --> 00:12:18.399 other but also to trigger certain moves and in particularly the flashbacks. In my 159 00:12:18.440 --> 00:12:24.519 play experience, it comes very slowly. Only a couple of moves generate it, 160 00:12:24.559 --> 00:12:28.159 and then only optionally, and there are additionally moves that can revoke it, 161 00:12:28.279 --> 00:12:31.600 which I would be terribly loath to do, given how hard it is 162 00:12:31.600 --> 00:12:35.399 to generate in the first place, I would feel like a dick taking it 163 00:12:35.440 --> 00:12:37.519 away from another player. So I don't know. Even though that's there, 164 00:12:37.600 --> 00:12:41.799 I don't know that I would use it because it's so hard to get hold 165 00:12:41.840 --> 00:12:45.120 of in the first place. I feel like the design issue here is actually 166 00:12:45.120 --> 00:12:48.360 twofold. On the one hand, it's a lot tougher to generate leverage that 167 00:12:48.480 --> 00:12:52.559 I think it is to generate currency and most other PBTA Games. But on 168 00:12:52.639 --> 00:12:58.759 top of that, once you've got it, it serves two different purposes that 169 00:12:58.799 --> 00:13:03.000 I'm not sure are necessarily compatible. Based on playthroughs that I've had. You 170 00:13:03.080 --> 00:13:07.519 can use it to power flashbacks, which are totally brilliant part of this game, 171 00:13:07.840 --> 00:13:11.519 but they're also how you help or hinder other characters, and the fact 172 00:13:11.559 --> 00:13:18.799 that they serve both purposes means I'll probably never use them to help or hinder 173 00:13:20.159 --> 00:13:24.519 because you have to generate several of them in order to power flashbacks, and 174 00:13:24.519 --> 00:13:28.360 flashbacks are so much fun. There the one of the coolest parts of the 175 00:13:28.360 --> 00:13:33.600 game. In additionally, the fact that one player can spend that little bit 176 00:13:33.639 --> 00:13:39.000 of loverage they've generated to interfere in a move that another player is using to 177 00:13:39.000 --> 00:13:45.440 try and generate leverage themselves just compounds the scarcity issue if you follow the fact 178 00:13:45.440 --> 00:13:48.519 that one of the uses for that very hard earned leverage is to keep another 179 00:13:48.519 --> 00:13:54.159 player from getting any leverage themselves. Just makes it that much harder to earn 180 00:13:54.200 --> 00:13:58.080 it during the game as you play. Now it may well be that all 181 00:13:58.120 --> 00:14:05.240 of this is totally intentional and Brandon wants to make flashbacks pretty rare and thereby 182 00:14:05.360 --> 00:14:07.679 make them more special. This is one of those places where I have to 183 00:14:07.759 --> 00:14:13.960 admit that my lack of deep familiarity with the genre that we are emulating with 184 00:14:13.000 --> 00:14:18.120 this game is on display here. I don't know whether a flashback is a 185 00:14:18.159 --> 00:14:22.639 thing that happens every episode of a typical Telenivella, whether it's a rare and 186 00:14:22.679 --> 00:14:28.759 special thing that really gets noticed, or something in between, and to the 187 00:14:28.759 --> 00:14:33.159 extent to which the game emulates that or doesn't. That's ignorance on my part. 188 00:14:33.279 --> 00:14:37.200 So so this may just be a thing where I have expectations based on 189 00:14:37.279 --> 00:14:43.039 other PBTA games that are maybe not in keeping with the telenovela genre for someone 190 00:14:43.120 --> 00:14:46.240 who has as deep in abiding a knowledge and clear love for it as Brandon 191 00:14:46.279 --> 00:14:50.320 does, but I really do feel like this may be a place where the 192 00:14:50.320 --> 00:14:56.320 difference between season long campaign that is meant to emulate entire season of a TV 193 00:14:56.399 --> 00:15:00.240 show and at three, twenty four sessions, short run like you do on 194 00:15:00.279 --> 00:15:03.759 the gauntlet, and especially even one shot, might require some sort of tweak 195 00:15:03.879 --> 00:15:09.360 to that economy so that you can enjoy some of that really cool Gametech despite 196 00:15:09.480 --> 00:15:13.159 how hard it is to generate that leverage off to see. We'll see how 197 00:15:13.200 --> 00:15:15.759 it goes in the next couple of games. I'm hoping that I can report 198 00:15:15.799 --> 00:15:20.360 on future sessions in future episodes of just played. So that's it for this 199 00:15:20.399 --> 00:15:24.080 episode. I love this game. I'm really looking forward to more of them. 200 00:15:24.080 --> 00:15:26.399 Thanks for listening. If you're enjoying the show, please rate and review 201 00:15:26.399 --> 00:15:30.320 it wherever you found it. You can check out the show notes for video 202 00:15:30.320 --> 00:15:33.200 of this session, if one's available. I'm pretty sure that going will be 203 00:15:33.279 --> 00:15:35.279 putting this up, so I'll post a link to that and you can also 204 00:15:35.279 --> 00:15:39.480 find out where to find the game that we played, which was Passion de 205 00:15:39.559 --> 00:15:41.519 Las Passion is. Of course, as always, you can follow me on 206 00:15:41.519 --> 00:15:46.399 twitter at Jim Likes Games and buy Games from me at my website, Jim 207 00:15:46.440 --> 00:15:50.559 Likes Gamescom, or to convention that I'm attending as a vendor. I'll be 208 00:15:50.600 --> 00:15:54.360 at origins just next week and then the week after that at too many games 209 00:15:54.360 --> 00:15:58.519 in Philadelphia, a video game and tabletop gaming convention. Following that, in 210 00:15:58.600 --> 00:16:03.080 July I will be attending the DEX CON Summer Gaming Convention in Morristown, New 211 00:16:03.200 --> 00:16:07.960 Jersey, and then the week after that connecticon and Hartford Connecticut, which is 212 00:16:07.000 --> 00:16:11.960 an anime and tabletop and video gaming convention that happens every year in Hartford. 213 00:16:12.000 --> 00:16:15.159 So look for me there. That is the best way to support the shows 214 00:16:15.159 --> 00:16:18.360 to just buy games for me. I don't have a Patreon, I don't 215 00:16:18.360 --> 00:16:19.639 have a coffee any of that kind of stuff, but I would love it 216 00:16:19.639 --> 00:16:23.039 if you would purchase a game or two if there's something that you're interested in, 217 00:16:23.039 --> 00:16:26.559 either through my website or when you see me at the show. But 218 00:16:26.679 --> 00:16:30.720 right now, if you'll excuse me, I am going and go play another game.