Transcript
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Hey everybody, and welcome to the
first episode of just played. I'm going
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to talk about a game that I
played just last night that we are calling
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the many doctors. So this said
doctor who game session that I played on
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Friday night. We played from seven
o'clock eastern until about ten thirty or so.
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This an episodic series that we are
playing streaming online via zoom, which
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is one of the platforms that's kind
of like hangouts or something like that,
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where but it can kind of get
together on camera and play out together.
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My game master was Mickel Matthews,
who has set this up for us,
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and it's a interesting setup where we're
going to be playing it kind of occasionally,
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so every player has their own doctor
and their own companion, and then
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in some episodes you're going to be
playing with your doctor as the feature character,
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some episodes you're going to be playing
with another doctor that has your companion
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as the main feature companion, and
then in everything else we are doing troops
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style play where if you are not
either the doctor or the companion, you're
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going to be taken on the role
of various NPCs, whether they're recurring nonplayer
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characters or, you know, just
folks that we run into, like you
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do in episodes, of doctor who
in any individual given episode. So in
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this particular episode, this was my
first go around as the doctor. So
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I am playing a kind of older, cynical doctor, think like doctor who
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crossed with Colombo, who we are
calling the Red Sun doctor because he's seen
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a lot. He's kind of the
doctor that is sort of there as the
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universe is starting to wind down,
that incarnation of the doctor. So I
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played the Red Sun doctor. Mike
was another player. He was playing as
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a agent of the Celestial Intervention Agency, which is the kind of doctor who
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version of the CIA. I guess
he was from Galifray on a mysterious mission
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and he's going to kind of maybe
his character may or may not turn into
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someone who we see regularly throughout the
rest of the series kind of encountering different
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versions of the doctor and stuff like
that. One of the things that we're
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going to see develop as we go
is characters, kind of river song style
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characters who sort of thread in between
meeting the different doctors that we may end
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up having, you know, playing
individually or handing off to each other,
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you know, like we do for
troupe play so his character was known as
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the rover. And Rex was the
third player and he played Cameron Ohara,
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who is going to be my doctor's
companion, and he's a young grifter and
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con artist from Earth around the year
twenty s, so, you know,
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a couple of generations from now,
and he has some psychic powers that we
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saw a little bit in today's game
but you know, I presume are probably
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going to get developed more as we
play. So when we started this session
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it of course was the debut of
the Red Sun doctor. So we started
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with Cameron getting grabbed by the tartists
running away from some folks he had conned
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in the cyberpunk streets of London and
he found himself in the swimming pool,
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which I framed as like a Russian
Banya, with like a hot bath and
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a cold bath, hot soak and
a cold soak, and the doctor was
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having a soak in the hot tub
when this kid appears just out of nowhere,
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grabbed by the tartists in the Cold
Tub. So quick overview of the
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game as it proceeded. The plot
snopsis. So we had that typical kind
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of hoovy and meat cute between the
doctor and his new young companion and kind
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of after everybody got dried off and
made introductions, we found ourselves aboard a
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colony ship, one of these sort
of, you know, mass effect andromeda
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style generation ships, that was traveling
from Earth to a remote colony and it
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was going to take six or seven
generations to get there. The workers who
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were keeping it running, because this
is the kind of thing where not everybody's
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in cryosleep but there is an actual
crew that's a weight to maintain the ship
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while it's traveling. So the workers
down in the basement keeping it running were
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unhappy with the working conditions and they
were planning this violent coup to take over
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the ship from the captain and some
of the folks that were living a much
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nicer life above decks, the captain
and the crew. So the doctor and
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Cam, who the doctor is just
calling kid at this point because he hasn't
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been around a long enough to bother
to learn his name. Not sure how
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long he's going to last, but
the doctrine can. They worked together to
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bring the parties together and diffuse the
situation so that everyone could reach their destination
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some couple of generations from now.
To solve the problem, the doctor used
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the Tartis to take the captain,
who was up top, and the chief
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engineer, who was the one who
was kind of in charge of getting this
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mutiny going, forced them to come
together, disarmed them, because that's kind
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of a thing that the doctor does, and this doctor's particularly interested in seeing
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to it that nobody is pointing guns
at anyone else. So we disarmed them
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and then he used the tartist to
take the captain and the chief engineer together,
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put them together and took them to
the world that the colony ship was
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headed to, so that they got
to see the destination where the ship was
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going to end up. Now they
weren't going to live to set foot on
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it, but they got to set
foot on it, they got to feel
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the soil in their hands, and
that gave them common cause, kind of
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a you know, a very concrete
vision of what it was they were going
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to work together towards and what they
would lose if they didn't end. That
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diffused things and we had a you
know, kind of very doctor who style.
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You know, everybody got together at
the end, sure hands and and
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there was a hopeful ending. So
at the end of the game, the
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kind of our final scene are ending
fictional state. Was Cam making the decision,
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the no kidding, I'm not going
to go back home to London,
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decision to travel with the doctor and
see the broader universe. So he while
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he was traveling with the doctor,
he had a vision of the distant future,
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which is not a thing that he
had had before. Mostly just been
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these kind of, you know,
near future precognitions that let him get away
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from people that were after him because
he owed the money. But his kind
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of vision of the future made him
want to continue on with the doctor.
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And so the Red Sun doctor has
a new companion and they're going to be
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traveling together through the universe and we
are going to see how that plays out
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over the next several months. So
my favorite player moment from this game was
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rex. Throughout the game kind of
starting out with CAM literally not realizing when
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we arrived on the generation ship that
he was on a spaceship and having a
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lot of fun with a kind of
slowly dawning realization of what exactly was going
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on, where he was, when
he was, how far away from home
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he was, and it's a very
kind of, you know, genre appropriate
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doctor who thing. As it dawns
on the new companion exactly what is going
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on and he did a great job
with that. It was a whole lot
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of one. I really liked it. My favorite gamemaster moment was when Michale
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stopped the game with about fifteen minutes
left just to make sure everyone was going
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exactly where we wanted. We kind
of knew what the timing was going to
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be on where we wanted things to
end and he did a really good job
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of just kind of finding a very
logical break and we just everybody broke completely
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out of character and he said,
okay, this a doctor who episode.
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Here's how we expect it's going to
end. I want to make sure everybody
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gets what they want out of it, and we had a little talk about
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that and then dropped back into playing
and he did a great job with that
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and I really love it when that
happens, especially and kind of one shots
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or episodic type of things where you
are going for a very specific genre emulation.
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It was great to have that conversation
and to have Michael Break the game
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out so that we could make sure
everybody kind of got what they wanted out
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of that session. Missed opportunity in
this game was that I didn't get to
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interact as the doctor, with the
rover, Mike's Character, really very much
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at all, certainly not as much
as I would have liked, and and
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and kind of not really at all, because at the beginning, right at
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the beginning of the game, we
got split up in a way that totally
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made sense fictionally. That is entirely
what would have happened in a doctor who
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episode, but it meant that we
were kind of doing parallel investigations, with
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the doctor below decks talking to the
chief engineer and the folks working below decks
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and the rover and Cam above talking
to the captain, and so eventually,
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of course, we kind of came
together and brought everybody together, but by
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that point we had each kind of
done our thing with a separate parties and
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then brought them together, which is
kind of what the resolution of the episode
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would naturally lead to. But it
did mean that the rover and I didn't
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really get to have much in the
way of conversations. What I'm really hoping
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is that I get a chance to
interact with the rover because Mike's created a
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really interesting character who is Galifrayan but
not a doctor. But you know,
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maybe in opposition to the doctor,
depending on what they're doing, or working
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in parallel with the doctor. Kind
of very interesting character, like I said,
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kind of a little reminiscent of someone
what River Song has going on in
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the show that I'm really looking forward
to interacting with more and it was a
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disappointment that I really didn't get to
do that in this particular session, because
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they were right there are. Finally, a thing I noticed about our session
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of doctor who because I've played it
a couple of times and this evening,
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the initiative system that is unique to
the doctor who role playing system really stood
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out. And in the doctor who
initiative system you talk before you can run
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and anybody that wants to run can
run before anybody else can act, and
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anybody that wants to act to like
do something concrete, like activated device or
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something like that, they can do
that before anyone else can fight. And
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then you fight and it creates situations
and particularly in this game, really wonderful
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situations, where things proceed in a
way that is a typical of a lot
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of the adventure role playing games that
were used to playing, where you decide
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who goes first and then you know
usually they swing a sword at somebody or
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fire blaster or something like that.
You know, use their superpowers, but
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in this it creates that structure that
feels very much like the way a conflict
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in a doctor who episode precedes and
it's just brilliant. It really is a
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striking piece of game design to reinforce
genre emulation that makes that sequence feel like
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doctor who and not like any other
role playing games and I really love it.
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So so that was doctor who roleplaying
game. Are Many doctors game that
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we were playing. I'm looking forward
to playing sessions of it in the future.
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That's Friday nights and I guess it's
kind of what I have Friday's free.
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I'll be jumping in on that and
those are available on twitch. I
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should let me see if I could
put some link to perhaps the video that
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in the notes, if anybody's interest
in check it out. Thanks a lot
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for listening. I'm Jim Crocker and
you can follow me on twitter at Jim
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Lights Games and I have a website
where I sell a whole lot of games,
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including a lot of the games that
we're playing here, both online and
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at conventions all up and down the
East Coast and Midwest. And that's Jim
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Lights Gamescom so look for me there. Thanks for listening