https://magpiegames.com/pages/masks is the PBTA game of teen super-hero melodrama. Think Young Justice, New Mutants, and Young Avengers.
This is the second game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's...
Masks is the PBTA game of teen super-hero melodrama. Think
Young Justice, New Mutants, and
Young Avengers.This is the
second game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's part of a larger continuing series that started in January.
Check out
video of the full game.
Lowell, our MC for this episode, writes an
Ennie Award-winning gaming blog.
This game was organized and played via the
Gauntlet Online gaming community.FInd out more at
Jim Likes Games.
Transcript
WEBVTT
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Hey everybody, and welcome to just
played. This is the podcast where I
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recap the tabletop RPG's I've recently participated
in as a player or a game master.
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I'm Jim Crocker and today I'll be
talking about masks. Now, March
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has been pretty crazy for me,
so I'm kind of playing catch up here.
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I'm going to do several episodes in
a row that recap some of the
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Games that I played earlier in the
month that I was traveling and didn't get
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a chance to recap. So here
we go. This is part two of
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a four part series of masks that
I'm playing as part of the gallant hangouts
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community. This is the Gauntlet quarterly
run that is facilitated by low Francis covered
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part wanted us a couple weeks ago, but this is part two that I
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played actually from a hotel room in
Reno while I was off at a convention.
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So in this game I am playing
Harvester, the soldier, Michael is
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shadow boy, who's our beacon,
Simon is Zaan the nomad, Chris is
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torrent the harbinger and Michael, who
plays Sarah Sparks, was off this particular
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week, but he's going to be
in the last two sessions, so I'll
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just mention him, even though he's
not going to be in this particular recap
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that I'm doing this week. So
at the start of this session or here,
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a team which is just called team
team, and we're having a lot
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of fun coming up with what acronyms
that might mean. We had just gotten
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in the news for our fight with
power play and nexus. Now power play
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where those evil hockey players that we
beat up, and nexus were the team
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of rich kids whose parents bought them
super powers and they tried to take our
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collar of power play away from us
and we sort of got in a little
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bit of a fight with them.
So we were getting ready for a school
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day. That was just in the
news and we decided that we definitely wanted
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to see what it's like for us
to have a day together at school.
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As the game progressed, the first
thing that I did was harvester got up
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early and went for her normal calisthenic. She went for a run and invited
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shadow boy to go along with her. She showed up at Shadow Boys House
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and they were jogging and chatting,
but then aon called, which meant she
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had to blow them off pretty harshly
and he got upset. Unfortunately School Day.
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So after some tension in shop class, where he was kind of standoffish
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and she didn't get why he was
so upset, we found a couple of
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bullies beating up a kid named Edwardo
who wears some kind of power regulator bracelet.
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So we broke that up without anyone
really getting hurt, but he didn't
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seem too terribly grateful to us.
He just kind of like covered up his
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bracelet and ran away and didn't want
to talk to any of us. So
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we kind of finished out the school
day with some other classes and mentor personal
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stuff. Zan and Harvester did some
bonding over training. That got together and
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Harvester was sort of teaching Zan how
to fight. Zan is completely new to
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the school thing, so harvester was, of course doing what she knew how
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to do, which is work out
and do some combat training. So that
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was what they bonded over and of
course shadow boy, all upset at Harvester
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blowing him off, decided that he
is now shadow boxer and when we left
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he was running off to do something
foolish. So at the end of the
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game we had discovered. The last
thing that Harvester and Zan did together was
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hacked the schools computer to discover that
Eduardo was actually a very powerful, superpowered
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threat named Asphyxia. So he's the
young version of his PHYXIA OR HE GROWS
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UP TO BE ASPHYXIA? That's not
quite clear. That a whole lot of
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time travel stuff going on in this
game that were kind of just starting to
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hint at with this particular session.
And Yeah, as Fhixia does exactly what
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it sounds like someone named as phixia
would do. He can pull the oxygen
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out of the air, which is
kind of a dangerous dude to have walking
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around a high school, or at
least that was what we thought. And
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of course shadow boxer headed off on
his own to try and apprehend the bolt,
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who was this super villain who had
freed a bunch of other supervillains,
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adult super villain, and torrent was
on her own reeling from more scary visions
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from the future concerning the team.
She's the harbinger, so she has some
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kind of inkling over what's going on
in the future, but they sort of
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come to her and hazy visions and
it might or might not be true so
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that's kind of a fun thing that
we're sort of unlocking as we go.
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My favorite moment from another player was
Simon a Zan just totally not getting to
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point of school. Through this dimensional
travel, it sort of gets to do
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what they want. Why would you
do something so boring as go to school?
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All of this being in class gave
Simon the opportunity to really lean into
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the wandering hippie thing that his character
has going on and it was so much
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fun to play the straight edge,
basically to play the straight man to his
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comic relief in the game, and
we had a really good time with it.
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So I really enjoyed that. Favorite
gimming moment. Loll is just a
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fantastic GM and I would play with
him every day if there weren't, you
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know, a hundred other people that
wanted to play with him all the time
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as well. But his obvious,
infectious, total glee when Chris missed his
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say something about the future role and
how he immediately use that to subvert all
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of our expectations of who served which
role in this slowly forming picture of the
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future that torrent is creating as we
go. Because if torrent hits the role,
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they get to fill in one of
the blanks of what roles the other
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characters have themselves. But they missed
it and lowe's like, okay, yeah,
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here we go. And then so
he got the response to really throw
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a curveball at us in a way
that of course, just you know,
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makes us much more fascinated by what's
going on and whether that's going to be
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true or not. And given US
Ques, do we want to play into
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that? Do we lean into that
skid or do we try to fight it?
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And and I'm really looking forward to
seeing how all that rattles out.
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Missed opportunity for this game was that
I didn't really get any scenes at all
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with torrent. It was just sort
of the way the conversation rattled out in
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the shop class scene that we didn't
really talk to each other about anything,
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and then when we split up to
do different stuff, torrent went on their
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way and I ended up with Zan
and we just never ended up talking to
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each other and really didn't in the
first game either. So I'm really hoping
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for a chance to the what their
relationship looks like in our next session and
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maybe get a chance to, you
know, see what's going on with them.
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So a thing I noticed in this
particular session was that the dynamic changed
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immensely without Michael in the mix.
So it's really obvious from the way the
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basic moves are written and from what
we've seen in a lot of the playbooks
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that the team leader is a really
important concept in masks, just like inn
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the team hero fiction that it's based
on. So without the obvious choice of
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the legacy character who is kind of
built to be a team leader, it
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wasn't entirely clear who the team leader
was. Now I'm not exactly sure what
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that points to for my own games, but I think it's going to be
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interesting to press hard on that lever
when I'm the MC and see if we
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can get some disagreements about who the
leader is, because one of those things
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when you said of the team pool
is does everyone agree who the leader is?
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And pretty frequently, unless there's actually
like a delinquent on the team,
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there's usually a consensus to who that
is, and it tends to be either.
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If there's a legacy, it tends
to be the legacy. There's a
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protege, but not a legacy attends
to be the protege just because they're characters
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that are part of a larger power
structure who we kind of tend to think
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of as having the authority of that
power structure invested in them, and they
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tend to end up being the leader
of whatever team is going on. So
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those pre fight questions to establish leadership
and team pool can kind of grind the
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gears a bit if you're not adept
at handling them. Low is very much
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so and it's got me thinking consciously
about a trick or two that might streamline
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that process. I've got a World
War Two Home Front Heroes Masks game on
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tap that I'm going to be m
seeing in April, so I'm going to
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take some of the stuff that I
observed here about the team leader and when
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there's uncertainty about that and how to
make sure that you can kind of get
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through that step quickly and get right
onto the fighting, which is what everybody
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wants and you know at least a
little of and every superhero game that they
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run. So we'll see how that
goes. Really looking forward to it.
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So that's all for this episode.
Thanks very much for listening. If you're
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enjoying the show, please rate and
review it wherever you found it. Check
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out the show notes for a video
of this session. If one's available,
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I'll link to it, as well
as where to find the game that we
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played just published by Magpie Games and
written by Brandon Conway. As always,
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you can follow me on twitter at
Jim Likes Games, and the best way
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to support the show is to buy
games from me at my website, Jim
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Likes Gamescom. Now, if you'll
excuse me, I'm gonna go play another game.