April 22, 2019

2019.03.20 MASKS Gauntlet Quarterly S12 (3/4)

https://magpiegames.com/pages/masks is the PBTA game of teen super-hero melodrama. Think Young Justice, New Mutants, and Young Avengers.

This is the second game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's...


Masks is the PBTA game of teen super-hero melodrama. Think Young Justice, New Mutants, and Young Avengers.

This is the second game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's part of a larger continuing series that started in January.

Check out video of the full game.

Lowell, our MC for this episode, writes an Ennie Award-winning gaming blog.

This game was organized and played via the Gauntlet Online gaming community.

FInd out more at Jim Likes Games.
Transcript
WEBVTT 1 00:00:00.040 --> 00:00:03.160 Hey everybody, and welcome to just played. This is the podcast where I 2 00:00:03.200 --> 00:00:07.960 recap the TIPTOP RPG's I've recently participated in as a player or game master. 3 00:00:08.000 --> 00:00:12.199 I'm Jim Crocker and today I'll be talking about masks, the new generation. 4 00:00:12.560 --> 00:00:17.600 So this was game number three of a four game run officiated by low Francis. 5 00:00:17.640 --> 00:00:21.000 I've done just played episodes on the first couple of games I've played here. 6 00:00:21.039 --> 00:00:23.399 This, of course, was part of the gaunt like comics run that 7 00:00:23.440 --> 00:00:27.239 I've talked about before. This is the game where I am playing Harvester, 8 00:00:27.399 --> 00:00:31.800 the soldier played built from masks. Other players are Chris, who is torrent, 9 00:00:32.079 --> 00:00:38.079 Michael was shadow boxer, Simon was Zan and Stephen was Sarah sparks. 10 00:00:38.119 --> 00:00:41.240 At the beginning of this session, if you'll recall from last time, we 11 00:00:41.280 --> 00:00:44.799 had just found out that Edwardo, who's a kid that goes to school with 12 00:00:44.840 --> 00:00:50.079 us, will turn into Asphyxia, a big, scary supervillain, and shadowboxer, 13 00:00:50.159 --> 00:00:53.759 who is the beacon character, who really needs to prove themselves. They 14 00:00:53.880 --> 00:00:56.920 have decided that they're going to, on their own, go after the bolt, 15 00:00:56.920 --> 00:01:00.640 who is a no kidding, serious, hardcore adult super villain. Who 16 00:01:00.679 --> 00:01:03.359 broke a bunch of other supervillains out of prison. So he is going to 17 00:01:03.359 --> 00:01:07.680 try and go take down the bolt on his own, and that was where 18 00:01:07.680 --> 00:01:11.200 we left last time. So this time around, of course, this is 19 00:01:11.239 --> 00:01:14.799 a game with a lot of time travel and, to mention hopping. So 20 00:01:14.920 --> 00:01:19.560 the plot in this is kind of Chris Claremont complicated, with future selves and 21 00:01:19.680 --> 00:01:23.599 alternate selves and dimensions and things that might happen and might not happen in visions 22 00:01:23.599 --> 00:01:26.519 of the future and stuff like this, all going on in addition to kind 23 00:01:26.519 --> 00:01:30.719 of the normal straightforward superhero stuff we're doing. So there's going to be a 24 00:01:30.719 --> 00:01:33.040 lot of twist and turns here. I'm do my best to hit the high 25 00:01:33.079 --> 00:01:36.480 points, but to any of the players in the game, if I missed 26 00:01:36.519 --> 00:01:41.280 anything in like our complicated time jumping stuff, I'm sorry and feel free to 27 00:01:41.519 --> 00:01:44.599 drop something in the comments and let me know remind me what I forgot. 28 00:01:44.680 --> 00:01:48.920 So the high points where shadow boxer went to this bar where the bolt was 29 00:01:48.959 --> 00:01:53.760 hanging out and provoked him into taking a swing at him and in defending himself, 30 00:01:53.760 --> 00:01:59.719 his powers kind of switched on and went hey wire and there was a 31 00:01:59.760 --> 00:02:04.879 burst of power that swapped everyone in the bar with an alternate version of themselves 32 00:02:04.959 --> 00:02:07.840 from another dimension. So kind of all of these supervillains and shady types that 33 00:02:07.879 --> 00:02:13.439 had been on the bar where suddenly swapped out with alternate versions of themselves, 34 00:02:13.520 --> 00:02:15.479 and it turned out that not all of them were bad guys. Meanwhile, 35 00:02:15.560 --> 00:02:20.360 Crosstown at school, Harvester called into a on, which is the organization that 36 00:02:20.400 --> 00:02:24.240 she's a soldier for, that she's an officer for, with the Info about 37 00:02:24.360 --> 00:02:30.479 Eduardo Slashes Phyxia and that he was here and that they needed to do something 38 00:02:30.520 --> 00:02:34.199 to keep everybody safe. So they agreed to send a capture team to bring 39 00:02:34.280 --> 00:02:38.280 him into kind of do some research and maybe help him control his powers. 40 00:02:38.400 --> 00:02:43.879 As Zan and I raced to keep him busy, keep him occupied and keep 41 00:02:43.960 --> 00:02:46.800 him in one spot so that an could get there and actually take care of 42 00:02:46.800 --> 00:02:52.159 business. But by the time we arrived, it was clear that asphyxia, 43 00:02:52.280 --> 00:02:57.280 his adults self, was somehow there too and was trying to prevent us from 44 00:02:57.319 --> 00:03:00.319 having him get taken in by a on because of arently, and whatever universe 45 00:03:00.360 --> 00:03:05.000 he's from, something bad happens as a result of that and that's kind of 46 00:03:05.000 --> 00:03:07.159 how he becomes asphyxia. But we didn't want anyone in the school to get 47 00:03:07.240 --> 00:03:12.080 killed. So we're trying to clear everybody out and lock that down. So 48 00:03:12.159 --> 00:03:16.479 we called in Sarah, sparks and torrent to come running and help us out 49 00:03:16.520 --> 00:03:21.159 with that, because this is a boss fight basically. So we call them 50 00:03:21.199 --> 00:03:25.280 in, we kind of get together and take out asphyxia and the AON team 51 00:03:25.400 --> 00:03:30.639 arrives and they collar Edwardo and neutralize his powers and take him in for help, 52 00:03:30.680 --> 00:03:34.240 to study him to see if they can figure out how to to help 53 00:03:34.280 --> 00:03:37.840 him keep these powers under control. Meanwhile, over the bar, shadow boxers 54 00:03:37.879 --> 00:03:42.280 talking out this situation with bold who, as we learn, is actually a 55 00:03:42.319 --> 00:03:46.719 benevolent analog of the utter bastard that we know from our universe. So it's 56 00:03:46.800 --> 00:03:50.960 kind of a sort of reverse mirror universe thing going on, where the good 57 00:03:51.039 --> 00:03:54.719 version of him has been pulled into our universe and meanwhile on this other universe 58 00:03:55.120 --> 00:04:00.439 the evil version of him is running rampants. So good bolt is pleading with 59 00:04:00.520 --> 00:04:05.360 shadow boxer to send him and his friends back. So eventually we end up 60 00:04:05.400 --> 00:04:12.800 at Sarah's secret base that she inherited from her uncle, who's this s slasher 61 00:04:12.919 --> 00:04:16.800 vigilanty named night terror and kind of as we're kind of talking with each other 62 00:04:16.920 --> 00:04:20.920 trying to figure out what the heck is going on. This cosmic fixer character, 63 00:04:21.680 --> 00:04:27.879 who's kind of one of these eternity type of kind of marvel day sex 64 00:04:27.959 --> 00:04:31.759 mocking a character, shows up a and declares that they can fix it and 65 00:04:31.800 --> 00:04:35.000 put everyone back in their right dimensions, which they're going to do right now, 66 00:04:35.000 --> 00:04:39.519 but that they will not always be around to do this again, so 67 00:04:39.639 --> 00:04:44.120 we had better be careful and not make a similar mistake in the future. 68 00:04:44.240 --> 00:04:46.439 So that happens and we kind of all breathe a bit of a sigh of 69 00:04:46.480 --> 00:04:51.680 relief. But in the after fight, talking arguing, there's a whole bunch 70 00:04:51.720 --> 00:04:55.879 of comforting, sporting and people asking about each other and sort of where we 71 00:04:55.879 --> 00:05:00.879 find out about each other's backgrounds. But Harvester and torrent, who kind of 72 00:05:00.879 --> 00:05:04.800 haven't really been getting along because Harvester doesn't trust torrents whole time travel thing that 73 00:05:04.839 --> 00:05:10.439 they've got going on and torrent has suspicions about Harvester because the stuff they've seen 74 00:05:10.519 --> 00:05:13.680 from the future. They kind of get into it and they mix it up. 75 00:05:13.720 --> 00:05:18.600 Torrent basically calls harvester a fascist because she works for this organization that has 76 00:05:18.639 --> 00:05:24.040 some very clear ideas about how they can keep people safe, and you know 77 00:05:24.120 --> 00:05:28.720 that doesn't necessarily involve everybody always being able to do what they want all the 78 00:05:28.720 --> 00:05:34.399 time. And Harvester essentially calls torrent tourist and a coward because they can just 79 00:05:34.639 --> 00:05:38.319 leave whenever they want to. They don't have to hang around, they can 80 00:05:38.319 --> 00:05:42.319 just boop trap through time and get out of there and they've just dropped into 81 00:05:42.360 --> 00:05:46.399 moralize. But then they can leave if things get tough, and this gets 82 00:05:46.439 --> 00:05:50.040 pretty intense and heated and the team needs to forcibly separate them. When torrent 83 00:05:50.079 --> 00:05:55.120 takes a swing at Harvester, which harvester just kind of laughs off the bloody 84 00:05:55.160 --> 00:05:59.560 lip that she gets because she's get worse doing calisthenics. But clearly there's some 85 00:05:59.600 --> 00:06:03.839 tension there that is going to become an issue in our final session. Absolutely 86 00:06:03.879 --> 00:06:08.480 so good times. That was pretty neat at the end of the game where 87 00:06:08.480 --> 00:06:13.040 we ended up. We have a number of recurring villains and NPC's that show 88 00:06:13.120 --> 00:06:16.879 up in cameos. Some of these were folks I recognize from previous games. 89 00:06:16.920 --> 00:06:21.959 Some of them were kind of legacy characters carried over from the first eight sessions. 90 00:06:21.959 --> 00:06:26.920 Those first couple of months that this particular series was running, a couple 91 00:06:26.959 --> 00:06:29.279 of the characters that have been around the whole time went, oh, it's 92 00:06:29.319 --> 00:06:31.439 that person, and it was kind of neat to see them shown up and 93 00:06:31.480 --> 00:06:34.839 see people's reactions and stuff like that. But very clearly there's a bunch of 94 00:06:34.879 --> 00:06:39.120 time travel and dimension stuff going on. But you know, kind of the 95 00:06:39.120 --> 00:06:45.839 most exciting there for me was this sinister alternate future version of my character, 96 00:06:45.879 --> 00:06:49.639 Harvester, steps out of a dimensional portal in one of these little next isssue 97 00:06:49.639 --> 00:06:53.560 things that low likes to do at the end of each session, which is 98 00:06:53.560 --> 00:06:56.399 pretty neat. And the end of the session we kind of all won our 99 00:06:56.439 --> 00:07:00.480 separate ways, everybody back to their own corners and we all went home, 100 00:07:00.560 --> 00:07:03.920 basically to kind of rest after this crazy day that we had. My favorite 101 00:07:03.959 --> 00:07:09.839 moment from another player in this session was Steve, who I really enjoyed playing 102 00:07:09.839 --> 00:07:11.519 with. I played with him a bunch of times. He played in the 103 00:07:11.560 --> 00:07:14.639 hearts of Willin game. I ran it dreamation. I always love to see 104 00:07:14.639 --> 00:07:16.639 that he's in a game that I'm in. He was playing Sarah Sparks, 105 00:07:16.680 --> 00:07:21.240 the legacy character who is descended from this family of crime fires that goes back 106 00:07:21.279 --> 00:07:26.399 to like the pulp days. But it was neat because Steve hadn't been here 107 00:07:26.480 --> 00:07:30.839 last game but was here this game and had Sarah Sparks, acting like a 108 00:07:30.879 --> 00:07:35.439 real leader for the team and obliquely lecturing shadowboxer when she got to talking to 109 00:07:35.480 --> 00:07:41.759 shadow boxer about what it means to be a legacy, but without naming names. 110 00:07:41.800 --> 00:07:45.639 So Steve as Sarah talked about what it meant to have people that you 111 00:07:45.680 --> 00:07:49.120 looked up to and followed them and had expectations of you, but didn't get 112 00:07:49.120 --> 00:07:54.839 into the fact that maybe it might cause problems if we all knew that her 113 00:07:54.920 --> 00:07:59.839 uncle was this kind of Notorria slasher vigilante that maybe was as much of an 114 00:07:59.839 --> 00:08:03.040 anti hero as a hero. He was active during the s two was an 115 00:08:03.079 --> 00:08:09.160 image comics character in our much more marvelly flavored universe, so it was kind 116 00:08:09.160 --> 00:08:13.240 of neat to see him, as that character, do what she could to 117 00:08:13.279 --> 00:08:18.920 bring that experience into helping shadowboxer, but without tipping too many of her cards 118 00:08:18.959 --> 00:08:20.759 at one time to let us know actually what was going on, who this 119 00:08:20.839 --> 00:08:24.000 base that we were all enjoying hanging out in actually really belong to, because 120 00:08:24.000 --> 00:08:26.480 that might have caused more problems. So it was kind of NEAT to see 121 00:08:26.480 --> 00:08:30.720 Steve Navigate that so well. It was really fun to kind of observe, 122 00:08:30.839 --> 00:08:33.200 even though I wasn't particularly a part of that moment. So one of the 123 00:08:33.279 --> 00:08:37.720 things that really stood out for me this game as far as jaming goes and 124 00:08:37.799 --> 00:08:41.919 low is just a really wonderful game master. I really enjoyed playing with him. 125 00:08:41.960 --> 00:08:45.879 I watch videos of his game sometimes kind of just try and pick up 126 00:08:45.960 --> 00:08:48.159 on some of the techniques that he uses, because he just runs so much 127 00:08:48.200 --> 00:08:56.279 and has really refined running online down to a really solid type set of techniques 128 00:08:56.320 --> 00:08:58.360 that he uses that I'm picking up on a little bit every time as I 129 00:08:58.360 --> 00:09:01.720 play with him. But the one that I really noticed this time that was 130 00:09:01.799 --> 00:09:05.799 neat and is really important in a game like this where there's a lot going 131 00:09:05.840 --> 00:09:09.440 on and it's complicated and we're jumping back and forth between locations, was that 132 00:09:09.720 --> 00:09:13.399 he was keeping tabs on everyone and he was willing to just very matter of 133 00:09:13.440 --> 00:09:22.240 factly rewind and inact mechanics even though we technically had moved past their effects in 134 00:09:22.279 --> 00:09:24.919 our enthusiasm roll on through and keep telling the story. There were times were 135 00:09:26.000 --> 00:09:31.000 legitimately no getting. We triggered moves that the rules are very prescriptive about. 136 00:09:31.039 --> 00:09:33.639 If you do this, that triggers this move, you roll and then the 137 00:09:33.679 --> 00:09:37.679 dice and the rules help us tell the story, so it just doesn't turn 138 00:09:37.759 --> 00:09:41.720 into just to share it storytelling session, and I consider that part of tabletop 139 00:09:41.799 --> 00:09:45.360 gaming really important. If we're all going to agree to or rule set them, 140 00:09:45.399 --> 00:09:48.399 we do that. But he's really great at doing this really smoothly, 141 00:09:48.440 --> 00:09:52.639 seamlessly and then just jumping right back in and picking the narrative up right where 142 00:09:52.639 --> 00:09:56.000 it was, and this was a really wonderful lesson a couple of times that 143 00:09:56.039 --> 00:10:01.000 I saw here in doing that without overselling it, without making a big deal 144 00:10:01.039 --> 00:10:05.519 about interrupting and especially without making the player who, in their enthusiasm, sort 145 00:10:05.559 --> 00:10:09.279 of ran over the fact that they were supposed to actually roll to engage a 146 00:10:09.320 --> 00:10:11.799 threat there or maybe rolled to take a powerful blow, that they didn't do 147 00:10:11.840 --> 00:10:15.879 anything wrong but that this is the way the game is going to go, 148 00:10:15.960 --> 00:10:18.919 run it back and then just keep going very smoothly. And Death happened a 149 00:10:18.000 --> 00:10:22.720 couple of times in this game and both times it was really neat to see 150 00:10:22.759 --> 00:10:26.159 how he did it, and very smoothly, without calling a ton of attention 151 00:10:26.240 --> 00:10:30.279 to it, but nonetheless firmly make sure that the mechanics were they are and 152 00:10:30.279 --> 00:10:33.480 that they triggered when they were supposed to. As far as missed opportunities, 153 00:10:33.200 --> 00:10:37.000 I was sad that only Michael's character, shadowboxer, got to interact with all 154 00:10:37.080 --> 00:10:41.200 the alternate versions of the regular bad guys before they got kind of day sex 155 00:10:41.279 --> 00:10:46.080 mocky Nud back home. At the time I was thinking, Oh man, 156 00:10:46.080 --> 00:10:48.480 that's such a bummer. It would have been really cool to meet some of 157 00:10:48.559 --> 00:10:52.919 these guys and ask them about the universe and stuff like that. I realize 158 00:10:52.000 --> 00:10:56.840 now that what I really was hoping was for some kind of extra angst, 159 00:10:56.879 --> 00:11:01.840 because my character specifically an orphan because it's builty, and that there's some kind 160 00:11:01.840 --> 00:11:07.240 of tragedy that results in there becoming a soldier and they're being given these powers 161 00:11:07.279 --> 00:11:11.720 and they're now behold into this organization instead of necessarily their family. I was 162 00:11:11.759 --> 00:11:16.679 hoping to run into someone who could trigger me to be really emo about my 163 00:11:16.720 --> 00:11:20.879 family by telling me how happy and alive they were in the dimension that they 164 00:11:20.879 --> 00:11:24.840 came from. But it's possible that loll just didn't feel like being that cruel, 165 00:11:24.879 --> 00:11:31.879 which I certainly can appreciate that. Said, I recognize that introducing that 166 00:11:31.159 --> 00:11:35.879 concept of a whole bunch of alternate cells and alternate families without having the implementation 167 00:11:37.240 --> 00:11:41.480 of that kind of metastasized to take over the campaign is a real challenge. 168 00:11:41.480 --> 00:11:43.159 Lowe navigated it with flying colors. He did great. He kind of gave 169 00:11:43.240 --> 00:11:46.879 us that picture of it. For the players for whom that kind of alternate 170 00:11:46.879 --> 00:11:50.720 world stuff was important, they got it and they got to see a snapshot 171 00:11:50.759 --> 00:11:52.879 of it, but it didn't derail what was going on in the main narrative. 172 00:11:52.960 --> 00:11:56.159 So little bit of a missed opportunity there, but I completely understand why 173 00:11:56.200 --> 00:11:58.720 it went down the way that it did. So, as far as the 174 00:11:58.720 --> 00:12:03.279 thing I noticed, fictional positioning in masks can sometimes be a challenge because you're 175 00:12:03.320 --> 00:12:07.320 operating in three dimensions. In a story game, in a game that is 176 00:12:07.440 --> 00:12:11.759 strictly theater of the mind, you don't have a map, you don't have 177 00:12:11.799 --> 00:12:15.960 minis, you don't have your champions Hex map that you have if you're playing 178 00:12:15.960 --> 00:12:20.200 a more Trad version of a superhero game. And one of the paradoxes of 179 00:12:20.200 --> 00:12:24.799 that is that having a whole lot more freedom unfortunately means not everybody might have 180 00:12:24.879 --> 00:12:28.440 the same idea of exactly what's going on. So we had a fight scene 181 00:12:28.480 --> 00:12:35.200 today where I narrated knocking asphyxia into the air as a result of a move. 182 00:12:35.279 --> 00:12:37.519 So the point was a slam him hard under the Chin and juggle him 183 00:12:37.639 --> 00:12:41.039 up into the air. So I was hoping that we could then do a 184 00:12:41.080 --> 00:12:43.639 thing where we're doing like an air juggling flight, almost like a like a 185 00:12:43.679 --> 00:12:48.480 fighting game kind of fight with him, so that he was high enough up 186 00:12:48.519 --> 00:12:52.799 in the air that he is halo of asphyxiation was only affecting us as the 187 00:12:52.840 --> 00:12:56.840 heroes, because the other hero that was there with me, their whole thing 188 00:12:56.039 --> 00:13:01.240 was their feet never touched the ground and they're kind of flying all the time, 189 00:13:01.320 --> 00:13:01.840 and so I thought, ah, this is cool, we can have 190 00:13:01.840 --> 00:13:05.639 a thing where they're they're flying them up in the air. I'm using my 191 00:13:05.919 --> 00:13:07.399 arms to grab onto utility polls and stuff like this, so we can kind 192 00:13:07.399 --> 00:13:11.639 of keep him in the air and keep him up there away from the civilians 193 00:13:11.720 --> 00:13:13.679 until they all flee. So I kind of did that. I sort of 194 00:13:13.759 --> 00:13:18.639 juggled him up into the air and then we cut away to another scene and 195 00:13:18.679 --> 00:13:22.919 then another scene, and then when we came back, the next player did 196 00:13:22.960 --> 00:13:26.399 their thing, narrated him being on the ground. Now it may be that 197 00:13:26.440 --> 00:13:28.559 he flew up into the air and drop back down and that's when the other 198 00:13:30.039 --> 00:13:33.480 DC pounced on him. But because we didn't narrate that, it felt like 199 00:13:33.519 --> 00:13:39.559 my contribution to the fiction kind of got overwritten or just sort of overlooked, 200 00:13:39.600 --> 00:13:41.840 like you did that. Yeah, but then that went away and now he's 201 00:13:41.840 --> 00:13:46.639 back on the ground. Because of how abstract the fights and masks are, 202 00:13:46.720 --> 00:13:52.960 it's incredibly important to maintain panel to panel consistency on where everyone is, and 203 00:13:54.039 --> 00:13:58.440 the lesson for me there is that when I cut away, to make sure 204 00:13:58.519 --> 00:14:01.840 that I have a little notepad or on the tab where I have my GM 205 00:14:01.919 --> 00:14:05.159 notes to make sure that I'm make a note of what's going on and maybe 206 00:14:05.279 --> 00:14:09.799 check in with the players when I leave the scene so that we're all on 207 00:14:09.840 --> 00:14:13.320 the same page. Okay, so the villain is down on the ground and 208 00:14:13.320 --> 00:14:16.559 when we come back, you guys are going to pounce on him. Right, 209 00:14:16.639 --> 00:14:18.320 right, cool. Now let's go over to the bar where this thing 210 00:14:18.399 --> 00:14:24.039 is happening, or to you are staring each other down. It's supertense. 211 00:14:24.080 --> 00:14:26.360 You can hear pin drop known in the bar is saying anything, but we 212 00:14:26.360 --> 00:14:31.600 can hear the jukebox music in the background playing some song that is suggestive of 213 00:14:31.720 --> 00:14:33.720 tension between two characters. Right, right, cool. will cut away, 214 00:14:33.720 --> 00:14:37.080 we'll go to the fight scene over here, and this is what's going on. 215 00:14:37.120 --> 00:14:39.000 And so now we go to our fight scene, but just to make 216 00:14:39.039 --> 00:14:45.919 sure that when we cut away and back that that positioning maintains consistency with whatever 217 00:14:46.200 --> 00:14:50.200 was doing and, in particular, that everybody gets to realize the full benefit 218 00:14:50.200 --> 00:14:52.120 of a move that they make a hit on, because it can get very 219 00:14:52.120 --> 00:14:56.399 easy and certainly one of the things that I know that I'm have been guilty 220 00:14:56.440 --> 00:15:00.559 of is somebody belt somebody. That means that you tick off a box. 221 00:15:00.600 --> 00:15:03.240 That box gets ticked off and as a GM I'm thinking, okay, I 222 00:15:03.279 --> 00:15:09.600 tick that box off and not necessarily keep in close track of exactly where everybody 223 00:15:09.759 --> 00:15:13.360 is in the scene, in the comic panel and in masks. It's I 224 00:15:13.399 --> 00:15:18.000 think that's probably awfully important. So that was my takeaway from this time. 225 00:15:18.200 --> 00:15:20.559 So that's all I've got for this episode. Thanks everybody for listening. If 226 00:15:20.559 --> 00:15:24.360 you're enjoying the show, please rate it and review it wherever you found it. 227 00:15:24.559 --> 00:15:26.919 Check out the show notes for a video of this session, if one's 228 00:15:26.919 --> 00:15:31.000 available, as well as where to find the game that we played, which 229 00:15:31.039 --> 00:15:33.559 was masks, a new generation that's published by Magpie Games. As always, 230 00:15:33.600 --> 00:15:37.240 you can follow me on twitter at Jim Likes Games. That's real of the 231 00:15:37.320 --> 00:15:39.440 only social media that I'm on, and buy games from me and check out 232 00:15:39.480 --> 00:15:43.440 my blog and my website, Jim Likes Gamescom. That's the best way to 233 00:15:43.440 --> 00:15:46.919 support the show if you want to. I don't have a patreon or anything 234 00:15:46.960 --> 00:15:48.799 like that, but if you like to pick up a game or two, 235 00:15:48.840 --> 00:15:50.200 if you could buy it from me, I would love it and that helps 236 00:15:50.200 --> 00:15:54.279 support the show. So, if you excuse me, I am going to 237 00:15:54.360 --> 00:15:54.440 go play another game.