Transcript
WEBVTT
1
00:00:00.040 --> 00:00:03.439
Hey everybody, and welcome to another
episode of just played. I am Jim
2
00:00:03.480 --> 00:00:08.919
Crocker and I just played trophy,
which is a dark fantasy horror game that
3
00:00:09.000 --> 00:00:14.599
was originally published in Gauntlets Gaming Zene
Codex. It's by Jesse Ross and it
4
00:00:14.679 --> 00:00:19.280
is a variant of Cathulu dark where
you play doomed treasure hunters who are going
5
00:00:19.320 --> 00:00:23.559
into a sinister forest that kind of
has a life of its own and you're
6
00:00:23.600 --> 00:00:28.679
mostly playing to see what terrible fate
that you end up encountering, as opposed
7
00:00:28.679 --> 00:00:31.760
to actually getting the treasure and get
out of there, although it's possible.
8
00:00:31.800 --> 00:00:35.640
I'll talk about that a little later. But this particular incursion, which is
9
00:00:35.679 --> 00:00:39.439
what you call an adventure for trophy, was called the Forest Queen and we
10
00:00:39.520 --> 00:00:43.119
ran this on the gauntlet. It
was gauntlet hangouts, which we play over
11
00:00:43.200 --> 00:00:46.479
Youtube. There'll be a video of
it that I'll linked to in my notes,
12
00:00:47.079 --> 00:00:51.719
and this particular run was authored and
facilitated by David Morrison, who's a
13
00:00:51.759 --> 00:00:55.759
gauntlet tier from Britain who I have
played with several times before and it was
14
00:00:55.799 --> 00:00:58.759
a real pleasure to get to play
with him as a GM's the first game
15
00:00:58.840 --> 00:01:02.280
that he's Jim done the gauntlet.
So it was a lot of fun players
16
00:01:02.280 --> 00:01:06.640
and characters. We had a asher
as Tao damn, the woodcutter. One
17
00:01:06.680 --> 00:01:10.560
of the things that you're doing trophy
is you're identified by your occupation, which
18
00:01:10.599 --> 00:01:14.079
is the job that you do kind
of to make money right now. Kevin
19
00:01:14.159 --> 00:01:19.200
was Vera, the goatherd Julian was
Elzio, the spouse to be, which
20
00:01:19.280 --> 00:01:22.000
was a role that I thought was
pretty cool. Let's comp a neat thing,
21
00:01:22.040 --> 00:01:26.640
and I was Sybil, the witch. Our session starting state was outside
22
00:01:26.680 --> 00:01:30.280
the forest, wondering what we're going
to find on the inside. We're surching
23
00:01:30.319 --> 00:01:34.480
for the forest queen and each of
us had a drive and in our quest
24
00:01:34.560 --> 00:01:38.079
for the forest queen we would be
able to satisfy that drive. She would
25
00:01:38.079 --> 00:01:40.879
be able to give us whatever it
was we were looking for. After we
26
00:01:40.879 --> 00:01:44.599
want her favor. So the plot
of the game was that we dove into
27
00:01:44.680 --> 00:01:47.599
the forest to give that's kind of
how a session trophy works. You Start
28
00:01:47.599 --> 00:01:52.040
and you go in and things get
crazier and weirder and more sinister and dangerous
29
00:01:52.079 --> 00:01:57.000
as you go into the various rings
of the forest trying to reach the center.
30
00:01:57.040 --> 00:02:00.799
So we dove in and encountered a
young goat herd who had lost three
31
00:02:00.840 --> 00:02:05.400
of his goats that we then went
questioned around a bit and found them,
32
00:02:05.439 --> 00:02:08.800
returned them to him. He gave
out some rewards and revealed a hidden path
33
00:02:08.840 --> 00:02:14.000
to us. So we went down
that hidden path. We traversed a river
34
00:02:14.159 --> 00:02:16.840
by felling a tree that turned out
to be home to a nasty dryad that
35
00:02:16.840 --> 00:02:20.240
we could have had to run away
from. And after a night in a
36
00:02:20.319 --> 00:02:23.919
cave where my character opened up her
picnic basket and had a little teapot and
37
00:02:23.960 --> 00:02:28.000
we did a tea party for everybody
because in addition to being which I was
38
00:02:28.039 --> 00:02:30.360
an animated Mannikin, so I had
myself as a kind of a creepy life
39
00:02:30.360 --> 00:02:35.759
sized Marionette, kind of a Sally
Tim Burton kind of a thing going on.
40
00:02:35.919 --> 00:02:38.400
I wanted to make sure that I
was observing the trappings of civilization.
41
00:02:38.479 --> 00:02:42.879
I couldn't actually eat a drink myself, but I served tea for everybody and
42
00:02:42.919 --> 00:02:45.680
I had some stones for them and
things like that, and I pantomime drinking
43
00:02:45.759 --> 00:02:47.960
the tea myself. So we had
our creepy little tea party in our cave
44
00:02:49.039 --> 00:02:53.680
in the forest and then after that
we found our way to a fake court
45
00:02:53.680 --> 00:02:58.120
party, basically like a revelry,
kind of like an open air feast and
46
00:02:58.280 --> 00:03:01.240
dance, and if you have seen
Jonathan strange and Mr Norl had had that
47
00:03:01.319 --> 00:03:05.039
kind of a thing to it,
or like a midsummer nights dream sort of
48
00:03:05.039 --> 00:03:08.800
a feel. And so I crashed
the party and impressed them enough with my
49
00:03:08.840 --> 00:03:15.039
ability to glamor myself with my witch
magic that they ushered me through to see
50
00:03:15.080 --> 00:03:16.639
the Queen. But Oh, by
the way, you need to get past
51
00:03:16.719 --> 00:03:22.080
her king first and he's going to
hunt you with his pack of hounds and
52
00:03:22.400 --> 00:03:28.280
Fay creatures. And we evaded the
hunt by playing to the king's Ego and
53
00:03:28.360 --> 00:03:34.280
eventually we ended up before the Queen
who, in the climax of the adventure,
54
00:03:34.319 --> 00:03:38.280
had US basically fight each other to
the death for her amusement. So
55
00:03:38.400 --> 00:03:42.280
that was a like ended about how
we expected it to. So at the
56
00:03:42.360 --> 00:03:45.840
end of the game, our final
fictional state, my head was staved in
57
00:03:45.879 --> 00:03:51.560
by Vera's staff, vire was split
in half by Teodin's axe and Elizio annoyed
58
00:03:51.599 --> 00:03:54.960
the queen, so she snapped her
fingers and sent him back to face down
59
00:03:55.000 --> 00:03:59.400
the hunt that we had escaped from. Before. So at the end of
60
00:03:59.400 --> 00:04:02.680
everything, Teodin's mother was cured.
That's why he was there, was to
61
00:04:02.680 --> 00:04:08.479
try and fight a cure for his
mother's illness, but te Dan himself remained
62
00:04:08.560 --> 00:04:14.719
in the Queen's court forever. Huh. So it was it was pretty cool
63
00:04:14.759 --> 00:04:16.439
and creepy in we had a lot
of fun with it. So my favorite
64
00:04:16.439 --> 00:04:24.279
moment from another player was when Elisio
chewed out the queen for being vulgar and
65
00:04:24.399 --> 00:04:30.120
uncouth and saying that he would rather
be running from her husband's hounds then be
66
00:04:30.160 --> 00:04:34.000
dealing with her crap, then be
dealing with her forcing us to debase ourselves
67
00:04:34.000 --> 00:04:38.639
for her amusement. So that was
pretty cool and and kind of unexpected,
68
00:04:38.680 --> 00:04:42.160
given the way that we were all
pitted against each other and most of us
69
00:04:42.160 --> 00:04:44.720
just sort of fell into it.
But at least it was like, Nope,
70
00:04:44.720 --> 00:04:46.639
I'm not having any of this and
if this is what I got to
71
00:04:46.639 --> 00:04:48.639
do to win your favorite, I
don't care about your favorite. It was
72
00:04:48.639 --> 00:04:53.560
a really cool moment. So my
favorite chamming moment. On a couple of
73
00:04:53.600 --> 00:04:58.120
occasions David did a really neat thing
where, when we were discussing things that
74
00:04:58.199 --> 00:05:01.959
might possibly happen if our roles F
failed, he took them and tweaked them
75
00:05:02.000 --> 00:05:06.800
to make interesting devil's bargains. Now, a devil's bargain is a thing that
76
00:05:06.879 --> 00:05:11.600
you can do in trophy where,
if you want to get an extra die,
77
00:05:11.680 --> 00:05:15.399
you can accept a condition that makes
things harder for you going forward.
78
00:05:15.519 --> 00:05:18.839
Just to take a completely random example, if I wanted to stick my axe
79
00:05:18.920 --> 00:05:24.480
into someone because the forest queen wanted
me too, I could take the devil's
80
00:05:24.519 --> 00:05:29.040
bargain of I get one swing and
then my axe breaks. Now the devil's
81
00:05:29.040 --> 00:05:33.120
bargain means that's a thing that happens
whether your role actually succeeds or fails.
82
00:05:33.199 --> 00:05:36.959
So I'm going to swing extra hard
and if it connects, oh it'll be
83
00:05:38.240 --> 00:05:42.319
a terrible blow, but the axe
handle will break and if I miss it's
84
00:05:42.399 --> 00:05:45.959
extra hardnesal break off against the floor, something like that. So David did
85
00:05:45.959 --> 00:05:49.120
a really need jimming thing where he
took some of the circumstances and made them
86
00:05:49.120 --> 00:05:53.079
into conditions, and I really like
that. That was a very clever twist
87
00:05:53.120 --> 00:05:57.319
to some of the things that we
put forward. Missed opportunity with this game,
88
00:05:57.360 --> 00:06:00.680
as with some of the other games
that I've played recently. The main
89
00:06:00.680 --> 00:06:04.040
issue was that we ended up rushing
it. Now this is David's first run
90
00:06:04.079 --> 00:06:08.399
of it online and I think it's
the first time he's run it with for
91
00:06:08.639 --> 00:06:12.879
people, and the thing we are
finding what trophy is that three is probably
92
00:06:12.920 --> 00:06:16.639
the sweets about three players in the
game master because for really expands things out.
93
00:06:16.639 --> 00:06:18.600
You're asking a lot of questions,
you got a lot of stuff to
94
00:06:18.639 --> 00:06:23.680
keep track of and things kind of
expand out. And again in this case
95
00:06:23.720 --> 00:06:27.279
we ended up kind of having to
rush the back end and sort of force
96
00:06:27.399 --> 00:06:30.639
all that last bit into the like
fifteen minutes that we had left. So
97
00:06:30.680 --> 00:06:34.959
we rushed past those character deaths and
they didn't have the impact that I hope
98
00:06:35.000 --> 00:06:40.279
they'd have and we really didn't have
any kind of opportunity for us to get
99
00:06:40.319 --> 00:06:44.000
a scene describing how we died,
what our final words were, what we
100
00:06:44.120 --> 00:06:47.480
said to the people that betrayed us
or who we betrayed. There were no
101
00:06:47.560 --> 00:06:51.399
apologies or curses or anything like that
it because we just kind of had to
102
00:06:51.439 --> 00:06:55.399
bang it out and get through to
the end of the adventure. So I
103
00:06:55.399 --> 00:06:58.160
would love to try this again with
three people so that we have time to
104
00:06:58.199 --> 00:07:03.079
really let it breathe and have a
really impactful climax to it. So here's
105
00:07:03.120 --> 00:07:08.639
the thing that I noticed. The
main thing I noticed was that I was
106
00:07:08.680 --> 00:07:13.360
doing trophy wrong when I ran it. So I've written an incursion for trophy
107
00:07:13.519 --> 00:07:17.079
called the flocculent Cathedral, and that's
going to actually appear in a future issue
108
00:07:17.079 --> 00:07:19.959
of Codex, a few months from
now. All let everybody know when that's
109
00:07:19.959 --> 00:07:24.160
going to be if you want to
check it out. But I was running
110
00:07:24.199 --> 00:07:27.759
trophy wrong. Just to get into
the weeds a little bit here, and
111
00:07:27.879 --> 00:07:30.720
if you're not interested in the rules, this is where you can you can
112
00:07:30.759 --> 00:07:34.439
tune out. But in trophy there
is something called a ruined roll and that
113
00:07:34.600 --> 00:07:39.759
is just like a sanity rolling Cathulu
dark. So when you do something that
114
00:07:39.839 --> 00:07:43.639
might allow the dark forces of the
forest to get their hooks into you,
115
00:07:43.639 --> 00:07:46.560
you make a ruined roll and you
have a ruined value that goes from one
116
00:07:46.600 --> 00:07:50.399
to six. Your ruined roll is
a roll of a d six and if
117
00:07:50.439 --> 00:07:55.839
it's above your current ruin, it
raises your ruined by one and once your
118
00:07:55.920 --> 00:08:00.120
ruin gets to six, you're lost
to the forest. It claims you and
119
00:08:00.199 --> 00:08:03.120
you run off into the forest or
you attack your friends or just something cool
120
00:08:03.199 --> 00:08:07.160
happens. That indicates your character is
gone and kind of claimed by the forest,
121
00:08:07.240 --> 00:08:13.639
and that's the likeliest end to a
trophy adventure if you're running it properly,
122
00:08:13.959 --> 00:08:16.439
and that kind of descent into madness
and being claimed by the force.
123
00:08:16.560 --> 00:08:20.480
The force is not a place you're
supposed to survive in a typical game of
124
00:08:20.519 --> 00:08:26.480
trophy. What I was doing was
when you make a roll for something dangerous,
125
00:08:26.560 --> 00:08:33.399
if you have a dark die added
to your role. So a light
126
00:08:33.600 --> 00:08:37.279
die means you're skilled at something,
you get a single light die. If
127
00:08:37.279 --> 00:08:43.360
you're skilled at something, you get
an additional white die if you accept one
128
00:08:43.399 --> 00:08:46.799
of those devil's bargains. But anytime
you're risking your mind or body and any
129
00:08:46.840 --> 00:08:50.759
time you cast a ritual you add
a dark die to the roll. And
130
00:08:50.759 --> 00:08:54.399
when you roll, if the highest
die is a dark die, what the
131
00:08:54.480 --> 00:08:58.240
rules say is that it counts as
a ruined roll. I was reading that
132
00:08:58.399 --> 00:09:03.720
as it meant it triggered a ruined
roll and that you take that dark die
133
00:09:03.759 --> 00:09:09.039
and then you make a separate ruined
roll and compare that to your ruin but
134
00:09:09.080 --> 00:09:13.960
what I didn't realize was that actually
counts as the ruined roll, which means
135
00:09:13.039 --> 00:09:16.480
you make your regular role and if
you roll a six on that, you've
136
00:09:16.559 --> 00:09:20.840
ruined is at three. It goes
up to for boom, biggebanging like right
137
00:09:20.879 --> 00:09:26.919
away, and that changes the pacing
of my own adventure in the way I
138
00:09:26.960 --> 00:09:30.120
was running it, and kind of
the descent into madness for the people that
139
00:09:30.159 --> 00:09:33.879
were playing in a pretty big way. And this is a fascinating thing to
140
00:09:33.879 --> 00:09:37.960
me because I've run it like four
times. I've had a whole bunch of
141
00:09:37.960 --> 00:09:43.440
people read the rules along with me
and because I was reading it, they
142
00:09:43.440 --> 00:09:48.600
were interpreting it that way and nobody
said anything about it being the wrong way
143
00:09:48.639 --> 00:09:52.720
to play. And so there's a
couple of things that I took away from
144
00:09:52.759 --> 00:09:58.320
that. One is that the GM
as a guide intensely powerful that if you
145
00:09:58.440 --> 00:10:03.879
say he here's the way that it
works, people who I my hunch is
146
00:10:03.879 --> 00:10:07.519
that at least one or two of
those people read that and went I don't
147
00:10:07.559 --> 00:10:09.960
think that's what that means. Oh, but if Jim says that, that's
148
00:10:09.960 --> 00:10:13.840
how it goes and that must be
how it goes, either because they thought
149
00:10:13.879 --> 00:10:16.120
they were reading it incorrectly or this
was just my house rule and it was
150
00:10:16.159 --> 00:10:18.559
the way I was going to run
it, which is one of the things
151
00:10:18.600 --> 00:10:24.159
that points to just how robust a
system it is and how well designed and
152
00:10:24.240 --> 00:10:26.960
tightly designed it is. It's a
really great game and it does exactly what
153
00:10:26.960 --> 00:10:31.559
it wants to. But it was
fascinating to me, just really, really
154
00:10:31.600 --> 00:10:35.840
interesting that my very first role in
this game that I played, that happened
155
00:10:35.879 --> 00:10:39.279
and it triggered a ruin increase and
a couple of the couple of people that
156
00:10:39.320 --> 00:10:41.480
have played before went, oh,
yeah, that's how the game goes,
157
00:10:41.559 --> 00:10:46.360
and I was kind of gobsmacked by
that that I had been playing it wrong
158
00:10:46.360 --> 00:10:50.320
all along. And so that is
was a really interesting lesson for me that
159
00:10:50.480 --> 00:10:54.480
even a game that has like two
pages of rules, if you read something
160
00:10:54.480 --> 00:10:58.039
wrong, it can change the way
you play. It can change the way
161
00:10:58.039 --> 00:11:01.279
you approach it, and the social
pressure to go along with the game master
162
00:11:01.480 --> 00:11:05.919
in a game that is facilitated or
GM d means it's got to be somebody
163
00:11:07.000 --> 00:11:09.279
very brave to actually break out of
that and go oh, Hey, I
164
00:11:09.320 --> 00:11:13.720
think we're doing this wrong. So
definitely a lesson for me. Trophy was
165
00:11:13.759 --> 00:11:18.519
really wonderful. You can find that
in Codex dark to. I'll put a
166
00:11:18.559 --> 00:11:22.039
link to it in my notes and
that you definitely should check it out as
167
00:11:22.080 --> 00:11:24.519
a really fantastic one shot. It's
definitely one of the ones that's going to
168
00:11:24.519 --> 00:11:28.679
be in my tool kit for doing
games on demand in any other kind of
169
00:11:28.720 --> 00:11:31.399
oneshot situation. So that's all for
this episode. Thanks very much for listening,
170
00:11:31.399 --> 00:11:35.120
everybody. If you're enjoying the show, please rate and review it wherever
171
00:11:35.120 --> 00:11:37.759
you have found it. That helps
other people find it and I really appreciate
172
00:11:37.840 --> 00:11:39.679
it. Check out the show notes
for video of this session, if one's
173
00:11:39.720 --> 00:11:43.879
available, as well as where to
find the game that we played and if
174
00:11:43.919 --> 00:11:46.600
I talked about any other media or
anything like that, they'll be links to
175
00:11:46.639 --> 00:11:50.919
that. As always, you can
follow me on twitter at Jim Likes Games,
176
00:11:50.960 --> 00:11:54.320
just like it sounds, and buy
games from me and my website,
177
00:11:54.399 --> 00:11:58.120
Jim Likes Gamescom. That's the best
way to support the show. Now,
178
00:11:58.120 --> 00:12:00.720
if you'll excuse me, I am
going to go lay another game.