Transcript
WEBVTT
1
00:00:00.040 --> 00:00:05.719
Everybody and welcome to just played.
This is my just played report on a
2
00:00:05.839 --> 00:00:10.679
game I played called Noir World,
and this was the GC confidential or Gauntlet
3
00:00:10.720 --> 00:00:15.960
City confidential session that I played on
noir world. Now, noir world is
4
00:00:16.000 --> 00:00:22.399
a powered by the apocalypse system for
playing noir flavored adventures, one shot,
5
00:00:22.440 --> 00:00:25.440
saying campaigns. In this case we
played a one shot. This was a
6
00:00:25.480 --> 00:00:29.600
gauntly game, so we played over
gaunt hangouts. This was facilitated by David
7
00:00:29.800 --> 00:00:34.880
W now, noir world is a
GM full system. I don't love that
8
00:00:35.000 --> 00:00:40.439
term, but basically it means that
in each turn a different player was the
9
00:00:40.560 --> 00:00:44.520
mcne. We kind of rotated around
the table for the person who had the
10
00:00:44.600 --> 00:00:48.759
role of a traditional MC in a
typical powered by the apocalypse game. I'll
11
00:00:48.799 --> 00:00:51.479
talk a little later about how well
that worked. I'm a little I'm not
12
00:00:51.600 --> 00:00:56.880
entirely sold on it. So I
was war veteran Stanley Dumb Bramovich. I
13
00:00:56.960 --> 00:01:00.600
was a sniper in the North African
and Italian campaigns in World War II.
14
00:01:00.159 --> 00:01:03.680
Our game was set in late S, you know, kind of a few
15
00:01:03.799 --> 00:01:10.640
years after all the GAZZ got back
from Europe and Japan. Agatha was private
16
00:01:10.680 --> 00:01:14.239
investigator Ashley Ross, who used to
be on the police force, a former
17
00:01:14.359 --> 00:01:19.519
COP. David m was the FEMME
fatale. In this case, Fatale Victor
18
00:01:19.680 --> 00:01:23.959
Whittier, club owner of the Blue
Parrot, and David W are facilitator.
19
00:01:25.040 --> 00:01:30.120
It was detective Elliott Jones and he
was using the good cop playbook from up
20
00:01:30.200 --> 00:01:34.120
noir world. So to start the
game in noir world you roll some dice
21
00:01:34.280 --> 00:01:38.000
and check out a table to see
what the crime that the your movie or
22
00:01:38.000 --> 00:01:42.760
your episode is going to be focused
around. In this case we rolled a
23
00:01:42.840 --> 00:01:47.319
kidnapping, but we also had a
museum exhibition of Priceless Mayan Artifacts, so
24
00:01:47.400 --> 00:01:49.959
there was plenty there for us to
work with. We could choose either one
25
00:01:49.000 --> 00:01:55.120
of those to go with. Our
background questions revealed that ash occasionally employed me
26
00:01:55.159 --> 00:01:59.040
as a heavy and that one night
things went south and I saved him,
27
00:01:59.120 --> 00:02:02.159
much to his regret, but probably
not necessarily to mine. I helped victor
28
00:02:02.239 --> 00:02:06.840
avoid getting drafted, but no one
knew. And the other characters had background
29
00:02:06.879 --> 00:02:08.520
questions that tied them together and tied
some of them to me, and in
30
00:02:08.560 --> 00:02:12.400
different permutations. I'm not going to
go to all of them just for this.
31
00:02:12.639 --> 00:02:16.199
We each had a secret starting out. Mine was that the MP's were
32
00:02:16.240 --> 00:02:21.000
after me for something that happened during
the war. Ash used to be a
33
00:02:21.000 --> 00:02:24.719
cop and partners with detective Jones,
but got drummed out. Victor had a
34
00:02:24.800 --> 00:02:30.400
terminal disease that he was keeping secret, and Detective Jones had started to visit
35
00:02:30.479 --> 00:02:34.439
Victors Club after hours. So we
had this rich and so be mixed of
36
00:02:34.560 --> 00:02:38.080
entanglements and motivations. We have the
option, if we wanted to, to
37
00:02:38.199 --> 00:02:40.919
keep our secrets secret and not let
the other players know, but we all
38
00:02:40.960 --> 00:02:45.280
agreed that it's way more fun,
especially in one shot, if we knew
39
00:02:45.280 --> 00:02:47.520
what those were so that we could
kind of play towards them and point our
40
00:02:47.599 --> 00:02:53.199
characters towards their noir inflected dooms plots
and ops of the game. After some
41
00:02:53.319 --> 00:02:58.840
establishing scenes where we met all of
the characters and set up our locations,
42
00:02:58.840 --> 00:03:04.199
got a chance to see who normally
hung out where, we settled Inan on
43
00:03:04.560 --> 00:03:09.319
a heist plot involving those priceless Mayan
artifacts. Victor Helpfully opened one of the
44
00:03:09.400 --> 00:03:15.199
museum's Windows for my character stand but
then, after the job was done,
45
00:03:15.360 --> 00:03:21.039
sold him out, along with Ash, who wasn't actually involved in the heist
46
00:03:21.080 --> 00:03:24.719
and kind of threw US under the
bus to the detective after the job was
47
00:03:24.759 --> 00:03:29.639
over. In the mask had been
passed off. So there was a botched
48
00:03:29.759 --> 00:03:34.759
arrest attempt in Victor's Club, the
blue parrot involving ash and stand. Ash
49
00:03:34.840 --> 00:03:38.520
got captured, but stand went on
the lamb and Boh and victor's assistant,
50
00:03:38.599 --> 00:03:43.919
Vanessa, actually took a bullet in
the crossfire, but a stand managed to
51
00:03:43.919 --> 00:03:47.960
get away and went on the lamb, but eventually he and his sniper rifle
52
00:03:49.080 --> 00:03:53.319
caught up with Victor and the detective, who was celebrating their victory to celebrating
53
00:03:53.400 --> 00:03:58.759
the fact that I was probably long
gone, but alas, I returned and
54
00:03:58.840 --> 00:04:02.879
forced vic to overdose on morphine,
on the morphine that he was taking to
55
00:04:02.879 --> 00:04:08.439
suppress the symptoms of whatever terminal disease
it was he had. I forced him
56
00:04:08.439 --> 00:04:14.319
to overdose a gun point before I
turned myself in for trial to the detective.
57
00:04:14.360 --> 00:04:16.399
At the end of the game,
victor was dead of a self inflicted
58
00:04:16.480 --> 00:04:21.279
overdose under duress. You're welcome,
everybody. Ash was miserable, with all
59
00:04:21.279 --> 00:04:27.319
his friends dead or disgraced. The
detective had been demoted because of his involvement
60
00:04:27.680 --> 00:04:30.959
with Victor and the mass at his
house and the overdose, although he saved
61
00:04:31.000 --> 00:04:36.680
his job by bringing me in and
my character ended sitting in the gas chamber
62
00:04:36.720 --> 00:04:42.120
as ash looked on, very genre
appropriate. It was a grim and dark
63
00:04:42.160 --> 00:04:46.639
and cynical and nihilistic, just the
way that a good noir story should be.
64
00:04:46.680 --> 00:04:50.160
So Kudos for that. My favorite
thing that another player did was when
65
00:04:50.240 --> 00:04:56.680
victor just viciously sold out ash along
with me, even though ash had nothing
66
00:04:56.720 --> 00:05:00.120
to do with the crime. At
the beginning of the game one of the
67
00:05:00.199 --> 00:05:05.160
connections was that victor resented ash for
walking around acting so superior all the time
68
00:05:05.279 --> 00:05:09.639
and acting like he was better than
Vic and there was a little bit of
69
00:05:09.680 --> 00:05:12.439
that, that kind of a little
bit of sort of sniping that they did
70
00:05:12.439 --> 00:05:15.480
it each other. But when he
sold me out, I expected that.
71
00:05:15.519 --> 00:05:19.480
But when he threw ash under the
bus along with me, that was great.
72
00:05:19.560 --> 00:05:23.399
Such a noir moment, such a
jerk, and it was. It
73
00:05:23.439 --> 00:05:29.279
was perfect. So my favorite chamming
moment was one of the scenes where Agatha
74
00:05:29.519 --> 00:05:34.519
was gmming was acting as MC.
She faded to black just as a scene
75
00:05:34.560 --> 00:05:41.439
had reached its climactic moment. So
we saw what actually happened in that scene.
76
00:05:41.439 --> 00:05:45.759
In Our epilogs after the fact.
She cut it early, which was
77
00:05:45.839 --> 00:05:50.480
perfect. It was very cinematic and
not something we probably would have done unprompted.
78
00:05:50.480 --> 00:05:54.680
We probably would have wanted to play
that out and maybe played a little
79
00:05:54.720 --> 00:05:57.759
too much of it, but she
just was, you know, she was
80
00:05:57.800 --> 00:06:00.920
a merciless with fading that to a
black right at that moment and it was
81
00:06:00.959 --> 00:06:04.480
a really, really good choice.
That really made the game. Missed opportunity
82
00:06:04.560 --> 00:06:09.079
for this one. We only got
to play two acts of the full three
83
00:06:09.160 --> 00:06:13.240
act structure. This is a thing
I talked about with Jinkies. Sometimes,
84
00:06:13.439 --> 00:06:16.480
especially with these online games, the
prep and the setup can be kind of
85
00:06:16.560 --> 00:06:20.720
laborious. It can take a while
and because we're doing stuff online and having
86
00:06:20.759 --> 00:06:25.319
to make sure that we're very conscientious
of taking turns and not at the table
87
00:06:25.439 --> 00:06:28.360
just kind of Yah can stuff out
and fill and stuff out in paper.
88
00:06:28.439 --> 00:06:31.319
It took quite a while to build
everything, which was worth it because we
89
00:06:31.319 --> 00:06:35.480
got a great game. But again
we didn't get to see the full structure
90
00:06:35.560 --> 00:06:42.319
that the game encourages you to use
in order to really duplicate the pacing of
91
00:06:42.360 --> 00:06:45.319
a noir movie thing. We kind
of bum rush things at the end.
92
00:06:45.360 --> 00:06:46.879
We got a satisfying ending, but
it would have been nice to see it
93
00:06:46.959 --> 00:06:49.680
play out if we could have done
that. So a thing I noticed about
94
00:06:49.720 --> 00:06:55.480
the game is that, unlike just
about every other powered by the apocalypse game
95
00:06:55.519 --> 00:07:00.079
that I've played, and very strangely
given the nature of this game, noir
96
00:07:00.279 --> 00:07:06.480
world has no avoid a terrible thing
move. It's got no defied danger,
97
00:07:06.519 --> 00:07:10.959
it's got no act under fire,
it's got no move that, if you
98
00:07:11.160 --> 00:07:15.000
try something dangerous, how do you
avoid it? How do you or do
99
00:07:15.040 --> 00:07:23.519
you avoid it? It relies very
heavily on judgment calls by MC's and when
100
00:07:23.560 --> 00:07:28.040
you're swapping out MC's like that,
it may be that that works for noir,
101
00:07:28.120 --> 00:07:32.240
but it's really tough in a G
MLEST GM full game to have those
102
00:07:32.279 --> 00:07:38.879
negotiations and decide when moves are going
to kick off and when they're not.
103
00:07:38.959 --> 00:07:43.199
This is something that I experienced in
a GM less game of monster hearts that
104
00:07:43.240 --> 00:07:47.000
we played the other day, and
I think that really you need a GM
105
00:07:47.000 --> 00:07:51.480
in order to you need a GM
and MC in order to enforce that and
106
00:07:51.639 --> 00:07:57.920
to bring the pain when players do
stuff that might get them into trouble,
107
00:07:57.959 --> 00:08:01.160
and I think we had a little
trouble negotiating that in this game I really
108
00:08:01.160 --> 00:08:05.720
feel like it needs some kind of
a hey, I'm trying this crazy thing,
109
00:08:05.920 --> 00:08:07.839
what happens? Type of move.
I want to play a couple more
110
00:08:07.839 --> 00:08:11.040
games of it. I have a
couple more games of its scheduled this month.
111
00:08:11.079 --> 00:08:13.160
I've got one the one, the
next one that I'm playing is called
112
00:08:13.319 --> 00:08:18.040
the shadow knows, so I'm hoping
we lean into a little bit of Superhero
113
00:08:18.079 --> 00:08:22.000
content with that. So that should
be fun and I'll report back on that
114
00:08:22.040 --> 00:08:24.439
when I know what's going on.
So thanks for listening. If you're interested
115
00:08:24.439 --> 00:08:28.360
in finding out more about what I'm
doing gaming wise, you can find me
116
00:08:28.399 --> 00:08:31.839
on twitter at Jim Likes Games,
and you can buy Games from me at
117
00:08:31.959 --> 00:08:35.639
Jim Likes Gamescom, as well as
read my occasional blog posts when I get
118
00:08:35.639 --> 00:08:39.840
around and putting those up. Thanks
a lot for listening. I'm going to
119
00:08:39.879 --> 00:08:39.720
go play more games.