https://magpiegames.com/pages/masks is the PBTA game of teen super-hero melodrama. Think Young Justice, New Mutants, and Young Avengers.
This is the first game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's part...
Masks is the PBTA game of teen super-hero melodrama. Think
Young Justice, New Mutants, and
Young Avengers.This is the first game of a 4-game weekly run of the teen superhero RPG Masks I'll be playing in March. It's part of a larger continuing series that started in January.
Check out
video of the full game.
Lowell, our MC for this episode, writes an
Ennie Award-winning gaming blog.
This game was organized and played via the
Gauntlet Online gaming community.FInd out more at
Jim Likes Games.
Transcript
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Hey everybody, this is Jim of
Jim Likes Games and I have just played
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masks, which is a teen superhero
game from Magpie Games. It's powered by
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the APOCAS system that I really like
a lot, so I'm going to be
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kind of gushing on this one.
I played masks. This was part of
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the Gauntlet quarterly, which is a
series of games that is running on the
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gauntlet that kind of runs over several
months but is broken down into one month
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segments that different people can sign up
for and drop in and out of.
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So I'm in a five game runn
of this and this was game number one
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of five game run with in that
larger mega series that goes over a whole
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quarter of the month here. So
this is technically session ten of the Gauntlet
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quarterly run. Now, this game
was facilitated by Lowell Francis, who is
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one of the CO founders of the
Gauntlet, I guess I want to say
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at least the online version of it. He's been running games on the gauntlet
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since its inception. Runs very popular
games that are tough to get into some
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I'm really happy that I am part
of this series and Loll is one of
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the three gems along with me and
rich Rogers, who are part of the
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Gauntlet Comics Initiative that they're running on
the gauntlet where we are doing kind of
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comic book themed Games, a lot
of superhero stuff, some stuff another kind
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of adventure genres. I've done urban
shadows, I've done monster of the week.
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I'm going to be running a masks
game set in the S, kind
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of a home front thing during the
war. Rich Rodgers has run some other
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stuff. He's run supers, one
percenters and a couple of other games.
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But as we create stuff in this
universe, we can kind of use it,
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pull it out and stuff that's going
on in one game can affect what's
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going on in the other games.
We can move characters back and forth and
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in fact my character that I played
in this game, she was actually created
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for previous run of masks that I
played with rich rodgers that was set in
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this Gantlett city want like comics universe, and I brought her over for this
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game that lolls running now. So
that's pretty cool. Now I played Harvester
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and Harvester is using the soldier playbook
and the soldier playbook is one of two
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playbooks that were introduced for the secrets
of ages expansion for masks. It's not
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one of the core playbooks, but
it's kind of neat because that lets me
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play a character who has a loyalty
to an organization, kind of a high
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end shield agent or something like that. Now in this case I am an
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agent of Aon, which is the
sword like organization that we have created for
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gallet city. That is their principally
to kind of deal with threats from outside
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the Earth. So they are dealing
with a lot of aliens, extra planard
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beings, dimensional stuff and, as
it turns out, with this particular set
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of games we're getting into here,
looks like probably time travel as well.
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So I played harvester, the soldier. Stephen Played Sarah Sparks, who's a
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legacy character kind of comes from a
family of superpowered do gooders. Michael played
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shadow boy, the beacon, has
phasing powers, kind of like Kitty Pride,
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and his brand new to the whole
superhero game and is wide eyed newcomer
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to superheroing. Simon Played Zan the
nomad, and a ZAN is someone who
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has kind of travel around the universe
but now has to stay on earth because
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they've contracted a disease that will be
cured if they're staying on earth, so
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they kind of have to be around, but they travel all around and learned
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a lot of stuff about broader universe
that the game is set in. And
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Chris is torrent who is a harbinger. Now that means that they were an
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adult in the future who has come
back to inhabit their own body in the
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past. Also like kitty bride,
but in a different way. It's they've
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got a day's of future pass kind
of thing going on. So Chris is
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character knows things about the future but
doesn't know them clearly, isn't sure which
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of them are going to come true
which are not, and kind of can
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have visions about the future and stuff
like that as we play along. So
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it's going to be a really interesting
character. Definitely a lot of time travel
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stuff going on with this game.
At the start of our session we did
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the session zero stuff, the setup
questions, even though I already had an
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existing character in masks. That the
process where you ask questions of each other
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to kind of establish some relationships,
and then there's influence that you give back
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and forth. That kind of lets
people get leverage on you built into how
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your relationships work, and so we
spend some time doing all that. Michael's
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character was brand new, so we
had to do all of the you know,
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right through the whole down the whole
list of setting everything up for him.
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But we got through that about ninety
minutes or so. Good, soapy
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mix of relationships right off the bat. So then we took a break.
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We came back and lull ask some
scene painting questions to frame up a school
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dance that we had to protect from
this goon squad made up of three hockey
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themed villains who called themselves power play. We also knew that there was another
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super team of teen heroes that was
called Nexus, and these are all ultra
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rich kids whose parents bought them power
suits so that they could go around being
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superheroes, and nexus was there hoping
that they were going to take down power
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play and get some publicity and get
on TV and kind of make a name
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for themselves. Overview of the game, we got about ninety minutes of actual
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play after all of our session prep. So this was mostly just a really
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fun superhero fight. was the majority
of the action in this particular session.
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So power play were there to kidnap
flicker, who was this singer with a
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boy band with some minor superpowers who
this private school had hired basically to Dj
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a dance for them. So powerplay
busts see in through the skating rink that's
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been set up and there's like a
big ice castle and a doing Zamboni rides
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and stuff like this. They bust
in through the ice and we just mix
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it up. There's punches being thrown
in, powers are being used and stuff
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like that. So we are cracking
heads and we're getting blast in and it's,
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you know, just kind of a
big fun comic bookie Superhero Fight.
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And as all this is going on, nexus is still changing into costume and
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like doing a power pose in the
center so they can do their team power
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up power rangers thing, and by
the time they actually engage the fight is
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mostly over. But one of them
did manage to snag penalty literally right out
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of my hands before I grabbed him
back as Harvester, and then shadow boy
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popped him and knocked him out cold
while I was to hang on to him
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with my spider arms. So the
fight ended with Nexus Alpha, who's the
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kind of the leader of Nexus.
I went to shake his hand like super
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sarcastically, and he chucked me into
the bleachers. But I didn't really care
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because mission accomplished. We got the
bad guys. They got whatever, they
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got a little instagram video of him
judo throwing me, but we got the
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bad guys. Mission Accomplished. That's
what we were therefore, so I felt
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pretty good about that. Oh,
I mentioned spider arms harvesters. Powers are
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that she's got augmented limbs. That's
one of the powers that you can take
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and enhanced senses. So the enhanced
senses are fancy goggles that she has from
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a on the organization that she's an
agent for, and she has symbiotically grafted
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on biotech. And she also has
these alien biotech spider arms grafted onto her
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into her back, the kind of
come out of her shoulder blades that work
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like if you've seen the spider arms
from the iron spider armor, that looks
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like that. And she's a built
like an Olympic gymnast. She does all
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kinds of callistenics and training all the
time and stuff like that. So she's
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in peak physical condition but an otherwise
relatively normal person. But she's got these
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arms that were grafted onto her by
an alien experiment that kind of functioned sort
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of under her control and maybe a
little bit on their own. We're still
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kind of learning about that and that's
one of the fun things. But those
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are basically her superpowers and as the
soldier she can exercise a bit of authority.
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That kind of comes down from Aon. So our ending fictional state was
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that we ended up at our regular
diner, going back over the mission and
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generally celebrating. Everyone was pretty most
everyone, I should say, was pretty
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pleased with how things went. All
in all, we're all feeling pretty good,
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except that Zan the nomad decided to
make the roll to have one of
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their visions and they have this dark
vision of the future concerning shadow boy,
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which kind of freaked them out.
But the rest of us don't know about
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that yet. So that was kind
of where it ended. was with this
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dark moment, very typical teen superhero
kind of thing, where one of the
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characters off going Huh, I know
something that the others don't and it's terrible
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and I don't know if I can
tell them. So that was a really
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good end to a teen Superhero Book. It was a nice little kind of
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emotional cliffhanger without being a plot cliffhanger. That was Primo. My favorite moment
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from another player was Michael playing shadow
boys, earnest joy at being part of
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a team of actual heroes and the
excitement with which he got to really slug
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a villain for the first time.
That was just that was fantastic. It
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was really cool. My favorite gming
moment was low using one of my misses
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that I rolled on the dice to
have nexus just snatch a villain I was
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about to take down right out of
my hands. Literally just ran by,
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grabbed him away from me and there
I was empty handed, and I if
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we didn't get him back, they
would have gotten the collar on that.
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So it's such a mean, hard
move. Everyone really like that missed opportunity.
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Our legacy. Sarah sparks took an
advance that gave her a sanctuary that
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she kind of laid out to tantalized
us with at the beginning of the session.
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said that she had taken the advance
that gave her basically like a headquarters,
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and I was really hoping that we
were going to get together there after
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our big fight and that we were
going to see that we're going to get
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to do the big reveal and maybe
take a couple of minutes to walk around
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and sort of see things, maybe
paint to see a little bit. I
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like spicy fries and milkshakes and stuff
like that, but I was really hoping
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we'd get to see her version of
the bat cave or the Baxter building or
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however she is conceiving of it.
But we've got four more games so they'll
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be plenty of time for that,
but I was really hoping for it this
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evening. So you know, you
don't get everything. So one thing I
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noticed is that I think this is
the fifth game that I've played with low
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and the first masks game that I
played with him. So the previous four
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sessions that I played with him were
hearts of wool in his really wonderful whoosha
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romantic melodrama game that he is co
authoring along with Agatha C who is one
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of the folks that was in that
noir world game that I mentioned on a
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previous episode of just played. So
the two of them are working on this
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wonderful game and I played that with
low but I haven't played masks and I
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noticed this evening a really subtle but
very cool thing that he does, which
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is any time after he makes a
hard move, anytime after he does something
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where as MC he's got permission to
put the screws to you, he says
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some variation of is that fair?
Is that okay? Y'All right with that?
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Something like that, and I notice
that today and I kind of chuckled
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the little because, you know,
you're the MCS, so you get to
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decide whether it's fair or not.
But Not really. But it's actually a
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wonderful technique that I really need to
pick up on doing regularly because while it
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is a check in to see if
the player is buying into what's happening fictionally
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and that they don't feel like they're
getting hosed, it's also a check in
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to make sure they understand what's going
on, both fictionally and mechanically. so
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by making that ask, it's giving
us as players, explicit permission every single
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time that loll uses one of those
moves, to ask for a clarification on
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the fiction or the mechanics, and
maybe both if that's what we need.
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And it is just such a great
technique that probably, now that I think
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of it, ought to be baked
into more games, especially ones that have
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fictional positioning as complex as masks,
because in masks were very specifically emulating a
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genre that is heavily dependent on visual
representation that we don't have. So where
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somebody is in relation to someone else. Superheroes move in three dimensions, they
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move very quickly, they're often in
fairly complex and interesting environments and it can
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be easy to lose your place in
that while that's going on, especially if
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there's four or five people and you
all. You've got as this kind of
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theater of the mind. And by
asking that he's also giving permission for you
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to seek clarification on that stuff.
And, if I had to guess,
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as important as is that fair question
is, it's that little pause that gives
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you permission to ask a question so
that to make sure you fully understand.
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But whatever is going on that,
that's a really great chamming technique that I
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really admire it and I'm definitely going
to pick up on it. I had
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a great time with this game.
I'm looking forward. I've got four more
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sessions on TAP. Wednesday nights.
I'll certainly be reporting on how Harvester does
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along through team here, which is
just called the team. So one of
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my missions is going to be to
make sure we get a better team name
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before this is all over. So
that's it for this episode. Thanks for
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listening. If you're enjoying the show, please rate and review it where you
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found it. Check out the show
notes for a video of this session,
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if one's available, as well as
where to find the game that we played.
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As always, you can follow me
on twitter at Jim Likes Games and
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buy games from me my website,
Jim Likes Gamescom. Now, if you'll
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excuse me, I'm going to go
play another game.